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Add missing akos case.
svn-id: r15130
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@ -1293,6 +1293,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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switch (active) {
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case 6:
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case 8:
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switch (code) {
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case AKC_JumpIfSet:
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case AKC_AddVar:
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@ -1379,6 +1380,10 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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needRedraw = 1;
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curpos += aksq[curpos + 2];
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break;
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case AKC_C08E:
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//akos_queCommand(7, a, GB(2), 0);
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curpos += 4;
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break;
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default:
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if ((code & 0xC000) == 0xC000)
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error("akos_increaseAnim: invalid code %x", code);
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