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TRECISION: Make some members of SoundManager private
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@ -41,7 +41,6 @@ SoundManager::SoundManager(TrecisionEngine *vm) : _vm(vm) {
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sfxStream[i] = nullptr;
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nltime = 0;
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MinSampleBuffer = 0;
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for (int i = 0; i < SAMPLEVOICES; ++i) {
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playing[i] = 0;
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@ -62,15 +62,12 @@ public:
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private:
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TrecisionEngine *_vm;
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SSound GSample[MAXSAMPLE];
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public:
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Audio::SeekableAudioStream *sfxStream[NUMSAMPLES];
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Audio::SoundHandle soundHandle[SAMPLEVOICES]; // Sample handles for each mixer channel
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uint32 nltime; // timer variable
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int32 MinSampleBuffer;
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SSound GSample[MAXSAMPLE];
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uint32 nltime; // timer variable
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int16 playing[SAMPLEVOICES]; // sample currently playing
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int16 smpvol[SAMPLEVOICES];
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@ -81,7 +78,7 @@ public:
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int16 SoundFadInVal;
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int16 SoundFadOutVal;
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public:
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void soundtimefunct();
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void StopSoundSystem();
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void LoadAudioWav(int num, Common::String fileName);
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