added code for mouse and kbd events

svn-id: r50633
This commit is contained in:
Neeraj Kumar 2010-07-03 21:14:44 +00:00
parent 5457144f13
commit 9aae29b8d3
3 changed files with 160 additions and 15 deletions

View File

@ -23,33 +23,175 @@
*/
#include "common/events.h"
#include "common/keyboard.h"
#include "graphics/cursorman.h"
#include "testbed/events.h"
namespace Testbed {
bool EventTests::mouseEvents() {
Common::EventManager *eventMan = g_system->getEventManager();
struct keycodeToChar {
Common::KeyCode code;
char value;
} keyCodeLUT[] = {
{Common::KEYCODE_a, 'a'},
{Common::KEYCODE_b, 'b'},
{Common::KEYCODE_c, 'c'},
{Common::KEYCODE_d, 'd'},
{Common::KEYCODE_e, 'e'},
{Common::KEYCODE_f, 'f'},
{Common::KEYCODE_g, 'g'},
{Common::KEYCODE_h, 'h'},
{Common::KEYCODE_i, 'i'},
{Common::KEYCODE_j, 'j'},
{Common::KEYCODE_k, 'k'},
{Common::KEYCODE_l, 'l'},
{Common::KEYCODE_m, 'm'},
{Common::KEYCODE_n, 'n'},
{Common::KEYCODE_o, 'o'},
{Common::KEYCODE_p, 'p'},
{Common::KEYCODE_q, 'q'},
{Common::KEYCODE_r, 'r'},
{Common::KEYCODE_s, 's'},
{Common::KEYCODE_t, 't'},
{Common::KEYCODE_u, 'u'},
{Common::KEYCODE_v, 'v'},
{Common::KEYCODE_w, 'w'},
{Common::KEYCODE_x, 'x'},
{Common::KEYCODE_y, 'y'},
{Common::KEYCODE_z, 'z'}
};
char EventTests::keystrokeToChar() {
Common::EventManager *eventMan = g_system->getEventManager();
bool quitLoop = false;
Common::Event event;
// handle all keybd events
while (!quitLoop) {
while (eventMan->pollEvent(event)) {
switch (event.type) {
// handle all mouse events
// TODO: tommorrow
default:
case Common::EVENT_KEYDOWN :
if (event.kbd.keycode == Common::KEYCODE_ESCAPE) {
return 0;
}
for (int i = 0; i < ARRAYSIZE(keyCodeLUT); i++) {
if (event.kbd.keycode == keyCodeLUT[i].code) {
return keyCodeLUT[i].value;
}
}
default:
; // Ignore other events
}
}
}
return 0;
}
bool EventTests::mouseEvents() {
Common::EventManager *eventMan = g_system->getEventManager();
Common::Point pt(0, 100);
Testsuite::writeOnScreen("Generate mouse events make L/R/M button clicks", pt);
pt.y = 120;
Testsuite::writeOnScreen("Testbed should be able to detect them, Press X to exit", pt);
bool quitLoop = false;
bool passed = true;
// handle all mouse events
Common::Event event;
while (!quitLoop) {
// show mouse
CursorMan.showMouse(true);
g_system->updateScreen();
while (eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
// Movements havee already been tested in GFX
break;
case Common::EVENT_LBUTTONDOWN:
Testsuite::clearScreen();
Testsuite::writeOnScreen("Mouse left-button pressed", pt);
break;
case Common::EVENT_RBUTTONDOWN:
Testsuite::clearScreen();
Testsuite::writeOnScreen("Mouse right-button pressed", pt);
break;
case Common::EVENT_WHEELDOWN:
Testsuite::clearScreen();
Testsuite::writeOnScreen("Mouse wheel moved down", pt);
break;
case Common::EVENT_MBUTTONDOWN:
Testsuite::clearScreen();
Testsuite::writeOnScreen("Mouse middle-button pressed ", pt);
break;
case Common::EVENT_LBUTTONUP:
Testsuite::clearScreen();
Testsuite::writeOnScreen("Mouse left-button released", pt);
break;
case Common::EVENT_RBUTTONUP:
Testsuite::clearScreen();
Testsuite::writeOnScreen("Mouse right-button released", pt);
break;
case Common::EVENT_WHEELUP:
Testsuite::clearScreen();
Testsuite::writeOnScreen("Mouse wheel moved down", pt);
break;
case Common::EVENT_MBUTTONUP:
Testsuite::clearScreen();
Testsuite::writeOnScreen("Mouse middle-button released ", pt);
break;
case Common::EVENT_KEYDOWN:
if (event.kbd.keycode == Common::KEYCODE_x) {
Testsuite::clearScreen();
Testsuite::writeOnScreen("Exit requested", pt);
quitLoop = true;
}
break;
default:
break;
}
}
}
// Verify results now!
if (Testsuite::handleInteractiveInput("Were mouse clicks L/R/M buttons identfied?", "Yes", "No", kOptionRight)) {
Testsuite::logDetailedPrintf("Mouse clicks (L/R/M buttons) failed");
passed = false;
}
if (Testsuite::handleInteractiveInput("Were mouse wheel movements identified?", "Yes", "No", kOptionRight)) {
Testsuite::logDetailedPrintf("Mouse wheel movements failed");
passed = false;
}
return passed;
}
bool EventTests::kbdEvents() {
// Make user type some word and display the output on screen
Common::String text = "You Entered :";
Common::Point pt(0, 100);
Testsuite::clearScreen();
Testsuite::writeOnScreen("Enter your word, press ESC when done, it will be echoed back", pt);
pt.y += 20;
Common::Rect rect = Testsuite::writeOnScreen(text, pt);
char letter;
while ((letter = keystrokeToChar()) != 0) {
Testsuite::clearScreen(rect);
text = text + letter;
}
return true;
}
EventTestSuite::EventTestSuite() {
addTest("Mouse Events", &EventTests::mouseEvents);
addTest("Keyboard Events", &EventTests::kbdEvents);
}
const char *EventTestSuite::getName() const {
return "Events";

