DREAMWEB: Remove a lot of unused/unneeded variables

This commit is contained in:
Filippos Karapetis 2011-12-12 12:07:09 +02:00
parent fb7246f3de
commit 9a420d232f
5 changed files with 262 additions and 277 deletions

View File

@ -111,6 +111,28 @@ p = parser(skip_binary_data = [
'currentframe',
'takeoff',
'reelpointer',
'needsoundbuff',
'oldint8seg',
'oldint8add',
'oldint9seg',
'oldint9add',
'soundbuffer',
'soundbufferad',
'soundbufferpage',
'soundtimes',
'oldsoundintseg',
'oldsoundintadd',
'soundbaseadd',
'dsp_status',
'dsp_write',
'dmaaddress',
'soundint',
'sounddmachannel',
'sampleplaying',
'testresult',
'currentirq',
'gameerror',
'howmuchalloc',
# vgagrafx.asm
'cityname',
'extragraphics1',

View File

@ -3079,14 +3079,14 @@ void DreamGenContext::getDestInfo() {
push(ax);
dx = data;
es = dx;
si = 1321;
si = 1287;
_add(si, ax);
cl = es.byte(si);
ax = pop();
push(cx);
dx = data;
es = dx;
si = 1337;
si = 1303;
_add(si, ax);
ax = pop();
}
@ -3138,7 +3138,7 @@ clearedlocations:
bx = ax;
dx = data;
es = dx;
_add(bx, 1321);
_add(bx, 1287);
es.byte(bx) = 0;
}
@ -3174,7 +3174,7 @@ void DreamGenContext::execCommand() {
es = cs;
bx = offset_comlist;
ds = cs;
si = 1355;
si = 1321;
al = ds.byte(si);
_cmp(al, 0);
if (!flags.z())
@ -3267,7 +3267,7 @@ dirroot:
si = offset_rootdir;
_inc(si);
es = cs;
di = 1197;
di = 1163;
_inc(di);
cx = 12;
_movsb(cx, true);
@ -3369,7 +3369,7 @@ notyetassigned:
push(bx);
_add(bx, 2);
ds = cs;
si = 1355;
si = 1321;
checkpass:
_lodsw();
ah = es.byte(bx);
@ -3440,7 +3440,7 @@ void DreamGenContext::read() {
return;
okcom:
es = cs;
di = 1197;
di = 1163;
ax = data.word(kTextfile1);
data.word(kMonsource) = ax;
ds = ax;
@ -3570,7 +3570,7 @@ keyok2:
ds = cs;
si = offset_operand1+1;
es = cs;
di = 1197+1;
di = 1163+1;
cx = 12;
_movsb(cx, true);
monitorLogo();
@ -3697,7 +3697,7 @@ void DreamGenContext::parser() {
al = '=';
_stosb();
ds = cs;
si = 1355;
si = 1321;
notspace1:
_lodsw();
_cmp(al, 32);
@ -5613,7 +5613,7 @@ notalley:
void DreamGenContext::clearBuffers() {
STACK_CHECK;
es = data.word(kBuffers);
cx = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518+68-0)/2;
cx = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484+68-0)/2;
ax = 0;
di = 0;
_stosw(cx, true);
@ -5625,11 +5625,11 @@ void DreamGenContext::clearBuffers() {
es = data.word(kBuffers);
di = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64));
ds = cs;
si = 518;
cx = (975-518);
si = 484;
cx = (941-484);
_movsb(cx, true);
es = data.word(kBuffers);
di = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518);
di = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484);
ds = cs;
si = 0;
cx = (68-0);
@ -5647,11 +5647,11 @@ void DreamGenContext::clearChanges() {
ds = data.word(kBuffers);
si = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64));
es = cs;
di = 518;
cx = (975-518);
di = 484;
cx = (941-484);
_movsb(cx, true);
ds = data.word(kBuffers);
si = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518);
si = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484);
es = cs;
di = 0;
cx = (68-0);
@ -5665,7 +5665,7 @@ void DreamGenContext::clearChanges() {
di = 0;
_stosw(cx, true);
es = cs;
di = 1321;
di = 1287;
al = 1;
_stosb(2);
al = 0;
@ -5900,133 +5900,133 @@ void DreamGenContext::__start() {
//0x0130: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0140: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0150: .... .... .... ....
