Simpler check.

svn-id: r17680
This commit is contained in:
Travis Howell 2005-04-19 07:28:43 +00:00
parent ad96d7fdb1
commit 9a758a9479

View File

@ -239,11 +239,7 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
// if we remove this patch?
// Since it also causes problems in Zak256, I am turning it off for all V4 games and older.
if (_version >= 5 && _version <= 6) {
if ((_heversion >= 80) && (i == 15 || r < 252 || g < 252 || b < 252)) {
*dest++ = r;
*dest++ = g;
*dest++ = b;
} else if (i <= 15 || r < 252 || g < 252 || b < 252) {
if ((_heversion <= 72 && i < 15) || i == 15 || r < 252 || g < 252 || b < 252) {
*dest++ = r;
*dest++ = g;
*dest++ = b;