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Initialise _currentRunList to avoid failed assertion when quitting the
game before it has been initialised the normal way. svn-id: r17519
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@ -31,10 +31,12 @@
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namespace Sword2 {
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Logic::Logic(Sword2Engine *vm) :
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_vm(vm), _kills(0), _smackerLeadIn(0), _smackerLeadOut(0),
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_sequenceTextLines(0), _speechTime(0), _animId(0), _speechAnimType(0),
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_leftClickDelay(0), _rightClickDelay(0), _defaultResponseId(0),
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_officialTextNumber(0), _speechTextBlocNo(0), _choosing(false) {
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_vm(vm), _kills(0), _currentRunList(0), _smackerLeadIn(0),
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_smackerLeadOut(0), _sequenceTextLines(0), _speechTime(0), _animId(0),
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_speechAnimType(0), _leftClickDelay(0), _rightClickDelay(0),
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_defaultResponseId(0), _officialTextNumber(0), _speechTextBlocNo(0),
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_choosing(false) {
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_scriptVars = NULL;
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memset(_subjectList, 0, sizeof(_subjectList));
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memset(_eventList, 0, sizeof(_eventList));
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