unify OSystem_PSP_GU and OSystem_PSP (which was hopelessly outdated and mostly useless)

svn-id: r43615
This commit is contained in:
Joost Peters 2009-08-21 22:30:35 +00:00
parent 894635e91d
commit 9a3218e673
7 changed files with 518 additions and 754 deletions

View File

@ -83,7 +83,6 @@ TARGET = scummvm-psp
OBJS := powerman.o \
psp_main.o \
osys_psp.o \
osys_psp_gu.o \
kbd_ss_c.o \
kbd_s_c.o \
kbd_ls_c.o \

View File

@ -4,7 +4,6 @@ MODULE_OBJS := \
powerman.o \
psp_main.o \
osys_psp.o \
osys_psp_gu.o \
kbd_ss_c.o \
kbd_s_c.o \
kbd_ls_c.o \

View File

@ -23,12 +23,19 @@
*
*/
#include <pspgu.h>
#include <pspdisplay.h>
#include <time.h>
#include <zlib.h>
#include "common/config-manager.h"
#include "common/events.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "osys_psp.h"
#include "trace.h"
#include "backends/saves/psp/psp-saves.h"
#include "backends/timer/default/default-timer.h"
@ -36,30 +43,62 @@
#include "graphics/scaler.h"
#include "sound/mixer_intern.h"
#include <pspgu.h>
#include <pspdisplay.h>
#include <time.h>
#include "./trace.h"
#define SAMPLES_PER_SEC 44100
#define SCREEN_WIDTH 480
#define SCREEN_HEIGHT 272
#define PIXEL_SIZE (4)
#define BUF_WIDTH (512)
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
#define MOUSE_SIZE 128
#define KBD_DATA_SIZE 130560
#define MAX_FPS 30
unsigned int __attribute__((aligned(16))) displayList[262144];
unsigned short __attribute__((aligned(16))) clut256[256];
unsigned short __attribute__((aligned(16))) mouseClut[256];
unsigned short __attribute__((aligned(16))) cursorPalette[256];
unsigned short __attribute__((aligned(16))) kbClut[256];
//unsigned int __attribute__((aligned(16))) offscreen256[640*480];
//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2];
unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
extern unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b);
extern unsigned int size_keyboard_symbols_compressed;
extern unsigned char keyboard_symbols_compressed[];
extern unsigned int size_keyboard_symbols_shift_compressed;
extern unsigned char keyboard_symbols_shift_compressed[];
extern unsigned int size_keyboard_letters_compressed;
extern unsigned char keyboard_letters_compressed[];
extern unsigned int size_keyboard_letters_shift_compressed;
extern unsigned char keyboard_letters_shift_compressed[];
unsigned char *keyboard_symbols;
unsigned char *keyboard_symbols_shift;
unsigned char *keyboard_letters;
unsigned char *keyboard_letters_shift;
unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET,
Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE};
unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE,
Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126};
#define CAPS_LOCK (1 << 0)
#define SYMBOLS (1 << 1)
unsigned short *DrawBuffer = (unsigned short *)0x44044000;
unsigned short *DisplayBuffer = (unsigned short *)0x44000000;
unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b) {
return (((b >> 3) << 10) | ((g >> 3) << 5) | ((r >> 3) << 0)) | 0x8000;
}
void putPixel(uint16 x, uint16 y, unsigned long colour) {
*(unsigned short *)(DrawBuffer + (y << 9) + x ) = colour;
}
static int timer_handler(int t) {
DefaultTimerManager *tm = (DefaultTimerManager *)g_system->getTimerManager();
tm->handler();
@ -76,7 +115,6 @@ const OSystem::GraphicsMode OSystem_PSP::s_supportedGraphicsModes[] = {
OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0), _overlayHeight(0), _offscreen(0), _overlayBuffer(0), _overlayVisible(false), _shakePos(0), _lastScreenUpdate(0), _mouseBuf(0), _prevButtons(0), _lastPadCheck(0), _padAccel(0), _mixer(0) {
memset(_palette, 0, sizeof(_palette));
_cursorPaletteDisabled = true;
@ -87,15 +125,75 @@ OSystem_PSP::OSystem_PSP() : _screenWidth(0), _screenHeight(0), _overlayWidth(0)
uint32 sdlFlags = SDL_INIT_AUDIO | SDL_INIT_TIMER;
SDL_Init(sdlFlags);
sceDisplaySetMode(0, SCREEN_WIDTH, SCREEN_HEIGHT);
sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1);
//sceKernelDcacheWritebackAll();
// setup
sceGuInit();
sceGuStart(0, displayList);
sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuDepthRange(0xC350, 0x2710);
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFrontFace(GU_CW);
sceGuEnable(GU_TEXTURE_2D);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
//decompress keyboard data
uLongf kbdSize = KBD_DATA_SIZE;
keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed))
error("OSystem_PSP: uncompressing keyboard_letters failed");
kbdSize = KBD_DATA_SIZE;
keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed))
error("OSystem_PSP: uncompressing keyboard_letters_shift failed");
kbdSize = KBD_DATA_SIZE;
keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed))
error("OSystem_PSP: uncompressing keyboard_symbols failed");
kbdSize = KBD_DATA_SIZE;
keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed))
error("OSystem_PSP: uncompressing keyboard_symbols_shift failed");
_keyboardVisible = false;
_clut = (unsigned short *)(((unsigned int)clut256) | 0x40000000);
_kbdClut = (unsigned short *)(((unsigned int)kbClut) | 0x40000000);
_mouseBuf = (byte *)mouseBuf256;
_graphicMode = STRETCHED_480X272;
_keySelected = 1;
_keyboardMode = 0;
_mouseX = PSP_SCREEN_WIDTH >> 1;
_mouseY = PSP_SCREEN_HEIGHT >> 1;
}
OSystem_PSP::~OSystem_PSP() {
free(keyboard_symbols_shift);
free(keyboard_symbols);
free(keyboard_letters_shift);
free(keyboard_letters);
free(_offscreen);
free(_overlayBuffer);
free(_mouseBuf);
_offscreen = 0;
_overlayBuffer = 0;
_mouseBuf = 0;
sceGuTerm();
}
@ -128,36 +226,54 @@ const OSystem::GraphicsMode* OSystem_PSP::getSupportedGraphicsModes() const {
int OSystem_PSP::getDefaultGraphicsMode() const {
return -1;
return STRETCHED_480X272;
