mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 01:15:58 +00:00
add boot params for ireland, everyone's favourite puzzle can be found via 24
svn-id: r11715
This commit is contained in:
parent
f704b12eeb
commit
9b70f6d922
@ -563,6 +563,118 @@ void SwordEngine::startPositions(int32 startNumber) {
|
||||
|
||||
SwordLogic::_scriptVars[TAILOR_PHONE_FLAG] = 1;
|
||||
}
|
||||
//-------------------------------------------------------------------------------------------------------
|
||||
// IRELAND
|
||||
else if ((startNumber>=19)&&(startNumber<=26))
|
||||
{
|
||||
SwordLogic::_scriptVars[PARIS_FLAG] = 9;
|
||||
|
||||
// already carrying these objects by the time we reach Ireland...
|
||||
_logic->fnAddObject(0,0,RED_NOSE,0,0,0,0,0);
|
||||
_logic->fnAddObject(0,0,PHOTOGRAPH,0,0,0,0,0);
|
||||
_logic->fnAddObject(0,0,LAB_PASS,0,0,0,0,0);
|
||||
_logic->fnAddObject(0,0,LIFTING_KEYS,0,0,0,0,0);
|
||||
_logic->fnAddObject(0,0,MATCHBOOK,0,0,0,0,0);
|
||||
_logic->fnAddObject(0,0,BUZZER,0,0,0,0,0);
|
||||
_logic->fnAddObject(0,0,TISSUE,0,0,0,0,0);
|
||||
|
||||
switch (startNumber)
|
||||
{
|
||||
//---------------------------
|
||||
case 19: // ireland_street
|
||||
{
|
||||
SwordLogic::_scriptVars[CHANGE_X] = 256;
|
||||
SwordLogic::_scriptVars[CHANGE_Y] = 966;
|
||||
SwordLogic::_scriptVars[CHANGE_DIR] = UP_RIGHT;
|
||||
SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_19;
|
||||
}
|
||||
break;
|
||||
//---------------------------
|
||||
case 20: // macdevitts
|
||||
{
|
||||
SwordLogic::_scriptVars[CHANGE_X] = 194;
|
||||
SwordLogic::_scriptVars[CHANGE_Y] = 417;
|
||||
SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
|
||||
SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_20;
|
||||
|
||||
SwordLogic::_scriptVars[FARMER_MOVED_FLAG] = 1;
|
||||
SwordLogic::_scriptVars[FARMER_SEAN_FLAG] = 5;
|
||||
|
||||
SwordLogic::_scriptVars[PUB_FLAP_FLAG] = 1;
|
||||
SwordLogic::_scriptVars[PUB_TRAP_DOOR] = 2;
|
||||
SwordLogic::_scriptVars[KNOWS_PEAGRAM_FLAG] = 1;
|
||||
}
|
||||
break;
|
||||
//---------------------------
|
||||
case 21: // pub_cellar
|
||||
{
|
||||
SwordLogic::_scriptVars[CHANGE_X] = 291;
|
||||
SwordLogic::_scriptVars[CHANGE_Y] = 444;
|
||||
SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
|
||||
SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_21;
|
||||
|
||||
_logic->fnAddObject(0,0,BEER_TOWEL,0,0,0,0,0);
|
||||
|
||||
SwordLogic::_scriptVars[FARMER_MOVED_FLAG] = 1;
|
||||
SwordLogic::_scriptVars[FLEECY_STUCK] = 1;
|
||||
SwordLogic::_scriptVars[LIFTING_KEYS_IN_HOLE_23] = 1;
|
||||
}
|
||||
break;
|
||||
//---------------------------
|
||||
case 22: // castle_gate
|
||||
{
|
||||
SwordLogic::_scriptVars[CHANGE_X] = 547;
|
||||
SwordLogic::_scriptVars[CHANGE_Y] = 500;
|
||||
SwordLogic::_scriptVars[CHANGE_DIR] = UP_LEFT;
|
||||
SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_22;
|
||||
|
||||
SwordLogic::_scriptVars[IRELAND_FLAG] = 4; // so we can get rid of farmer
|
||||
}
|
||||
break;
|
||||
//---------------------------
|
||||
case 23: // castle_hay_top
|
||||
{
|
||||
SwordLogic::_scriptVars[CHANGE_X] = 535;
|
||||
SwordLogic::_scriptVars[CHANGE_Y] = 510;
|
||||
SwordLogic::_scriptVars[CHANGE_DIR] = UP;
|
||||
SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_23;
|
||||
}
|
||||
break;
|
||||
//---------------------------
|
||||
case 24: // castle_yard
|
||||
{
|
||||
SwordLogic::_scriptVars[CHANGE_X] = 815;
|
||||
SwordLogic::_scriptVars[CHANGE_Y] = 446;
|
||||
SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_LEFT;
|
||||
SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_24;
|
||||
}
|
||||
break;
|
||||
//---------------------------
|
||||
case 25: // castle_dig
|
||||
{
|
||||
SwordLogic::_scriptVars[CHANGE_X] = 369;
|
||||
SwordLogic::_scriptVars[CHANGE_Y] = 492;
|
||||
SwordLogic::_scriptVars[CHANGE_DIR] = LEFT;
|
||||
SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_25;
|
||||
|
||||
_logic->fnAddObject(0,0,BEER_TOWEL,0,0,0,0,0);
|
||||
|
||||
SwordLogic::_scriptVars[BEER_TOWEL_BEEN_WET] = 1;
|
||||
SwordLogic::_scriptVars[WET_BEER_TOWEL_TIMER] = 1000;
|
||||
}
|
||||
break;
|
||||
//---------------------------
|
||||
case 26: // cellar_dark
|
||||
{
|
||||
SwordLogic::_scriptVars[CHANGE_X] = 291;
|
||||
SwordLogic::_scriptVars[CHANGE_Y] = 444;
|
||||
SwordLogic::_scriptVars[CHANGE_DIR] = DOWN_RIGHT;
|
||||
SwordLogic::_scriptVars[CHANGE_PLACE] = FLOOR_26;
|
||||
}
|
||||
break;
|
||||
//---------------------------
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
error("Can't start in location %d", startNumber);
|
||||
|
@ -163,6 +163,9 @@ enum Language {
|
||||
#define PLASTER 23
|
||||
#define POLISHED_CHALICE 8
|
||||
#define CHALICE 31
|
||||
#define MATCHBOOK 20
|
||||
#define BUZZER 26
|
||||
#define BEER_TOWEL 3
|
||||
|
||||
#define FLOOR_1 65536
|
||||
#define FLOOR_2 131072
|
||||
|
Loading…
x
Reference in New Issue
Block a user