0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0160: .... .... .... ....
0x01, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff,
//0x0170: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
//0x0180: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
//0x0190: .... .... .... ....
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x01a0: .... .... .... ....
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x01b0: .... .... .... ....
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x17, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x01c0: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x01d0: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x01e0: .... .... .... ....
0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x01f0: .... .... .... ....
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x2c, 0x00, 0x14, 0x00, 0x02, 0x00, 0x01, 0x01, 0x37,
//0x0200: .... ..., .... ...7
0x00, 0x00, 0x00, 0x32, 0x14, 0x00, 0x18, 0x16, 0x00, 0x4a, 0x00, 0x01, 0x00, 0x00, 0x18, 0x21,
//0x0210: ...2 .... .J.. ...!
0x0a, 0x4b, 0x00, 0x01, 0x00, 0x01, 0x01, 0x2c, 0x00, 0x1b, 0x00, 0x02, 0x00, 0x02, 0x01, 0x2c,
//0x0220: .K.. ..., .... ...,
0x00, 0x60, 0x00, 0x03, 0x00, 0x04, 0x01, 0x2c, 0x00, 0x76, 0x00, 0x02, 0x00, 0x05, 0x01, 0x2c,
//0x0230: .`.. ..., .v.. ...,
0x0a, 0x00, 0x00, 0x02, 0x00, 0x00, 0x05, 0x16, 0x14, 0x35, 0x00, 0x03, 0x00, 0x00, 0x05, 0x16,
//0x0240: .... .... .5.. ....
0x14, 0x28, 0x00, 0x01, 0x00, 0x02, 0x05, 0x16, 0x14, 0x32, 0x00, 0x01, 0x00, 0x03, 0x02, 0x0b,
//0x0250: .(.. .... .2.. ....
0x0a, 0xc0, 0x00, 0x01, 0x00, 0x00, 0x02, 0x0b, 0x0a, 0xb6, 0x00, 0x02, 0x00, 0x01, 0x08, 0x0b,
//0x0260: .... .... .... ....
0x0a, 0x00, 0x00, 0x02, 0x00, 0x01, 0x17, 0x00, 0x32, 0x00, 0x00, 0x03, 0x00, 0x00, 0x1c, 0x0b,
//0x0270: .... .... 2... ....
0x14, 0xfa, 0x00, 0x04, 0x00, 0x00, 0x17, 0x00, 0x32, 0x2b, 0x00, 0x02, 0x00, 0x08, 0x17, 0x0b,
//0x0280: .... .... 2+.. ....
0x28, 0x82, 0x00, 0x02, 0x00, 0x01, 0x17, 0x16, 0x28, 0x7a, 0x00, 0x02, 0x00, 0x02, 0x17, 0x16,
//0x0290: (... .... (z.. ....
0x28, 0x69, 0x00, 0x02, 0x00, 0x03, 0x17, 0x16, 0x28, 0x51, 0x00, 0x02, 0x00, 0x04, 0x17, 0x0b,
//0x02a0: (i.. .... (Q.. ....
0x28, 0x87, 0x00, 0x02, 0x00, 0x05, 0x17, 0x16, 0x28, 0x91, 0x00, 0x02, 0x00, 0x06, 0x04, 0x16,
//0x02b0: (... .... (... ....
0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x2d, 0x16, 0x1e, 0xc8, 0x00, 0x00, 0x00, 0x14, 0x2d, 0x16,
//0x02c0: .... ..-. .... ..-.
0x1e, 0x27, 0x00, 0x02, 0x00, 0x00, 0x2d, 0x16, 0x1e, 0x19, 0x00, 0x02, 0x00, 0x00, 0x08, 0x16,
//0x02d0: .'.. ..-. .... ....
0x28, 0x20, 0x00, 0x02, 0x00, 0x00, 0x07, 0x0b, 0x14, 0x40, 0x00, 0x02, 0x00, 0x00, 0x16, 0x16,
//0x02e0: ( .. .... .@.. ....
0x14, 0x52, 0x00, 0x02, 0x00, 0x00, 0x1b, 0x0b, 0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x14, 0x00,
//0x02f0: .R.. .... .... ....
0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x0e, 0x21, 0x28, 0x15, 0x00, 0x01, 0x00, 0x00, 0x1d, 0x0b,
//0x0300: .... ...! (... ....