}
bool OSystem_PSP::setGraphicsMode(int mode) {
_graphicMode = mode;
return true;
}
bool OSystem_PSP::setGraphicsMode(const char *name) {
return true;
int i = 0;
while (s_supportedGraphicsModes[i].name) {
if (!strcmpi(s_supportedGraphicsModes[i].name, name)) {
_graphicMode = s_supportedGraphicsModes[i].id;
return true;
}
i++;
}
return false;
}
int OSystem_PSP::getGraphicsMode() const {
return -1;
return _graphicMode;
}
void OSystem_PSP::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
_overlayWidth = _screenWidth = width;
_overlayHeight = _screenHeight = height;
PSPDebugTrace("initSize\n");
_screenWidth = width;
_screenHeight = height;
free(_offscreen);
_overlayWidth = PSP_SCREEN_WIDTH; //width;
_overlayHeight = PSP_SCREEN_HEIGHT; //height;
_offscreen = (byte *)malloc(width * height);
// _offscreen = (byte *)offscreen256;
_overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
free(_overlayBuffer);
_overlayBuffer = (OverlayColor *)malloc(_overlayWidth * _overlayHeight * sizeof(OverlayColor));
_offscreen = (byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor);
bzero(_offscreen, width * height);
clearOverlay();
memset(_palette, 0xFFFF, 256 * sizeof(unsigned short));
_kbdClut[0] = 0xFFFF;
_kbdClut[246] = 0x4CCC;
_kbdClut[247] = 0x0000;
for (int i = 1; i < 31; i++)
_kbdClut[i] = 0xF888;
_mouseVisible = false;
sceKernelDcacheWritebackAll();
}
int16 OSystem_PSP::getWidth() {
@ -175,6 +291,34 @@ void OSystem_PSP::setPalette(const byte *colors, uint start, uint num) {
_palette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
//copy to CLUT
memcpy(_clut, _palette, 256*sizeof(unsigned short));
//force update of mouse CLUT as well, as it may have been set up before this palette was set
memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
mouseClut[_mouseKeyColour] = 0;
sceKernelDcacheWritebackAll();
}
void OSystem_PSP::setCursorPalette(const byte *colors, uint start, uint num) {
const byte *b = colors;
for (uint i = 0; i < num; ++i) {
cursorPalette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
cursorPalette[0] = 0;
_cursorPaletteDisabled = false;
sceKernelDcacheWritebackAll();
}
void OSystem_PSP::disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
}
void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
@ -204,10 +348,21 @@ void OSystem_PSP::copyRectToScreen(const byte *buf, int pitch, int x, int y, int
byte *dst = _offscreen + y * _screenWidth + x;
if (_screenWidth == pitch && pitch == w) {
if (_screenWidth == pitch && pitch == w)
{
memcpy(dst, buf, h * w);
} else {
do {
/*
sceGuStart(0, displayList);
sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen);
sceGuFinish();
sceGuSync(0,0);
*/
}
else
{
do
{
memcpy(dst, buf, w);
buf += pitch;
dst += _screenWidth;
@ -230,52 +385,205 @@ void OSystem_PSP::unlockScreen() {
}
void OSystem_PSP::updateScreen() {
unsigned short *temp;
u32 now = getMillis();
if (now - _lastScreenUpdate < 1000 / MAX_FPS)
return;
uint xStart = (SCREEN_WIDTH >> 1) - (_screenWidth >> 1);
uint yStart = (SCREEN_HEIGHT >> 1) - (_screenHeight >> 1);
_lastScreenUpdate = now;
for (int i = 0; i < _screenHeight; ++i) {
for (int j = 0; j < _screenWidth; ++j) {
putPixel(xStart + j, yStart + i, _palette[_offscreen[i * _screenWidth +j]]);
}
sceGuStart(0, displayList);
sceGuClearColor(0xFF000000);
sceGuClear(GU_COLOR_BUFFER_BIT);
sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0);
sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
if (_screenWidth == 320)
sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
else
sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(GU_LINEAR, GU_LINEAR);
sceGuTexOffset(0,0);
sceGuAmbientColor(0xFFFFFFFF);
sceGuColor(0xFFFFFFFF);
struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
vertices[0].u = 0.5; vertices[0].v = 0.5;
vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
switch(_graphicMode) {
case CENTERED_320X200:
vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
break;
case CENTERED_435X272:
vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
case STRETCHED_480X272:
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
case CENTERED_362X272:
vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
}
if (_shakePos) {
vertices[0].y += _shakePos;
vertices[1].y += _shakePos;
}
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
if (_screenWidth == 640) {
sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
// draw overlay
if (_overlayVisible) {
for (int i = 0; i < _screenHeight; ++i) {
for (int j = 0; j < _screenWidth; ++j) {
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
vertices[0].u = 0.5; vertices[0].v = 0.5;
vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image
sceGuDisable(GU_ALPHA_TEST);
sceGuEnable(GU_BLEND);
OverlayColor pixel = _overlayBuffer[(i * _overlayWidth +j)];
//sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0);
if (pixel & 0x8000)
putPixel(xStart + j, yStart + i, pixel);
}
if (_overlayWidth > 320)
sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
else
sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
// need to render twice for textures > 512
if ( _overlayWidth > 512) {
sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
sceGuDisable(GU_BLEND);
}
//draw mouse on top
// draw mouse
if (_mouseVisible) {
for (int y = 0; y < _mouseHeight; ++y) {
for (int x = 0; x < _mouseWidth; ++x) {
if (_mouseBuf[y * _mouseHeight + x] != _mouseKeyColour) {
int my = _mouseY + y; // + _mouseHotspotY;
int mx = _mouseX + x; // + _mouseHotspotX;
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_5551, 0, 0xFF, 0);
sceGuClutLoad(32, _cursorPaletteDisabled ? mouseClut : cursorPalette); // upload 32*8 entries (256)
