TWINE: fixed using the wrong penguin angle

Rotate(0, 800, ListObjet[NUM_PERSO].Beta) is the original source code line
This commit is contained in:
Martin Gerhardy 2022-07-24 19:06:29 +02:00
parent cd7e3ec6e4
commit 99164665ba

View File

@ -704,7 +704,7 @@ void TwinEEngine::processInventoryAction() {
case kiPenguin: {
ActorStruct *penguin = _scene->getActor(_scene->_mecaPenguinIdx);
const IVec3 &destPos = _movements->rotateActor(0, 800, penguin->_angle);
const IVec3 &destPos = _movements->rotateActor(0, 800, _scene->_sceneHero->_angle);
penguin->_pos = _scene->_sceneHero->_pos;
penguin->_pos.x += destPos.x;