0x0a, 0x00, 0x00, 0x01, 0x00, 0x00, 0x02, 0x16, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x19, 0x00,
//0x0310: .... .... .... ....
0x32, 0x04, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x1e, 0x79, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16,
//0x0320: 2... ..2. .y.. ..2.
0x1e, 0x00, 0x00, 0x14, 0x00, 0x00, 0x34, 0x16, 0x1e, 0xc0, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16,
//0x0330: .... ..4. .... ..4.
0x1e, 0xe9, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x28, 0x68, 0x00, 0x37, 0x00, 0x00, 0x35, 0x21,
//0x0340: .... ..2. (h.7 ..5!
0x00, 0x63, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x28, 0x00, 0x00, 0x03, 0x00, 0x00, 0x32, 0x16,
//0x0350: .c.. ..2. (... ..2.
0x1e, 0xa2, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 0x1e, 0x39, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16,
//0x0360: .... ..4. .9.. ..4.
0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x36, 0x00, 0x00, 0x48, 0x00, 0x03, 0x00, 0x00, 0x37, 0x2c,
//0x0370: .... ..6. .H.. ..7,
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x0e, 0x16,
0x00, 0x00, 0xff, 0x00, 0x01, 0x2c, 0x00, 0x14, 0x00, 0x02, 0x00, 0x01, 0x01, 0x37, 0x00, 0x00,
//0x01e0: .... .,.. .... .7..
0x00, 0x32, 0x14, 0x00, 0x18, 0x16, 0x00, 0x4a, 0x00, 0x01, 0x00, 0x00, 0x18, 0x21, 0x0a, 0x4b,
//0x01f0: .2.. ...J .... .!.K
0x00, 0x01, 0x00, 0x01, 0x01, 0x2c, 0x00, 0x1b, 0x00, 0x02, 0x00, 0x02, 0x01, 0x2c, 0x00, 0x60,
//0x0200: .... .,.. .... .,.`
0x00, 0x03, 0x00, 0x04, 0x01, 0x2c, 0x00, 0x76, 0x00, 0x02, 0x00, 0x05, 0x01, 0x2c, 0x0a, 0x00,
//0x0210: .... .,.v .... .,..
0x00, 0x02, 0x00, 0x00, 0x05, 0x16, 0x14, 0x35, 0x00, 0x03, 0x00, 0x00, 0x05, 0x16, 0x14, 0x28,
//0x0220: .... ...5 .... ...(
0x00, 0x01, 0x00, 0x02, 0x05, 0x16, 0x14, 0x32, 0x00, 0x01, 0x00, 0x03, 0x02, 0x0b, 0x0a, 0xc0,
//0x0230: .... ...2 .... ....
0x00, 0x01, 0x00, 0x00, 0x02, 0x0b, 0x0a, 0xb6, 0x00, 0x02, 0x00, 0x01, 0x08, 0x0b, 0x0a, 0x00,
//0x0240: .... .... .... ....
0x00, 0x02, 0x00, 0x01, 0x17, 0x00, 0x32, 0x00, 0x00, 0x03, 0x00, 0x00, 0x1c, 0x0b, 0x14, 0xfa,
//0x0250: .... ..2. .... ....
0x00, 0x04, 0x00, 0x00, 0x17, 0x00, 0x32, 0x2b, 0x00, 0x02, 0x00, 0x08, 0x17, 0x0b, 0x28, 0x82,
//0x0260: .... ..2+ .... ..(.
0x00, 0x02, 0x00, 0x01, 0x17, 0x16, 0x28, 0x7a, 0x00, 0x02, 0x00, 0x02, 0x17, 0x16, 0x28, 0x69,
//0x0270: .... ..(z .... ..(i
0x00, 0x02, 0x00, 0x03, 0x17, 0x16, 0x28, 0x51, 0x00, 0x02, 0x00, 0x04, 0x17, 0x0b, 0x28, 0x87,
//0x0280: .... ..(Q .... ..(.
0x00, 0x02, 0x00, 0x05, 0x17, 0x16, 0x28, 0x91, 0x00, 0x02, 0x00, 0x06, 0x04, 0x16, 0x1e, 0x00,
//0x0290: .... ..(. .... ....