sceGuAlphaFunc(GU_GREATER, 0, 0xFF);
sceGuEnable(GU_ALPHA_TEST);
sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
vertices[0].u = 0.5; vertices[0].v = 0.5;
vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
//adjust cursor position
int mX = _mouseX - _mouseHotspotX;
int mY = _mouseY - _mouseHotspotY;
if (_overlayVisible) {
float scalex, scaley;
scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
} else
switch(_graphicMode) {
case CENTERED_320X200:
vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
break;
case CENTERED_435X272:
{
float scalex, scaley;
scalex = 435.0f / _screenWidth;
scaley = 272.0f / _screenHeight;
vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
if (mx >= 0 && mx < _screenWidth && my >= 0 && my < _screenHeight)
putPixel(xStart + mx, yStart + my, _palette[_mouseBuf[y * _mouseHeight + x]]);
}
}
break;
case CENTERED_362X272:
{
float scalex, scaley;
scalex = 362.0f / _screenWidth;
scaley = 272.0f / _screenHeight;
vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
}
break;
case STRETCHED_480X272:
{
float scalex, scaley;
scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
}
break;
}
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
if (_keyboardVisible) {
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_4444, 0, 0xFF, 0);
sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
sceGuDisable(GU_ALPHA_TEST);
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
switch(_keyboardMode) {
case 0:
sceGuTexImage(0, 512, 512, 480, keyboard_letters);
break;
case CAPS_LOCK:
sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
break;
case SYMBOLS:
sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
break;
case (CAPS_LOCK | SYMBOLS):
sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
break;
}
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
vertices[0].u = 0.5; vertices[0].v = 0.5;
vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5;
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0;
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
sceGuDisable(GU_BLEND);
}
sceKernelDcacheWritebackAll();
sceGuFinish();
sceGuSync(0,0);
// switch buffers
temp = DrawBuffer;
DrawBuffer = DisplayBuffer;
DisplayBuffer = temp;
sceDisplayWaitVblankStart();
sceDisplaySetFrameBuf((char *)DisplayBuffer, 512, 1, 1);
sceGuSwapBuffers();
//sceKernelDcacheWritebackAll();
}
void OSystem_PSP::setShakePos(int shakeOffset) {
@ -392,16 +700,18 @@ void OSystem_PSP::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX,
_mouseKeyColour = keycolor & 0xFF;
free(_mouseBuf);
memcpy(mouseClut, _palette, 256 * sizeof(unsigned short));
mouseClut[_mouseKeyColour] = 0;
sceKernelDcacheWritebackAll();
_mouseBuf = (byte *)malloc(w * h);
memcpy(_mouseBuf, buf, w * h);
for (unsigned int i = 0; i < h; i++)
memcpy(_mouseBuf + i * MOUSE_SIZE, buf + i * w, w);
}
#define PAD_CHECK_TIME 40
#define PAD_DIR_MASK (PSP_CTRL_UP | PSP_CTRL_DOWN | PSP_CTRL_LEFT | PSP_CTRL_RIGHT)
bool OSystem_PSP::pollEvent(Common::Event &event) {
bool OSystem_PSP::processInput(Common::Event &event) {
s8 analogStepAmountX = 0;
s8 analogStepAmountY = 0;
/*
@ -543,6 +853,136 @@ bool OSystem_PSP::pollEvent(Common::Event &event) {
return false;
}
bool OSystem_PSP::pollEvent(Common::Event &event) {
float nub_angle = -1;
int x, y;
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(1);
sceCtrlReadBufferPositive(&pad, 1);
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
if ( !(pad.Buttons & PSP_CTRL_SELECT) )
_keyboardVisible = !_keyboardVisible;
_prevButtons = pad.Buttons;
return false;
}
if (!_keyboardVisible)
return processInput(event);
if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
_keyboardMode ^= CAPS_LOCK;
if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
_keyboardMode ^= SYMBOLS;
if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_LEFT;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_RIGHT;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_UP;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_DOWN;
_prevButtons = pad.Buttons;
return true;
}
// compute nub direction
x = pad.Lx-128;
y = pad.Ly-128;
_kbdClut[_keySelected] = 0xf888;
if (x*x + y*y > 10000) {
nub_angle = atan2(y, x);
_keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
_keySelected -= 2;
if (_keySelected < 1)
_keySelected += 30;
_kbdClut[_keySelected] = 0xFFFF;
if (buttonsChanged & PSP_CTRL_CROSS) {
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
if (_keySelected > 26) {
event.kbd.flags = 0;
switch(_keySelected) {
case 27:
event.kbd.ascii = ' ';
event.kbd.keycode = Common::KEYCODE_SPACE;
break;
case 28:
event.kbd.ascii = 127;
event.kbd.keycode = Common::KEYCODE_DELETE;
break;
case 29:
event.kbd.ascii = 8;
event.kbd.keycode = Common::KEYCODE_BACKSPACE;
break;
case 30:
event.kbd.ascii = 13;
event.kbd.keycode = Common::KEYCODE_RETURN;
break;
}
} else {
switch( _keyboardMode) {
case 0:
event.kbd.flags = 0;
event.kbd.ascii = 'a'+_keySelected-1;
event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
break;
case CAPS_LOCK:
event.kbd.ascii = 'A'+_keySelected-1;
event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
event.kbd.flags = Common::KBD_SHIFT;
break;
case SYMBOLS:
if (_keySelected < 21) {
event.kbd.flags = 0;
event.kbd.ascii = kbd_ascii[_keySelected-1];
event.kbd.keycode = kbd_code[ _keySelected-1];
}
break;
case (SYMBOLS|CAPS_LOCK):
if (_keySelected < 21) {
event.kbd.flags = 0;
event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
event.kbd.keycode = kbd_code_cl[ _keySelected-1];
}
break;
}
}
_prevButtons = pad.Buttons;
return true;
}
}
_prevButtons = pad.Buttons;
return false;
}
uint32 OSystem_PSP::getMillis() {
return SDL_GetTicks();
}