View File

@ -33,10 +33,10 @@ namespace Testbed {
namespace EventTests {
// Helper functions for Event tests
char keystrokeToChar();
// will contain function declarations for Event tests
bool mouseEvents();
bool keybdEvents();
bool kbdEvents();
// add more here
}

View File

@ -28,6 +28,7 @@
#include "engines/util.h"
#include "testbed/events.h"
#include "testbed/fs.h"
#include "testbed/graphics.h"
#include "testbed/misc.h"
@ -63,6 +64,9 @@ TestbedEngine::TestbedEngine(OSystem *syst)
// Misc.
ts = new MiscTestSuite();
_testsuiteList.push_back(ts);
// Events
ts = new EventTestSuite();
_testsuiteList.push_back(ts);
}
TestbedEngine::~TestbedEngine() {
@ -115,21 +119,20 @@ Common::Error TestbedEngine::run() {
// To be set from config file
// By default Interactive tests are enabled
// XXX: disabling these as of now for fastly testing other tests
Testsuite::isSessionInteractive = false;
// Testsuite::isSessionInteractive = false;
if (Testsuite::isSessionInteractive) {
Testsuite::logPrintf("Info! : Interactive tests are also being executed.\n");
Testsuite::displayMessage(prompt, "Proceed?");
// Executing GFX Tests
GFXTestSuite gts;
gts.execute();
}
// Enable the testsuites you want to execute
enableTestsuite("FS", true);
enableTestsuite("GFX", true);
enableTestsuite("savegames", true);
enableTestsuite("misc", true);
// enableTestsuite("FS", true);
// enableTestsuite("GFX", true);
// enableTestsuite("savegames", true);
// enableTestsuite("misc", true);
// enableTestsuite("misc", true);
enableTestsuite("events", true);
// invoke them
invokeTestsuites();