HUGO: Remove unnecessary call to setSeed()

Initializing Common::RandomSource's seed with a fixed value will always
yield the same sequence of pseudo-random numbers which is probably not
desirable. Since the constructor takes care of initializing the seed
properly doing so manually is not needed.
This commit is contained in:
Adrian Frühwirth 2018-03-23 00:23:21 +01:00
parent 39fd49e131
commit 99c72c7b5c

View File

@ -638,7 +638,6 @@ void HugoEngine::initialize() {
calcMaxScore(); // Initialize maxscore
_rnd = new Common::RandomSource("hugo");
_rnd->setSeed(42); // Kick random number generator
switch (_gameVariant) {
case kGameVariantH1Dos: