Backport of bugfix for incorrect fight animation offset in French version

svn-id: r36070
This commit is contained in:
Paul Gilbert 2009-01-26 07:10:41 +00:00
parent 52df26d4b2
commit 9b707ed951
2 changed files with 1 additions and 1 deletions

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@ -87,7 +87,7 @@ AnimListRecord animDataList[] = {
{{0x561A, 0x56DA, 0x56FA, 0x572A, 0x56FA}}, // Pig upper block
{{0x5623, 0x56E3, 0x5703, 0x5733, 0x5703}}, // Pig fight animation
{{0x562C, 0x56EC, 0x570C, 0x573C, 0x570c}}, // Misc fight animation
{{0x5635, 0x56F5, 0x5705, 0x5745, 0x5715}}, // Pig fight animation
{{0x5635, 0x56F5, 0x5715, 0x5745, 0x5715}}, // Pig fight animation
{{0x563E, 0x56FE, 0x571E, 0x574E, 0x571e}}, // Player recoiling from hit
{{0x5647, 0x5707, 0x5727, 0x5757, 0x5727}}, // Pig recoiling from hit
{{0x5650, 0x5710, 0x5730, 0x5760, 0x5730}}, // Pig dies