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myst3 : The room faces are now read from the archive files
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e7ef82a6a4
commit
9b5562ea4d
@ -20,9 +20,9 @@ void Archive::_decryptHeader(Common::SeekableReadStream &inStream, Common::Write
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}
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}
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void Archive::readFromStream(Common::SeekableReadStream &inStream) {
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void Archive::_readDirectory() {
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Common::MemoryWriteStreamDynamic buf(DisposeAfterUse::YES);
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_decryptHeader(inStream, buf);
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_decryptHeader(_file, buf);
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Common::MemoryReadStream directory(buf.getData(), buf.size());
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directory.skip(sizeof(uint32));
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@ -42,8 +42,31 @@ void Archive::dumpDirectory() {
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}
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}
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void Archive::dumpToFiles(Common::SeekableReadStream &inStream) {
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void Archive::dumpToFiles() {
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for (uint i = 0; i < _directory.size(); i++) {
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_directory[i].dumpToFiles(inStream);
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_directory[i].dumpToFiles(_file);
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}
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}
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Common::MemoryReadStream *Archive::dumpToMemory(uint16 index, uint16 face, uint16 type) {
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for (uint i = 0; i < _directory.size(); i++) {
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if (_directory[i].getIndex() == index) {
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return _directory[i].dumpToMemory(_file, face, type);
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}
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}
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return 0;
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}
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bool Archive::open(const char *fileName) {
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if (_file.open(fileName)) {
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_readDirectory();
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return true;
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}
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return false;
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}
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void Archive::close() {
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_file.close();
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}
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@ -1,14 +1,51 @@
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/* Residual - A 3D game interpreter
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*
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* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef MYST3_ARCHIVE_H
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#define MYST3_ARCHIVE_H
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#include "engines/myst3/directoryentry.h"
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#include "common/stream.h"
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#include "common/array.h"
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#include "common/file.h"
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class Archive {
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private:
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Common::File _file;
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Common::Array<DirectoryEntry> _directory;
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void _decryptHeader(Common::SeekableReadStream &inStream, Common::WriteStream &outStream);
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void _readDirectory();
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public:
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void readFromStream(Common::SeekableReadStream &inStream);
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Common::MemoryReadStream *dumpToMemory(uint16 index, uint16 face, uint16 type);
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void dumpDirectory();
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void dumpToFiles(Common::SeekableReadStream &inStream);
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void dumpToFiles();
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bool open(const char *fileName);
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void close();
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};
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#endif
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@ -36,3 +36,14 @@ void DirectoryEntry::dumpToFiles(Common::SeekableReadStream &inStream) {
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_subentries[i].dumpToFile(inStream, _index);
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}
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}
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Common::MemoryReadStream *DirectoryEntry::dumpToMemory(Common::SeekableReadStream &inStream, uint16 face, uint16 type) {
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for (uint i = 0; i < _subentries.size(); i++) {
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if (_subentries[i].getFace() == face
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&& _subentries[i].getType() == type) {
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return _subentries[i].dumpToMemory(inStream);
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}
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}
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return 0;
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}
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@ -12,5 +12,7 @@ class DirectoryEntry {
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void readFromStream(Common::SeekableReadStream &inStream);
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void dump();
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void dumpToFiles(Common::SeekableReadStream &inStream);
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Common::MemoryReadStream *dumpToMemory(Common::SeekableReadStream &inStream, uint16 face, uint16 type);
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bool hasSubEntries();
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uint16 getIndex() { return _index; }
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};
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@ -2,7 +2,7 @@
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#include "common/str.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "common/stream.h"
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#include "common/memstream.h"
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void DirectorySubEntry::readFromStream(Common::SeekableReadStream &inStream) {
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_offset = inStream.readUint32LE();
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@ -13,7 +13,18 @@ void DirectorySubEntry::readFromStream(Common::SeekableReadStream &inStream) {
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dump();
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inStream.skip(_padding * sizeof(uint32));
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if (_padding == 2) {
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uint32 _padding2 = inStream.readUint32LE();
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uint32 _padding3 = inStream.readUint32LE();
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debug("position x %d y %d", _padding2, _padding3);
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} /*else if (_padding == 10) {
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uint32 _padding2 = inStream.readUint32LE();
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uint32 _padding3 = inStream.readUint32LE();
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inStream.skip(8 * sizeof(uint32));
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debug("position x %d y %d", _padding2, _padding3);
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}*/ else {
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inStream.skip(_padding * sizeof(uint32));
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}
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}
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void DirectorySubEntry::dump() {
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@ -56,3 +67,8 @@ void DirectorySubEntry::dumpToFile(Common::SeekableReadStream &inStream, uint16
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outFile.close();
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}
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Common::MemoryReadStream *DirectorySubEntry::dumpToMemory(Common::SeekableReadStream &inStream) {
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inStream.seek(_offset);
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return static_cast<Common::MemoryReadStream *>(inStream.readStream(_size));
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}
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@ -1,4 +1,4 @@
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#include "common/stream.h"
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#include "common/memstream.h"
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class DirectorySubEntry {
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private:
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@ -12,4 +12,7 @@ class DirectorySubEntry {
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void readFromStream(Common::SeekableReadStream &inStream);
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void dump();
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void dumpToFile(Common::SeekableReadStream &inStream, uint16 index);
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Common::MemoryReadStream *dumpToMemory(Common::SeekableReadStream &inStream);
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uint16 getFace() { return _face; }
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uint16 getType() { return _type; }
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};
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@ -24,9 +24,11 @@
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*/
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#include "common/events.h"
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#include "common/error.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/util.h"
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#include "common/textconsole.h"
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#include "engines/engine.h"
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@ -51,25 +53,16 @@ Room room;
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float CAMERA_Pitch = 0.0f;
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float CAMERA_Yaw = 0.0f;
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void sbInit() {
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void sbInit(const char *fileName, int index) {
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for (int i = 0; i < 6; i++) {
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char fileName[250];
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sprintf(fileName, "1-%d.jpg", i + 1);
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Archive archive;
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if (!archive.open(fileName)) {
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error("Unable to open archive");
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}
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Common::File jpegFile;
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if (!jpegFile.open(fileName)) {
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error("Unable to open cube face %d", i);
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}
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Graphics::JPEG jpeg;
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jpeg.read(&jpegFile);
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room.setFaceTextureJPEG(i, &jpeg);
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jpegFile.close();
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}
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room.load(archive, index);
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archive.close();
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}
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void DrawSkyBox(float camera_yaw, float camera_pitch)
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@ -109,17 +102,14 @@ void Render(float camera_yaw, float camera_pitch)
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}
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void Myst3Engine::dumpArchive(const char *fileName) {
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Common::File archiveFile;
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if (!archiveFile.open(fileName)) {
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Archive archive;
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if (!archive.open(fileName)) {
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error("Unable to open archive");
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}
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Archive archive;
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archive.readFromStream(archiveFile);
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archive.dumpDirectory();
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archive.dumpToFiles(archiveFile);
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archiveFile.close();
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archive.dumpToFiles();
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archive.close();
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}
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Myst3Engine::Myst3Engine(OSystem *syst, int gameFlags) :
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@ -132,8 +122,6 @@ Myst3Engine::~Myst3Engine() {
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}
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Common::Error Myst3Engine::run() {
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//dumpArchive("MAISnodes.m3a");
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int w = 800;
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int h = 600;
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@ -148,7 +136,7 @@ Common::Error Myst3Engine::run() {
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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sbInit();
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sbInit("MAISnodes.m3a", 2);
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@ -28,15 +28,15 @@
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namespace Myst3 {
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void Room::setFaceTextureJPEG(int face, Graphics::JPEG *jpeg) {
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Graphics::Surface *texture = new Graphics::Surface();
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texture->create(jpeg->getComponent(1)->w, jpeg->getComponent(1)->h, 3);
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Graphics::Surface texture;
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texture.create(jpeg->getComponent(1)->w, jpeg->getComponent(1)->h, Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0));
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byte *y = (byte *)jpeg->getComponent(1)->getBasePtr(0, 0);
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byte *u = (byte *)jpeg->getComponent(2)->getBasePtr(0, 0);
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byte *v = (byte *)jpeg->getComponent(3)->getBasePtr(0, 0);
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byte *ptr = (byte *)texture->getBasePtr(0, 0);
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for (int i = 0; i < texture->w * texture->h; i++) {
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byte *ptr = (byte *)texture.getBasePtr(0, 0);
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for (int i = 0; i < texture.w * texture.h; i++) {
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byte r, g, b;
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Graphics::YUV2RGB(*y++, *u++, *v++, r, g, b);
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*ptr++ = r;
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@ -44,9 +44,9 @@ void Room::setFaceTextureJPEG(int face, Graphics::JPEG *jpeg) {
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*ptr++ = b;
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}
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setFaceTextureRGB(face, texture);
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setFaceTextureRGB(face, &texture);
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delete texture;
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texture.free();
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}
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void Room::setFaceTextureRGB(int face, Graphics::Surface *texture) {
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@ -61,6 +61,19 @@ void Room::setFaceTextureRGB(int face, Graphics::Surface *texture) {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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void Room::load(Archive &archive, uint16 index) {
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for (int i = 0; i < 6; i++) {
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Common::MemoryReadStream *jpegStream = archive.dumpToMemory(index, i + 1, 0);
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if (jpegStream) {
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Graphics::JPEG jpeg;
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jpeg.read(jpegStream);
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setFaceTextureJPEG(i, &jpeg);
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}
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}
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}
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void Room::draw() {
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// Taille du cube
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float t = 1.0f;
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@ -33,6 +33,8 @@
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#include <GL/glu.h>
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#endif
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#include "engines/myst3/archive.h"
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#include "graphics/surface.h"
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#include "graphics/jpeg.h"
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#include "graphics/conversion.h"
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@ -48,6 +50,7 @@ class Room {
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void setFaceTextureRGB(int face, Graphics::Surface *texture);
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void setFaceTextureJPEG(int face, Graphics::JPEG *jpeg);
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void draw();
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void load(Archive &archive, uint16 index);
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};
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} // end of namespace Myst3
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