0x00, 0x02, 0x00, 0x00, 0x2d, 0x16, 0x1e, 0xc8, 0x00, 0x00, 0x00, 0x14, 0x2d, 0x16, 0x1e, 0x27,
//0x02a0: .... -... .... -..'
0x00, 0x02, 0x00, 0x00, 0x2d, 0x16, 0x1e, 0x19, 0x00, 0x02, 0x00, 0x00, 0x08, 0x16, 0x28, 0x20,
//0x02b0: .... -... .... ..(
0x00, 0x02, 0x00, 0x00, 0x07, 0x0b, 0x14, 0x40, 0x00, 0x02, 0x00, 0x00, 0x16, 0x16, 0x14, 0x52,
//0x02c0: .... ...@ .... ...R
0x00, 0x02, 0x00, 0x00, 0x1b, 0x0b, 0x1e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x14, 0x00, 0x1e, 0x00,
//0x02d0: .... .... .... ....
0x00, 0x02, 0x00, 0x00, 0x0e, 0x21, 0x28, 0x15, 0x00, 0x01, 0x00, 0x00, 0x1d, 0x0b, 0x0a, 0x00,
//0x02e0: .... .!(. .... ....
0x00, 0x01, 0x00, 0x00, 0x02, 0x16, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x19, 0x00, 0x32, 0x04,
//0x02f0: .... .... .... ..2.
0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x1e, 0x79, 0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x1e, 0x00,
//0x0300: .... 2..y .... 2...
0x00, 0x14, 0x00, 0x00, 0x34, 0x16, 0x1e, 0xc0, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 0x1e, 0xe9,
//0x0310: .... 4... .... 4...
0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x28, 0x68, 0x00, 0x37, 0x00, 0x00, 0x35, 0x21, 0x00, 0x63,
//0x0320: .... 2.(h .7.. 5!.c
0x00, 0x02, 0x00, 0x00, 0x32, 0x16, 0x28, 0x00, 0x00, 0x03, 0x00, 0x00, 0x32, 0x16, 0x1e, 0xa2,
//0x0330: .... 2.(. .... 2...
0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 0x1e, 0x39, 0x00, 0x02, 0x00, 0x00, 0x34, 0x16, 0x1e, 0x00,
//0x0340: .... 4..9 .... 4...
0x00, 0x02, 0x00, 0x00, 0x36, 0x00, 0x00, 0x48, 0x00, 0x03, 0x00, 0x00, 0x37, 0x2c, 0x00, 0x00,
//0x0350: .... 6..H .... 7,..
0x00, 0x02, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x0e, 0x16, 0x00, 0x02,
//0x0360: .... .... .... ....
0x00, 0x02, 0x00, 0x00, 0x0e, 0x16, 0x00, 0x2c, 0x01, 0x01, 0x00, 0x00, 0x0a, 0x16, 0x1e, 0xae,
//0x0370: .... ..., .... ....
0x00, 0x00, 0x00, 0x00, 0x0c, 0x16, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0b, 0x0b, 0x14, 0x00,
//0x0380: .... .... .... ....
0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x0e, 0x16, 0x00, 0x2c, 0x01, 0x01, 0x00, 0x00, 0x0a, 0x16,
//0x0390: .... .... .,.. ....
0x1e, 0xae, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x16, 0x14, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0b, 0x0b,
//0x03a0: .... .... .... ....
0x14, 0x00, 0x00, 0x32, 0x14, 0x00, 0x0b, 0x0b, 0x1e, 0x00, 0x00, 0x32, 0x14, 0x00, 0x0b, 0x16,
//0x03b0: ...2 .... ...2 ....
0x14, 0x00, 0x00, 0x32, 0x14, 0x00, 0x0e, 0x21, 0x28, 0x00, 0x00, 0x32, 0x14, 0x00, 0xff, 0x44,
//0x03c0: ...2 ...! (..2 ...D
0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x39, 0x39, 0x00, 0x44, 0x52, 0x45, 0x41,
//0x03d0: REAM WEB. V99. DREA
0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f, 0x4c, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20,
//0x03e0: MWEB .VOL ...E XIT
0x20, 0x20, 0x20, 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c,
//0x03f0: HEL P L
0x49, 0x53, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20,
//0x0400: IST REA D
0x20, 0x20, 0x20, 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59,
//0x0410: L OGON KEY
0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20,
//0x0420: S . .PUB LIC
0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x0430: PUB LIC
0x00, 0x00, 0x00, 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52,
//0x0440: ...B LACK DRAG ON R
0x59, 0x41, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e,
//0x0450: YAN .. .HEN
0x44, 0x52, 0x49, 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20,
//0x0460: DRIX LOU IS
0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20,
//0x0470: ...S EPTI MUS
0x20, 0x20, 0x20, 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff,
//0x0480: B ECKE TT ..
