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Add cd check to gobliins engine.
svn-id: r19381
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parent
8eaa89863a
commit
9b1c0e3326
@ -58,9 +58,9 @@ static const GobGameSettings gob_games[] = {
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{"gob1", "Gobliiins (DOS VGA)", GF_GOB1, "a5e232fcd02733c7dffff107d22d36eb"},
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// CD 1.000 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1, "037db48ebce94bdfe42e2c9510da9211"},
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{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "037db48ebce94bdfe42e2c9510da9211"},
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// CD 1.02 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1, "45f9c1162dd7040fd05fd013ccc176e2"},
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{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, "45f9c1162dd7040fd05fd013ccc176e2"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "d9f8736b7dc0ea891cd06592a72e8a72"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1, "69f9ae85252271e7dfa62883e581e5e9"},
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@ -244,6 +244,10 @@ int GobEngine::init(GameDetector &detector) {
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_system->initSize(320, 200);
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_system->endGFXTransaction();
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// On some systems it's not safe to run CD audio games from the CD.
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if (_features & GF_CD)
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checkCD();
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->openCD(cd_num);
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@ -42,7 +42,8 @@ enum {
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GF_GOB1 = 1 << 0,
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GF_GOB2 = 1 << 1,
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GF_GOB3 = 1 << 2,
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GF_WOODRUFF = 1 << 3
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GF_WOODRUFF = 1 << 3,
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GF_CD = 1 << 4
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};
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namespace Gob {
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@ -8,6 +8,7 @@ MODULE_OBJS := \
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gob/driver_vga.o \
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gob/game.o \
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gob/global.o \
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gob/gob.o \
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gob/goblin.o \
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gob/init.o \
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gob/inter.o \
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@ -17,11 +18,10 @@ MODULE_OBJS := \
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gob/palanim.o \
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gob/parse.o \
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gob/scenery.o \
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gob/util.o \
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gob/video.o \
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gob/sound.o \
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gob/timer.o \
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gob/gob.o
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gob/util.o \
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gob/video.o
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MODULE_DIRS += \
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gob
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