try to detect what's wrong in akos code with pjs2

svn-id: r15246
This commit is contained in:
Gregory Montoir 2004-09-23 19:51:12 +00:00
parent 9f97086b2f
commit 9aa01251ff

View File

@ -372,6 +372,7 @@ byte AkosRenderer::drawLimb(const Actor *a, int limb) {
uint j = 0;
extra = p[3];
uint8 n = extra;
assert(n < ARRAYSIZE(seq3Idx));
while (n--) {
seq3Idx[j++] = aksq[s++];
}