MACVENTURE: Initialize struct according to C++98 convention

This commit is contained in:
Divyam Ahuja 2021-07-18 17:07:27 +05:30 committed by Eugene Sandulenko
parent dd6508500c
commit 9ad16ff273

View File

@ -218,7 +218,7 @@ void Gui::clearControls() {
void Gui::initWindows() {
Common::Rect bounds;
BorderBounds bbs = {0 , 0, 0, 0, 0, 0};
BorderBounds bbs(0 , 0, 0, 0, 0, 0);
// Game Controls Window
_controlsWindow = _wm.addWindow(false, false, false);