View File

@ -50,6 +50,11 @@ public:
static OSystem *instance();
protected:
struct Vertex {
float u,v;
float x,y,z;
};
uint16 _screenWidth;
uint16 _screenHeight;
uint16 _overlayWidth;
@ -71,6 +76,14 @@ protected:
byte *_mouseBuf;
bool _cursorPaletteDisabled;
int _graphicMode;
Vertex *_vertices;
unsigned short* _clut;
unsigned short* _kbdClut;
bool _keyboardVisible;
int _keySelected;
int _keyboardMode;
uint32 _prevButtons;
uint32 _lastPadCheck;
uint32 _padAccel;
@ -101,6 +114,8 @@ public:
virtual int16 getWidth();
virtual int16 getHeight();
virtual void setPalette(const byte *colors, uint start, uint num);
virtual void setCursorPalette(const byte *colors, uint start, uint num);
virtual void disableCursorPalette(bool disable);
virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
virtual Graphics::Surface *lockScreen();
virtual void unlockScreen();
@ -123,6 +138,7 @@ public:
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
virtual bool pollEvent(Common::Event &event);
virtual bool processInput(Common::Event &event);
virtual uint32 getMillis();
virtual void delayMillis(uint msecs);

View File

@ -1,629 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*/
#include "osys_psp_gu.h"
#include "trace.h"
#include "common/events.h"
#include <zlib.h>
#include <pspdisplay.h>
#define PIXEL_SIZE (4)
#define BUF_WIDTH (512)
#define PSP_SCREEN_WIDTH 480
#define PSP_SCREEN_HEIGHT 272
#define PSP_FRAME_SIZE (BUF_WIDTH * PSP_SCREEN_HEIGHT * PIXEL_SIZE)
#define MOUSE_SIZE 128
#define KBD_DATA_SIZE 130560
#define MAX_FPS 30
unsigned int __attribute__((aligned(16))) list[262144];
unsigned short __attribute__((aligned(16))) clut256[256];
unsigned short __attribute__((aligned(16))) mouseClut[256];
unsigned short __attribute__((aligned(16))) cursorPalette[256];
unsigned short __attribute__((aligned(16))) kbClut[256];
//unsigned int __attribute__((aligned(16))) offscreen256[640*480];
//unsigned int __attribute__((aligned(16))) overlayBuffer256[640*480*2];
unsigned int __attribute__((aligned(16))) mouseBuf256[MOUSE_SIZE*MOUSE_SIZE];
extern unsigned long RGBToColour(unsigned long r, unsigned long g, unsigned long b);
extern unsigned int size_keyboard_symbols_compressed;
extern unsigned char keyboard_symbols_compressed[];
extern unsigned int size_keyboard_symbols_shift_compressed;
extern unsigned char keyboard_symbols_shift_compressed[];
extern unsigned int size_keyboard_letters_compressed;
extern unsigned char keyboard_letters_compressed[];
extern unsigned int size_keyboard_letters_shift_compressed;
extern unsigned char keyboard_letters_shift_compressed[];
unsigned char *keyboard_symbols;
unsigned char *keyboard_symbols_shift;
unsigned char *keyboard_letters;
unsigned char *keyboard_letters_shift;
unsigned char kbd_ascii[] = {'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', '[', ']', '\\', ';', '\'', ',', '.', '/', '`'};
Common::KeyCode kbd_code[] = {Common::KEYCODE_1, Common::KEYCODE_2, Common::KEYCODE_3, Common::KEYCODE_4, Common::KEYCODE_5, Common::KEYCODE_6, Common::KEYCODE_7, Common::KEYCODE_8, Common::KEYCODE_9, Common::KEYCODE_0, Common::KEYCODE_MINUS, Common::KEYCODE_EQUALS, Common::KEYCODE_LEFTBRACKET, Common::KEYCODE_RIGHTBRACKET,
Common::KEYCODE_BACKSLASH, Common::KEYCODE_SEMICOLON, Common::KEYCODE_QUOTE, Common::KEYCODE_COMMA, Common::KEYCODE_PERIOD, Common::KEYCODE_SLASH, Common::KEYCODE_BACKQUOTE};
unsigned char kbd_ascii_cl[] = {'!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', '{', '}', '|', ':', '"', '<', '>', '?', '~'};
Common::KeyCode kbd_code_cl[] = {Common::KEYCODE_EXCLAIM, Common::KEYCODE_AT, Common::KEYCODE_HASH, Common::KEYCODE_DOLLAR, (Common::KeyCode)37, Common::KEYCODE_CARET, Common::KEYCODE_AMPERSAND, Common::KEYCODE_ASTERISK, Common::KEYCODE_LEFTPAREN, Common::KEYCODE_RIGHTPAREN, Common::KEYCODE_UNDERSCORE,
Common::KEYCODE_PLUS, (Common::KeyCode)123, (Common::KeyCode)125, (Common::KeyCode)124, Common::KEYCODE_COLON, Common::KEYCODE_QUOTEDBL, Common::KEYCODE_LESS, Common::KEYCODE_GREATER, Common::KEYCODE_QUESTION, (Common::KeyCode)126};
#define CAPS_LOCK (1 << 0)
#define SYMBOLS (1 << 1)
OSystem_PSP_GU::OSystem_PSP_GU() {
//sceKernelDcacheWritebackAll();
// setup
sceGuInit();
sceGuStart(0, list);
sceGuDrawBuffer(GU_PSM_8888, (void *)0, BUF_WIDTH);
sceGuDispBuffer(PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT, (void*)PSP_FRAME_SIZE, BUF_WIDTH);
sceGuDepthBuffer((void*)(PSP_FRAME_SIZE * 2), BUF_WIDTH);
sceGuOffset(2048 - (PSP_SCREEN_WIDTH/2), 2048 - (PSP_SCREEN_HEIGHT/2));
sceGuViewport(2048, 2048, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuDepthRange(0xc350, 0x2710);
sceGuScissor(0, 0, PSP_SCREEN_WIDTH, PSP_SCREEN_HEIGHT);