0xff, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22,
//0x0490: . ."
0x52, 0x4f, 0x4f, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20,
//0x04a0: ROOT ."
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00,
//0x04b0: .0 000.
0x30, 0x30, 0x00, 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e,
//0x04c0: 00.. ...$ OBJE CT N
0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x04d0: AME ONE
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x04e0:
0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
//0x04f0: .... .... .... ....
0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0500: .... .... .D:. ....
0x00, 0x32, 0x14, 0x00, 0x0b, 0x0b, 0x1e, 0x00, 0x00, 0x32, 0x14, 0x00, 0x0b, 0x16, 0x14, 0x00,
//0x0390: .2.. .... .2.. ....
0x00, 0x32, 0x14, 0x00, 0x0e, 0x21, 0x28, 0x00, 0x00, 0x32, 0x14, 0x00, 0xff, 0x44, 0x52, 0x45,
//0x03a0: .2.. .!(. .2.. .DRE
0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x39, 0x39, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57,
//0x03b0: AMWE B.V9 9.DR EAMW
0x45, 0x42, 0x2e, 0x56, 0x4f, 0x4c, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20, 0x20, 0x20,
//0x03c0: EB.V OL.. .EXI T
0x20, 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x49, 0x53,
//0x03d0: H ELP LIS
0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x03e0: T R EAD
0x20, 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59, 0x53, 0x20,
//0x03f0: LOG ON K EYS
0x20, 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20,
//0x0400: ..P UBLI C
0x20, 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00,
//0x0410: P UBLI C ..
0x00, 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52, 0x59, 0x41,
//0x0420: .BLA CKDR AGON RYA
0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e, 0x44, 0x52,
//0x0430: N ...H ENDR
0x49, 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20, 0x20, 0x20,
//0x0440: IX L OUIS
0x20, 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20, 0x20, 0x20,
//0x0450: .. .SEP TIMU S
0x20, 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff, 0xff, 0x20,
//0x0460: BEC KETT ...
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x52, 0x4f,
//0x0470: ."RO
0x4f, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20, 0x20, 0x20,
//0x0480: OT ."
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 0x30, 0x30,
//0x0490: .000 0.00
0x00, 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, 0x41, 0x4d,
//0x04a0: .... .$OB JECT NAM
0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
//0x04b0: E ON E
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x10,
//0x04c0: ..
0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02,
//0x04d0: .... .... .... ....
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x04e0: .... ...D :... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x04f0: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0500: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, 0x09, 0x08,
//0x0510: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0520: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0530: .... .... .... ....
0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0540: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0550: .... .... .... ....
@ -6038,13 +6038,9 @@ void DreamGenContext::__start() {
//0x0580: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x0590: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
//0x05a0: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
//0x05b0: .... .... .... ....
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
//0x05c0: .... .... .... ....
