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MACVENTURE: Initialize struct according to C++98 convention
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@ -218,7 +218,7 @@ void Gui::clearControls() {
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void Gui::initWindows() {
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Common::Rect bounds;
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BorderBounds bbs = {0 , 0, 0, 0, 0, 0};
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BorderBounds bbs(0 , 0, 0, 0, 0, 0);
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// Game Controls Window
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_controlsWindow = _wm.addWindow(false, false, false);
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