sceGuEnable(GU_SCISSOR_TEST);
sceGuFrontFace(GU_CW);
sceGuEnable(GU_TEXTURE_2D);
sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuDisplay(1);
//decompress keyboard data
uLongf kbdSize = KBD_DATA_SIZE;
keyboard_letters = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_letters, &kbdSize, (const Bytef *)keyboard_letters_compressed, size_keyboard_letters_compressed))
error("OSystem_PSP_GU: uncompressing keyboard_letters failed");
kbdSize = KBD_DATA_SIZE;
keyboard_letters_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_letters_shift, &kbdSize, (const Bytef *)keyboard_letters_shift_compressed, size_keyboard_letters_shift_compressed))
error("OSystem_PSP_GU: uncompressing keyboard_letters_shift failed");
kbdSize = KBD_DATA_SIZE;
keyboard_symbols = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_symbols, &kbdSize, (const Bytef *)keyboard_symbols_compressed, size_keyboard_symbols_compressed))
error("OSystem_PSP_GU: uncompressing keyboard_symbols failed");
kbdSize = KBD_DATA_SIZE;
keyboard_symbols_shift = (unsigned char *)memalign(16, KBD_DATA_SIZE);
if (Z_OK != uncompress((Bytef *)keyboard_symbols_shift, &kbdSize, (const Bytef *)keyboard_symbols_shift_compressed, size_keyboard_symbols_shift_compressed))
error("OSystem_PSP_GU: uncompressing keyboard_symbols_shift failed");
_keyboardVisible = false;
_clut = (unsigned short*)(((unsigned int)clut256)|0x40000000);
_kbdClut = (unsigned short*)(((unsigned int)kbClut)|0x40000000);
_mouseBuf = (byte *)mouseBuf256;
_graphicMode = STRETCHED_480X272;
_keySelected = 1;
_keyboardMode = 0;
_mouseX = PSP_SCREEN_WIDTH >> 1;
_mouseY = PSP_SCREEN_HEIGHT >> 1;
}
OSystem_PSP_GU::~OSystem_PSP_GU() {
free(keyboard_symbols_shift);
free(keyboard_symbols);
free(keyboard_letters_shift);
free(keyboard_letters);
_offscreen = 0;
_overlayBuffer = 0;
_mouseBuf = 0;
sceGuTerm();
}
void OSystem_PSP_GU::initSize(uint width, uint height, const Graphics::PixelFormat *format) {
PSPDebugTrace("initSize\n");
_screenWidth = width;
_screenHeight = height;
_overlayWidth = PSP_SCREEN_WIDTH; //width;
_overlayHeight = PSP_SCREEN_HEIGHT; //height;
// _offscreen = (byte *)offscreen256;
_overlayBuffer = (OverlayColor *)0x44000000 + PSP_FRAME_SIZE;
_offscreen = (byte *)_overlayBuffer + _overlayWidth * _overlayHeight * sizeof(OverlayColor);
bzero(_offscreen, width * height);
clearOverlay();
memset(_palette, 0xffff, 256 * sizeof(unsigned short));
_kbdClut[0] = 0xffff;
_kbdClut[246] = 0x4ccc;
_kbdClut[247] = 0x0000;
for (int i=1;i<31;i++)
_kbdClut[i] = 0xf888;
_mouseVisible = false;
sceKernelDcacheWritebackAll();
}
int OSystem_PSP_GU::getDefaultGraphicsMode() const {
return STRETCHED_480X272;
}
bool OSystem_PSP_GU::setGraphicsMode(int mode) {
_graphicMode = mode;
return true;
}
bool OSystem_PSP_GU::setGraphicsMode(const char *name) {
int i = 0;
while (s_supportedGraphicsModes[i].name) {
if (!strcmpi(s_supportedGraphicsModes[i].name, name)) {
_graphicMode = s_supportedGraphicsModes[i].id;
return true;
}
i++;
}
return false;
}
int OSystem_PSP_GU::getGraphicsMode() const {
return _graphicMode;
}
void OSystem_PSP_GU::setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format) {
//TODO: handle cursorTargetScale
_mouseWidth = w;
_mouseHeight = h;
_mouseHotspotX = hotspotX;
_mouseHotspotY = hotspotY;
_mouseKeyColour = keycolor & 0xFF;
memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
mouseClut[_mouseKeyColour] = 0;
sceKernelDcacheWritebackAll();
for (unsigned int i=0;i<h;i++)
memcpy(_mouseBuf+i*MOUSE_SIZE, buf+i*w, w);
}
void OSystem_PSP_GU::setPalette(const byte *colors, uint start, uint num) {
const byte *b = colors;
for (uint i = 0; i < num; ++i) {
_palette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
//copy to CLUT
memcpy(_clut, _palette, 256*sizeof(unsigned short));
//force update of mouse CLUT as well, as it may have been set up before this palette was set
memcpy(mouseClut, _palette, 256*sizeof(unsigned short));
mouseClut[_mouseKeyColour] = 0;
sceKernelDcacheWritebackAll();
}
void OSystem_PSP_GU::setCursorPalette(const byte *colors, uint start, uint num) {
const byte *b = colors;
for (uint i = 0; i < num; ++i) {
cursorPalette[start + i] = RGBToColour(b[0], b[1], b[2]);
b += 4;
}
cursorPalette[0] = 0;
_cursorPaletteDisabled = false;
sceKernelDcacheWritebackAll();
}
void OSystem_PSP_GU::disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
}
void OSystem_PSP_GU::copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) {
//Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
byte *dst = _offscreen + y * _screenWidth + x;
if (_screenWidth == pitch && pitch == w)
{
memcpy(dst, buf, h * w);
/*
sceGuStart(0,list);