0xff, 0x00, 0x00, 0x00, };
0x00, 0x00, };
ds.assign(src, src + sizeof(src));
dreamweb();
}

View File

@ -32,14 +32,14 @@
namespace DreamGen {
static const uint16 offset_commandline = 0x04c8;
static const uint16 offset_openchangesize = 0x03e9;
static const uint16 offset_operand1 = 0x0491;
static const uint16 offset_money2poke = 0x04c0;
static const uint16 offset_keys = 0x0427;
static const uint16 offset_rootdir = 0x049f;
static const uint16 offset_money1poke = 0x04bb;
static const uint16 offset_comlist = 0x03eb;
static const uint16 offset_money1poke = 0x0499;
static const uint16 offset_openchangesize = 0x03c7;
static const uint16 offset_comlist = 0x03c9;
static const uint16 offset_money2poke = 0x049e;
static const uint16 offset_commandline = 0x04a6;
static const uint16 offset_rootdir = 0x047d;
static const uint16 offset_keys = 0x0405;
static const uint16 offset_operand1 = 0x046f;
static const uint16 kStartvars = 0;
static const uint16 kProgresspoints = 1;
static const uint16 kWatchon = 2;
@ -302,125 +302,103 @@ static const uint16 kAddtogreen = 336;
static const uint16 kAddtored = 337;
static const uint16 kAddtoblue = 338;
static const uint16 kLastsoundreel = 339;
static const uint16 kSoundbuffer = 341;
static const uint16 kSoundbufferad = 343;
static const uint16 kSoundbufferpage = 345;
static const uint16 kSoundtimes = 346;
static const uint16 kNeedsoundbuff = 347;
static const uint16 kOldint9seg = 348;
static const uint16 kOldint9add = 350;
static const uint16 kOldint8seg = 352;
static const uint16 kOldint8add = 354;
static const uint16 kOldsoundintseg = 356;
static const uint16 kOldsoundintadd = 358;
static const uint16 kSoundbaseadd = 360;
static const uint16 kDsp_status = 362;
static const uint16 kDsp_write = 364;
static const uint16 kDmaaddress = 366;
static const uint16 kSoundint = 367;
static const uint16 kSounddmachannel = 368;
static const uint16 kSampleplaying = 369;
static const uint16 kTestresult = 370;
static const uint16 kCurrentirq = 371;
static const uint16 kSpeechloaded = 372;
static const uint16 kSpeechlength = 373;
static const uint16 kVolume = 375;
static const uint16 kVolumeto = 376;
static const uint16 kVolumedirection = 377;
static const uint16 kVolumecount = 378;
static const uint16 kPlayblock = 379;
static const uint16 kWongame = 380;
static const uint16 kLasthardkey = 381;
static const uint16 kBufferin = 382;
static const uint16 kBufferout = 384;
static const uint16 kExtras = 386;
static const uint16 kWorkspace = 388;
static const uint16 kMapstore = 390;
static const uint16 kCharset1 = 392;
static const uint16 kBuffers = 394;
static const uint16 kMainsprites = 396;
static const uint16 kBackdrop = 398;
static const uint16 kMapdata = 400;
static const uint16 kSounddata = 402;
static const uint16 kSounddata2 = 404;
static const uint16 kRecordspace = 406;
static const uint16 kFreedat = 408;
static const uint16 kSetdat = 410;
static const uint16 kReel1 = 412;
static const uint16 kReel2 = 414;
static const uint16 kReel3 = 416;
static const uint16 kRoomdesc = 418;
static const uint16 kFreedesc = 420;
static const uint16 kSetdesc = 422;
static const uint16 kBlockdesc = 424;
static const uint16 kSetframes = 426;
static const uint16 kFreeframes = 428;
static const uint16 kPeople = 430;
static const uint16 kReels = 432;
static const uint16 kCommandtext = 434;
static const uint16 kPuzzletext = 436;
static const uint16 kTraveltext = 438;
static const uint16 kTempgraphics = 440;
static const uint16 kTempgraphics2 = 442;
static const uint16 kTempgraphics3 = 444;
static const uint16 kTempsprites = 446;
static const uint16 kTextfile1 = 448;
static const uint16 kTextfile2 = 450;
static const uint16 kTextfile3 = 452;
static const uint16 kBlinkframe = 454;
static const uint16 kBlinkcount = 455;
static const uint16 kReasseschanges = 456;
static const uint16 kPointerspath = 457;
static const uint16 kManspath = 458;
static const uint16 kPointerfirstpath = 459;
static const uint16 kFinaldest = 460;
static const uint16 kDestination = 461;
static const uint16 kLinestartx = 462;
static const uint16 kLinestarty = 464;
