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Should fix gfx glichtes in the intro.
svn-id: r19942
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parent
c6e0fabe97
commit
99dd62e594
@ -191,7 +191,7 @@ void SeqPlayer::s1_copyView() {
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if (!_copyViewOffs) {
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y -= 8;
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}
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if (_specialBuffer) {
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if (_specialBuffer && !_copyViewOffs) {
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_screen->copyToPage0(16, y, 3, _specialBuffer);
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} else {
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_screen->copyRegion(0, 16, 0, 16, 320, y, 2, 0);
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@ -516,7 +516,7 @@ bool SeqPlayer::playSequence(const uint8 *seqData, bool skipSeq) {
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SEQOP(2, s1_wsaPlayPrevFrame),
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SEQOP(5, s1_drawShape),
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SEQOP(3, s1_waitTicks),
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SEQOP(3, s1_copyWaitTicks),
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SEQOP(3, s1_waitTicks),
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// 0x08
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SEQOP(3, s1_copyWaitTicks),
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SEQOP(1, s1_shuffleScreen),
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@ -524,7 +524,7 @@ bool SeqPlayer::playSequence(const uint8 *seqData, bool skipSeq) {
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SEQOP(2, s1_loopInit),
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// 0x0C
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SEQOP(4, s1_loopInc),
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SEQOP(4, s1_loopInc), // Again?
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SEQOP(4, s1_loopInc),
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SEQOP(2, s1_skip),
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SEQOP(2, s1_loadPalette),
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// 0x10
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