sceGuCopyImage( 3, 0, 0, w/2, h, w/2, (void *)buf, x/2, y, _screenWidth /2, _offscreen);
sceGuFinish();
sceGuSync(0,0);
*/
}
else
{
do
{
memcpy(dst, buf, w);
buf += pitch;
dst += _screenWidth;
} while (--h);
}
}
void OSystem_PSP_GU::updateScreen() {
u32 now = getMillis();
if (now - _lastScreenUpdate < 1000 / MAX_FPS)
return;
_lastScreenUpdate = now;
sceGuStart(0,list);
sceGuClearColor(0xff000000);
sceGuClear(GU_COLOR_BUFFER_BIT);
sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
sceGuClutLoad(32, clut256); // upload 32*8 entries (256)
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
if (_screenWidth == 320)
sceGuTexImage(0, 512, 256, _screenWidth, _offscreen);
else
sceGuTexImage(0, 512, 512, _screenWidth, _offscreen);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB);
sceGuTexFilter(GU_LINEAR, GU_LINEAR);
sceGuTexOffset(0,0);
sceGuAmbientColor(0xffffffff);
sceGuColor(0xffffffff);
struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));
vertices[0].u = 0.5; vertices[0].v = 0.5;
vertices[1].u = _screenWidth - 0.5; vertices[1].v = _screenHeight - 0.5;
switch(_graphicMode) {
case CENTERED_320X200:
vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 320) / 2; vertices[1].y = PSP_SCREEN_HEIGHT - (PSP_SCREEN_HEIGHT - 200) / 2; vertices[1].z = 0;
break;
case CENTERED_435X272:
vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 435) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
case STRETCHED_480X272:
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
case CENTERED_362X272:
vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH - (PSP_SCREEN_WIDTH - 362) / 2; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
break;
}
if (_shakePos) {
vertices[0].y += _shakePos;
vertices[1].y += _shakePos;
}
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
if (_screenWidth == 640) {
sceGuTexImage(0, 512, 512, _screenWidth, _offscreen+512);
vertices[0].u = 512 + 0.5; vertices[1].v = _screenHeight - 0.5;
vertices[0].x += (vertices[1].x - vertices[0].x) * 511 / 640; vertices[0].y = 0; vertices[0].z = 0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
// draw overlay
if (_overlayVisible) {
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[1].z = 0;
vertices[0].u = 0.5; vertices[0].v = 0.5;
vertices[1].u = _overlayWidth - 0.5; vertices[1].v = _overlayHeight - 0.5;
sceGuTexMode(GU_PSM_4444, 0, 0, 0); // 16-bit image
sceGuDisable(GU_ALPHA_TEST);
sceGuEnable(GU_BLEND);
//sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
sceGuBlendFunc(GU_ADD, GU_FIX, GU_ONE_MINUS_SRC_ALPHA, 0xFFFFFFFF, 0);
if (_overlayWidth > 320)
sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer);
else
sceGuTexImage(0, 512, 256, _overlayWidth, _overlayBuffer);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
// need to render twice for textures > 512
if ( _overlayWidth > 512) {
sceGuTexImage(0, 512, 512, _overlayWidth, _overlayBuffer + 512);
vertices[0].u = 512 + 0.5; vertices[1].v = _overlayHeight - 0.5;
vertices[0].x = PSP_SCREEN_WIDTH * 512 / 640; vertices[0].y = 0; vertices[0].z = 0;
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
sceGuDisable(GU_BLEND);
}
// draw mouse
if (_mouseVisible) {
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_5551, 0, 0xff, 0);
sceGuClutLoad(32, _cursorPaletteDisabled ? mouseClut : cursorPalette); // upload 32*8 entries (256)
sceGuAlphaFunc(GU_GREATER,0,0xff);
sceGuEnable(GU_ALPHA_TEST);
sceGuTexImage(0, MOUSE_SIZE, MOUSE_SIZE, MOUSE_SIZE, _mouseBuf);
sceGuTexFunc(GU_TFX_MODULATE, GU_TCC_RGBA);
vertices[0].u = 0.5; vertices[0].v = 0.5;
vertices[1].u = _mouseWidth - 0.5; vertices[1].v = _mouseHeight - 0.5;
//adjust cursor position
int mX = _mouseX - _mouseHotspotX;
int mY = _mouseY - _mouseHotspotY;
if (_overlayVisible) {
float scalex, scaley;
scalex = (float)PSP_SCREEN_WIDTH /_overlayWidth;
scaley = (float)PSP_SCREEN_HEIGHT /_overlayHeight;
vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
} else
switch(_graphicMode) {
case CENTERED_320X200:
vertices[0].x = (PSP_SCREEN_WIDTH - 320) / 2 + mX; vertices[0].y = (PSP_SCREEN_HEIGHT - 200) / 2 + mY; vertices[0].z = 0;
vertices[1].x = vertices[0].x+_mouseWidth; vertices[1].y = vertices[0].y + _mouseHeight; vertices[1].z = 0;
break;
case CENTERED_435X272:
{
float scalex, scaley;
scalex = 435.0f / _screenWidth;
scaley = 272.0f / _screenHeight;
vertices[0].x = (PSP_SCREEN_WIDTH - 435) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
}
break;
case CENTERED_362X272:
{
float scalex, scaley;
scalex = 362.0f / _screenWidth;
scaley = 272.0f / _screenHeight;
vertices[0].x = (PSP_SCREEN_WIDTH - 362) / 2 + mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
}
break;
case STRETCHED_480X272:
