Initialise _currentRunList to avoid failed assertion when quitting the

game before it has been initialised the normal way.

svn-id: r17519
This commit is contained in:
Torbjörn Andersson 2005-04-10 16:22:06 +00:00
parent 8d2e73806a
commit 9ab6b86c3a

View File

@ -31,10 +31,12 @@
namespace Sword2 {
Logic::Logic(Sword2Engine *vm) :
_vm(vm), _kills(0), _smackerLeadIn(0), _smackerLeadOut(0),
_sequenceTextLines(0), _speechTime(0), _animId(0), _speechAnimType(0),
_leftClickDelay(0), _rightClickDelay(0), _defaultResponseId(0),
_officialTextNumber(0), _speechTextBlocNo(0), _choosing(false) {
_vm(vm), _kills(0), _currentRunList(0), _smackerLeadIn(0),
_smackerLeadOut(0), _sequenceTextLines(0), _speechTime(0), _animId(0),
_speechAnimType(0), _leftClickDelay(0), _rightClickDelay(0),
_defaultResponseId(0), _officialTextNumber(0), _speechTextBlocNo(0),
_choosing(false) {
_scriptVars = NULL;
memset(_subjectList, 0, sizeof(_subjectList));
memset(_eventList, 0, sizeof(_eventList));