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ADL: Clarify mono/color game options
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@ -32,13 +32,15 @@
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namespace Adl {
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#define GAMEOPTION_COLOR GUIO_GAMEOPTIONS1
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#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
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#define GAMEOPTION_MONO GUIO_GAMEOPTIONS3
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// Mystery House was designed for monochrome display, so we default to
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// monochrome mode there. All the other games default to color mode.
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#define GAMEOPTION_COLOR_DEFAULT_OFF GUIO_GAMEOPTIONS1
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#define GAMEOPTION_SCANLINES GUIO_GAMEOPTIONS2
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#define GAMEOPTION_COLOR_DEFAULT_ON GUIO_GAMEOPTIONS3
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_COLOR,
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GAMEOPTION_COLOR_DEFAULT_OFF,
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{
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_s("Color mode"),
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_s("Use color graphics"),
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@ -48,7 +50,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
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},
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{
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GAMEOPTION_MONO,
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GAMEOPTION_COLOR_DEFAULT_ON,
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{
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_s("Color mode"),
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_s("Use color graphics"),
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@ -91,7 +93,7 @@ static const AdlGameDescription gameDescriptions[] = {
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Common::EN_ANY,
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Common::kPlatformApple2GS, // FIXME
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ADGF_UNSTABLE,
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GUIO2(GAMEOPTION_COLOR, GAMEOPTION_SCANLINES)
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GUIO2(GAMEOPTION_COLOR_DEFAULT_OFF, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES1
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},
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@ -105,7 +107,7 @@ static const AdlGameDescription gameDescriptions[] = {
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Common::EN_ANY,
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Common::kPlatformApple2GS, // FIXME
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ADGF_UNSTABLE,
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GUIO2(GAMEOPTION_COLOR, GAMEOPTION_SCANLINES)
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GUIO2(GAMEOPTION_COLOR_DEFAULT_OFF, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES1
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},
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@ -119,7 +121,7 @@ static const AdlGameDescription gameDescriptions[] = {
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Common::EN_ANY,
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Common::kPlatformApple2GS, // FIXME
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ADGF_UNSTABLE,
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GUIO2(GAMEOPTION_MONO, GAMEOPTION_SCANLINES)
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GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES2
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},
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@ -133,7 +135,7 @@ static const AdlGameDescription gameDescriptions[] = {
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Common::EN_ANY,
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Common::kPlatformApple2GS, // FIXME
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ADGF_UNSTABLE,
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GUIO2(GAMEOPTION_MONO, GAMEOPTION_SCANLINES)
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GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES0
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},
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@ -150,7 +152,7 @@ static const AdlGameDescription gameDescriptions[] = {
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Common::EN_ANY,
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Common::kPlatformApple2GS, // FIXME
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ADGF_UNSTABLE,
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GUIO2(GAMEOPTION_MONO, GAMEOPTION_SCANLINES)
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GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
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},
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GAME_TYPE_HIRES6
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},
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