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MADS: Fix horizontal flipping of scene background sprites
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@ -266,7 +266,7 @@ void SceneInfo::load(int sceneId, int variant, const Common::String &resName,
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MSprite *spr = asset->getFrame(si._frameNumber);
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bgSurface.copyFrom(spr, si._position, si._depth, &depthSurface,
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si._scale, spr->getTransparencyIndex());
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si._scale, false, spr->getTransparencyIndex());
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}
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// Free the sprite sets
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