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ENGINES: Rename getMetaEngine helpers
- getME -> getMetaEngineStatic (static parts) - getMEC -> getMetaEngine (dynamic parts)
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@ -331,7 +331,7 @@ Common::Error CineEngine::saveGameState(int slot, const Common::String &desc, bo
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}
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Common::String CineEngine::getSaveStateName(int slot) const {
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return getMetaEngineConnect().getSavegameFile(slot, _targetName.c_str());
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return getMetaEngine().getSavegameFile(slot, _targetName.c_str());
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}
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bool CineEngine::canLoadGameStateCurrently() {
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@ -273,7 +273,7 @@ ConfigDialog::ConfigDialog() :
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assert(g_engine);
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const Common::String &gameDomain = ConfMan.getActiveDomainName();
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const MetaEngine &metaEngineConnect = g_engine->getMetaEngineConnect();
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const MetaEngine &metaEngine = g_engine->getMetaEngine();
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// GUI: Add tab widget
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GUI::TabWidget *tab = new GUI::TabWidget(this, "GlobalConfig.TabWidget");
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@ -285,7 +285,7 @@ ConfigDialog::ConfigDialog() :
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int tabId = tab->addTab(_("Game"), "GlobalConfig_Engine");
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if (g_engine->hasFeature(Engine::kSupportsChangingOptionsDuringRuntime)) {
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_engineOptions = metaEngineConnect.buildEngineOptionsWidgetDynamic(tab, "GlobalConfig_Engine.Container", gameDomain);
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_engineOptions = metaEngine.buildEngineOptionsWidgetDynamic(tab, "GlobalConfig_Engine.Container", gameDomain);
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}
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if (_engineOptions) {
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@ -321,7 +321,7 @@ ConfigDialog::ConfigDialog() :
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// The Keymap tab
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//
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Common::KeymapArray keymaps = metaEngineConnect.initKeymaps(gameDomain.c_str());
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Common::KeymapArray keymaps = metaEngine.initKeymaps(gameDomain.c_str());
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if (!keymaps.empty()) {
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tab->addTab(_("Keymaps"), "GlobalConfig_KeyMapper");
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addKeyMapperControls(tab, "GlobalConfig_KeyMapper.", keymaps, gameDomain);
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@ -330,7 +330,7 @@ ConfigDialog::ConfigDialog() :
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//
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// The Achievements tab
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//
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Common::AchievementsInfo achievementsInfo = metaEngineConnect.getAchievementsInfo(gameDomain);
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Common::AchievementsInfo achievementsInfo = metaEngine.getAchievementsInfo(gameDomain);
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if (achievementsInfo.descriptions.size() > 0) {
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tab->addTab(_("Achievements"), "GlobalConfig_Achievements");
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addAchievementsControls(tab, "GlobalConfig_Achievements.", achievementsInfo);
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@ -531,7 +531,7 @@ void Engine::saveAutosaveIfEnabled() {
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if (saveFlag) {
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// First check for an existing savegame in the slot, and if present, if it's an autosave
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SaveStateDescriptor desc = getMetaEngineConnect().querySaveMetaInfos(
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SaveStateDescriptor desc = getMetaEngine().querySaveMetaInfos(
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_targetName.c_str(), getAutosaveSlot());
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saveFlag = desc.getSaveSlot() == -1 || desc.isAutosave();
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}
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@ -865,13 +865,13 @@ EnginePlugin *Engine::getMetaEnginePlugin() const {
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*/
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MetaEngineStatic &Engine::getMetaEngine() {
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MetaEngineStatic &Engine::getMetaEngineStatic() {
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const Plugin *plugin = EngineMan.findPlugin(ConfMan.get("engineid"));
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assert(plugin);
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return plugin->get<MetaEngineStatic>();
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}
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MetaEngine &Engine::getMetaEngineConnect() {
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MetaEngine &Engine::getMetaEngine() {
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const Plugin *metaEnginePlugin = EngineMan.findPlugin(ConfMan.get("engineid"));
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assert(metaEnginePlugin);
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@ -379,8 +379,8 @@ public:
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*/
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static bool shouldQuit();
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static MetaEngineStatic &getMetaEngine();
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static MetaEngine &getMetaEngineConnect();
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static MetaEngineStatic &getMetaEngineStatic();
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static MetaEngine &getMetaEngine();
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/**
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* Pause the engine. This should stop any audio playback
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@ -145,7 +145,7 @@ Common::String GlkMetaEngine::findFileByGameId(const Common::String &gameId) con
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folder.getChildren(fslist, Common::FSNode::kListFilesOnly);
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// Get the matching MetaEngine for this Engine.
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const MetaEngineStatic &metaEngine = g_engine->getMetaEngine();
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const MetaEngineStatic &metaEngine = g_engine->getMetaEngineStatic();
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// Iterate over the files
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for (Common::FSList::iterator i = fslist.begin(); i != fslist.end(); ++i) {
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@ -1105,7 +1105,7 @@ bool Ultima8Engine::newGame(int saveSlot) {
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// First validate we still have a save file for the slot
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if (saveSlot != -1) {
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SaveStateDescriptor desc = getMetaEngineConnect().querySaveMetaInfos(_targetName.c_str(), saveSlot);
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SaveStateDescriptor desc = getMetaEngine().querySaveMetaInfos(_targetName.c_str(), saveSlot);
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if (desc.getSaveSlot() != saveSlot)
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saveSlot = -1;
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}
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@ -50,7 +50,7 @@ SXWMEGalaxyAPI::SXWMEGalaxyAPI(BaseGame *inGame, ScStack *stack) : BaseScriptabl
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//////////////////////////////////////////////////////////////////////////
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void SXWMEGalaxyAPI::init() {
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const MetaEngine &meta = ((WintermuteEngine *)g_engine)->getMetaEngineConnect();
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const MetaEngine &meta = ((WintermuteEngine *)g_engine)->getMetaEngine();
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const Common::String target = BaseEngine::instance().getGameTargetName();
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_achievementsInfo = meta.getAchievementsInfo(target);
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@ -50,7 +50,7 @@ SXSteamAPI::SXSteamAPI(BaseGame *inGame, ScStack *stack) : BaseScriptable(inGame
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//////////////////////////////////////////////////////////////////////////
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void SXSteamAPI::init() {
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const MetaEngine &meta = ((WintermuteEngine *)g_engine)->getMetaEngineConnect();
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const MetaEngine &meta = ((WintermuteEngine *)g_engine)->getMetaEngine();
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const Common::String target = BaseEngine::instance().getGameTargetName();
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_achievementsInfo = meta.getAchievementsInfo(target);
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