{
float scalex, scaley;
scalex = (float)PSP_SCREEN_WIDTH / _screenWidth;
scaley = (float)PSP_SCREEN_HEIGHT / _screenHeight;
vertices[0].x = mX * scalex; vertices[0].y = mY * scaley; vertices[0].z = 0;
vertices[1].x = vertices[0].x + _mouseWidth * scalex; vertices[1].y = vertices[0].y + _mouseHeight * scaley; vertices[0].z = 0;
}
break;
}
sceGuDrawArray(GU_SPRITES, GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D, 2, 0, vertices);
}
if (_keyboardVisible) {
sceGuTexMode(GU_PSM_T8, 0, 0, 0); // 8-bit image
sceGuClutMode(GU_PSM_4444, 0, 0xff, 0);
sceGuClutLoad(32, kbClut); // upload 32*8 entries (256)
sceGuDisable(GU_ALPHA_TEST);
sceGuEnable(GU_BLEND);
sceGuBlendFunc(GU_ADD, GU_SRC_ALPHA, GU_ONE_MINUS_SRC_ALPHA, 0, 0);
switch(_keyboardMode) {
case 0:
sceGuTexImage(0, 512, 512, 480, keyboard_letters);
break;
case CAPS_LOCK:
sceGuTexImage(0, 512, 512, 480, keyboard_letters_shift);
break;
case SYMBOLS:
sceGuTexImage(0, 512, 512, 480, keyboard_symbols);
break;
case (CAPS_LOCK | SYMBOLS):
sceGuTexImage(0, 512, 512, 480, keyboard_symbols_shift);
break;
}
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
vertices[0].u = 0.5; vertices[0].v = 0.5;
vertices[1].u = PSP_SCREEN_WIDTH-0.5; vertices[1].v = PSP_SCREEN_HEIGHT-0.5;
vertices[0].x = 0; vertices[0].y = 0; vertices[0].z = 0;
vertices[1].x = PSP_SCREEN_WIDTH; vertices[1].y = PSP_SCREEN_HEIGHT; vertices[0].z = 0;
sceGuDrawArray(GU_SPRITES,GU_TEXTURE_32BITF|GU_VERTEX_32BITF|GU_TRANSFORM_2D,2,0,vertices);
sceGuDisable(GU_BLEND);
}
sceKernelDcacheWritebackAll();
sceGuFinish();
sceGuSync(0,0);
sceDisplayWaitVblankStart();
sceGuSwapBuffers();
//sceKernelDcacheWritebackAll();
}
bool OSystem_PSP_GU::pollEvent(Common::Event &event) {
float nub_angle = -1;
int x, y;
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(1);
sceCtrlReadBufferPositive(&pad, 1);
uint32 buttonsChanged = pad.Buttons ^ _prevButtons;
if ((buttonsChanged & PSP_CTRL_SELECT) || (pad.Buttons & PSP_CTRL_SELECT)) {
if ( !(pad.Buttons & PSP_CTRL_SELECT) )
_keyboardVisible = !_keyboardVisible;
_prevButtons = pad.Buttons;
return false;
}
if (!_keyboardVisible)
return OSystem_PSP::pollEvent(event);
if ( (buttonsChanged & PSP_CTRL_RTRIGGER) && !(pad.Buttons & PSP_CTRL_RTRIGGER))
_keyboardMode ^= CAPS_LOCK;
if ( (buttonsChanged & PSP_CTRL_LTRIGGER) && !(pad.Buttons & PSP_CTRL_LTRIGGER))
_keyboardMode ^= SYMBOLS;
if ( (buttonsChanged & PSP_CTRL_LEFT) && !(pad.Buttons & PSP_CTRL_LEFT)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_LEFT;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_RIGHT) && !(pad.Buttons & PSP_CTRL_RIGHT)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_RIGHT;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_UP) && !(pad.Buttons & PSP_CTRL_UP)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_UP;
_prevButtons = pad.Buttons;
return true;
}
if ( (buttonsChanged & PSP_CTRL_DOWN) && !(pad.Buttons & PSP_CTRL_DOWN)) {
event.kbd.flags = 0;
event.kbd.ascii = 0;
event.kbd.keycode = Common::KEYCODE_DOWN;
_prevButtons = pad.Buttons;
return true;
}
// compute nub direction
x = pad.Lx-128;
y = pad.Ly-128;
_kbdClut[_keySelected] = 0xf888;
if (x*x + y*y > 10000) {
nub_angle = atan2(y, x);
_keySelected = (int)(1 + (M_PI + nub_angle) * 30 / (2 * M_PI));
_keySelected -= 2;
if (_keySelected < 1)
_keySelected += 30;
_kbdClut[_keySelected] = 0xffff;
if (buttonsChanged & PSP_CTRL_CROSS) {
event.type = (pad.Buttons & PSP_CTRL_CROSS) ? Common::EVENT_KEYDOWN : Common::EVENT_KEYUP;
if (_keySelected > 26) {
event.kbd.flags = 0;
switch(_keySelected) {
case 27:
event.kbd.ascii = ' ';
event.kbd.keycode = Common::KEYCODE_SPACE;
break;
case 28:
event.kbd.ascii = 127;
event.kbd.keycode = Common::KEYCODE_DELETE;
break;
case 29:
event.kbd.ascii = 8;
event.kbd.keycode = Common::KEYCODE_BACKSPACE;
break;
case 30:
event.kbd.ascii = 13;
event.kbd.keycode = Common::KEYCODE_RETURN;
break;
}
} else {
switch( _keyboardMode) {
case 0:
event.kbd.flags = 0;
event.kbd.ascii = 'a'+_keySelected-1;
event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
break;
case CAPS_LOCK:
event.kbd.ascii = 'A'+_keySelected-1;
event.kbd.keycode = (Common::KeyCode)(Common::KEYCODE_a + _keySelected-1);
event.kbd.flags = Common::KBD_SHIFT;
break;
case SYMBOLS:
if (_keySelected < 21) {
event.kbd.flags = 0;
event.kbd.ascii = kbd_ascii[_keySelected-1];
event.kbd.keycode = kbd_code[ _keySelected-1];
}
break;
case (SYMBOLS|CAPS_LOCK):
if (_keySelected < 21) {
event.kbd.flags = 0;
event.kbd.ascii = kbd_ascii_cl[_keySelected-1];
event.kbd.keycode = kbd_code_cl[ _keySelected-1];
}
break;
}
}
_prevButtons = pad.Buttons;
return true;
}
}
_prevButtons = pad.Buttons;
return false;
}