static const uint16 kLineendx = 466;
static const uint16 kLineendy = 468;
static const uint16 kIncrement1 = 470;
static const uint16 kIncrement2 = 472;
static const uint16 kLineroutine = 474;
static const uint16 kLinepointer = 475;
static const uint16 kLinedirection = 476;
static const uint16 kLinelength = 477;
static const uint16 kLiftsoundcount = 478;
static const uint16 kEmmhandle = 479;
static const uint16 kEmmpageframe = 481;
static const uint16 kEmmhardwarepage = 483;
static const uint16 kCh0emmpage = 484;
static const uint16 kCh0offset = 486;
static const uint16 kCh0blockstocopy = 488;
static const uint16 kCh0playing = 490;
static const uint16 kCh0repeat = 491;
static const uint16 kCh0oldemmpage = 492;
static const uint16 kCh0oldoffset = 494;
static const uint16 kCh0oldblockstocopy = 496;
static const uint16 kCh1playing = 498;
static const uint16 kCh1emmpage = 499;
static const uint16 kCh1offset = 501;
static const uint16 kCh1blockstocopy = 503;
static const uint16 kCh1blocksplayed = 505;
static const uint16 kSoundbufferwrite = 507;
static const uint16 kSoundemmpage = 509;
static const uint16 kSpeechemmpage = 511;
static const uint16 kCurrentsample = 513;
static const uint16 kRoomssample = 514;
static const uint16 kGameerror = 515;
static const uint16 kHowmuchalloc = 516;
static const uint16 kReelroutines = 518;
static const uint16 kBasicsample = 975;
static const uint16 kVolumetabname = 988;
static const uint16 kCurrentfile = 1197;
static const uint16 kRoomscango = 1321;
static const uint16 kRoompics = 1337;
static const uint16 kOplist = 1352;
static const uint16 kInputline = 1355;
static const uint16 kPresslist = 1483;
static const uint16 kQuitrequested = 1489;
static const uint16 kSubtitles = 1490;
static const uint16 kForeignrelease = 1491;
static const uint16 kSpeechloaded = 341;
static const uint16 kSpeechlength = 342;
static const uint16 kVolume = 344;
static const uint16 kVolumeto = 345;
static const uint16 kVolumedirection = 346;
static const uint16 kVolumecount = 347;
static const uint16 kPlayblock = 348;
static const uint16 kWongame = 349;
static const uint16 kLasthardkey = 350;
static const uint16 kBufferin = 351;
static const uint16 kBufferout = 353;
static const uint16 kExtras = 355;
static const uint16 kWorkspace = 357;
static const uint16 kMapstore = 359;
static const uint16 kCharset1 = 361;
static const uint16 kBuffers = 363;
static const uint16 kMainsprites = 365;
static const uint16 kBackdrop = 367;
static const uint16 kMapdata = 369;
static const uint16 kSounddata = 371;
static const uint16 kSounddata2 = 373;
static const uint16 kRecordspace = 375;
static const uint16 kFreedat = 377;
static const uint16 kSetdat = 379;
static const uint16 kReel1 = 381;
static const uint16 kReel2 = 383;
static const uint16 kReel3 = 385;
static const uint16 kRoomdesc = 387;
static const uint16 kFreedesc = 389;
static const uint16 kSetdesc = 391;
static const uint16 kBlockdesc = 393;
static const uint16 kSetframes = 395;
static const uint16 kFreeframes = 397;
static const uint16 kPeople = 399;
static const uint16 kReels = 401;
static const uint16 kCommandtext = 403;
static const uint16 kPuzzletext = 405;
static const uint16 kTraveltext = 407;
static const uint16 kTempgraphics = 409;
static const uint16 kTempgraphics2 = 411;
static const uint16 kTempgraphics3 = 413;
static const uint16 kTempsprites = 415;
static const uint16 kTextfile1 = 417;
static const uint16 kTextfile2 = 419;
static const uint16 kTextfile3 = 421;
static const uint16 kBlinkframe = 423;
static const uint16 kBlinkcount = 424;
static const uint16 kReasseschanges = 425;
static const uint16 kPointerspath = 426;
static const uint16 kManspath = 427;
static const uint16 kPointerfirstpath = 428;
static const uint16 kFinaldest = 429;
static const uint16 kDestination = 430;
static const uint16 kLinestartx = 431;
static const uint16 kLinestarty = 433;
static const uint16 kLineendx = 435;
static const uint16 kLineendy = 437;
static const uint16 kIncrement1 = 439;
static const uint16 kIncrement2 = 441;
static const uint16 kLineroutine = 443;
static const uint16 kLinepointer = 444;
