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try to detect what's wrong in akos code with pjs2
svn-id: r15246
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9f97086b2f
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@ -372,6 +372,7 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) {
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uint j = 0;
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extra = p[3];
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uint8 n = extra;
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assert(n < ARRAYSIZE(seq3Idx));
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while (n--) {
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seq3Idx[j++] = aksq[s++];
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}
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