View File

@ -1,61 +0,0 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
*/
#include <pspgu.h>
#include "common/scummsys.h"
#include "common/rect.h"
#include "osys_psp.h"
class OSystem_PSP_GU : public OSystem_PSP
{
public:
struct Vertex
{
float u,v;
float x,y,z;
};
OSystem_PSP_GU();
~OSystem_PSP_GU();
void updateScreen();
void initSize(uint width, uint height, const Graphics::PixelFormat *format);
int getDefaultGraphicsMode() const;
bool setGraphicsMode(int mode);
bool setGraphicsMode(const char *name);
int getGraphicsMode() const;
void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format);
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) ;
void setPalette(const byte *colors, uint start, uint num);
void setCursorPalette(const byte *colors, uint start, uint num);
void disableCursorPalette(bool disable);
bool pollEvent(Common::Event &event);
int _graphicMode;
struct Vertex *_vertices;
unsigned short* _clut;
unsigned short* _kbdClut;
bool _keyboardVisible;
int _keySelected;
int _keyboardMode;
};

View File

@ -40,7 +40,7 @@
#include "backends/platform/psp/powerman.h"
#include "osys_psp_gu.h"
#include "osys_psp.h"
#include "./trace.h"
@ -151,7 +151,7 @@ int main(void) {
static const char *argv[] = { "scummvm", NULL };
static int argc = sizeof(argv)/sizeof(char *)-1;
g_system = new OSystem_PSP_GU();
g_system = new OSystem_PSP();
assert(g_system);
int res = scummvm_main(argc, argv);