static const uint16 kLinedirection = 445;
static const uint16 kLinelength = 446;
static const uint16 kLiftsoundcount = 447;
static const uint16 kEmmhandle = 448;
static const uint16 kEmmpageframe = 450;
static const uint16 kEmmhardwarepage = 452;
static const uint16 kCh0emmpage = 453;
static const uint16 kCh0offset = 455;
static const uint16 kCh0blockstocopy = 457;
static const uint16 kCh0playing = 459;
static const uint16 kCh0repeat = 460;
static const uint16 kCh0oldemmpage = 461;
static const uint16 kCh0oldoffset = 463;
static const uint16 kCh0oldblockstocopy = 465;
static const uint16 kCh1playing = 467;
static const uint16 kCh1emmpage = 468;
static const uint16 kCh1offset = 470;
static const uint16 kCh1blockstocopy = 472;
static const uint16 kCh1blocksplayed = 474;
static const uint16 kSoundbufferwrite = 476;
static const uint16 kSoundemmpage = 478;
static const uint16 kSpeechemmpage = 480;
static const uint16 kCurrentsample = 482;
static const uint16 kRoomssample = 483;
static const uint16 kReelroutines = 484;
static const uint16 kBasicsample = 941;
static const uint16 kVolumetabname = 954;
static const uint16 kCurrentfile = 1163;
static const uint16 kRoomscango = 1287;
static const uint16 kRoompics = 1303;
static const uint16 kOplist = 1318;
static const uint16 kInputline = 1321;
static const uint16 kPresslist = 1449;
static const uint16 kQuitrequested = 1455;
static const uint16 kSubtitles = 1456;
static const uint16 kForeignrelease = 1457;
static const uint16 kBlocktextdat = (0);
static const uint16 kPersonframes = (0);
static const uint16 kDebuglevel1 = (0);
@ -459,8 +437,8 @@ static const uint16 kListofchanges = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768
static const uint16 kUndertimedtext = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4));
static const uint16 kRainlist = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30));
static const uint16 kInitialreelrouts = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64));
static const uint16 kInitialvars = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518);
static const uint16 kLengthofbuffer = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+975-518+68-0);
static const uint16 kInitialvars = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484);
static const uint16 kLengthofbuffer = (0+(228*13)+32+60+(32*32)+(11*10*3)+768+768+768+(32*32)+(128*5)+(80*5)+(100*5)+(12*5)+(46*40)+(5*80)+(250*4)+(256*30)+(6*64)+941-484+68-0);
static const uint16 kReellist = (0+(36*144));
static const uint16 kIntext = (0+(38*2));
static const uint16 kLengthofmap = (0+(66*60));
@ -511,8 +489,8 @@ static const uint16 kKeypady = (72);
static const uint16 kZoomx = (8);
static const uint16 kInventx = (80);
static const uint16 kMenux = (80+40);
static const uint16 kLenofreelrouts = (941-484);
static const uint16 kHeaderlen = (96);
static const uint16 kLenofreelrouts = (975-518);
class DreamGenContext : public DreamBase, public Context {

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@ -53,9 +53,6 @@ void DreamBase::volumeAdjust() {
}
void DreamBase::playChannel0(uint8 index, uint8 repeat) {
if (data.byte(kSoundint) == 255)
return;
data.byte(kCh0playing) = index;
Sound *soundBank;
if (index >= 12) {
@ -80,8 +77,6 @@ void DreamGenContext::playChannel0() {
}
void DreamBase::playChannel1(uint8 index) {
if (data.byte(kSoundint) == 255)
return;
if (data.byte(kCh1playing) == 7)
return;

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@ -802,11 +802,7 @@ void DreamGenContext::hangOnCurs(uint16 frameCount) {
}
void DreamGenContext::seeCommandTail() {
data.word(kSoundbaseadd) = 0x220;
data.byte(kSoundint) = 5;
data.byte(kSounddmachannel) = 1;
data.byte(kBrightness) = 1;
data.word(kHowmuchalloc) = 0x9360;
}
void DreamGenContext::randomNumber() {
@ -2175,8 +2171,6 @@ void DreamGenContext::readSetData() {
data.word(kPuzzletext) = standardLoad("DREAMWEB.T80");
data.word(kCommandtext) = standardLoad("DREAMWEB.T84");
useCharset1();
if (data.byte(kSoundint) == 0xff)
return;
//engine->openFile("DREAMWEB.VOL");
//uint8 *volumeTab = getSegment(data.word(kSoundbuffer)).ptr(16384, 0);