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synced 2024-12-15 22:28:10 +00:00
Cleanup & typo.
- Use sizeof(_name) instead of magic number 10 with memset - 'usually' instead of 'ussually' - 'delete[]' instead of 'delete []' - Fixed parameter name discrepancy between loadResource's definition and declaration svn-id: r31701
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@ -192,7 +192,7 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height);
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AnimData::AnimData() : _width(0), _height(0), _bpp(0), _var1(0), _data(NULL),
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_mask(NULL), _fileIdx(-1), _frameIdx(-1), _realWidth(0), _size(0) {
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memset(_name, 0, 10);
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memset(_name, 0, sizeof(_name));
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}
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/*! \brief Copy constructor
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@ -214,7 +214,7 @@ AnimData::AnimData(const AnimData &src) : _width(src._width),
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memcpy(_mask, src._mask, _size*sizeof(byte));
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}
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memset(_name, 0, 10);
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memset(_name, 0, sizeof(_name));
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strcpy(_name, src._name);
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}
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@ -245,7 +245,7 @@ AnimData &AnimData::operator=(const AnimData &src) {
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_fileIdx = tmp._fileIdx;
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_frameIdx = tmp._frameIdx;
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memset(_name, 0, 10);
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memset(_name, 0, sizeof(_name));
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strcpy(_name, tmp._name);
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_realWidth = tmp._realWidth;
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_size = tmp._size;
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@ -287,7 +287,7 @@ void AnimData::load(byte *d, int type, uint16 w, uint16 h, int16 file,
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_mask = NULL;
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_fileIdx = file;
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_frameIdx = frame;
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memset(_name, 0, 10);
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memset(_name, 0, sizeof(_name));
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strcpy(_name, n);
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_realWidth = w;
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@ -358,7 +358,7 @@ void AnimData::load(byte *d, int type, uint16 w, uint16 h, int16 file,
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*/
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void AnimData::clear() {
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delete[] _data;
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delete [] _mask;
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delete[] _mask;
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_width = 0;
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_height = 0;
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@ -368,7 +368,7 @@ void AnimData::clear() {
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_mask = NULL;
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_fileIdx = -1;
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_frameIdx = -1;
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memset(_name, 0, 10);
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memset(_name, 0, sizeof(_name));
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_size = 0;
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}
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@ -384,7 +384,7 @@ void AnimData::save(Common::OutSaveFile &fHandle) const {
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fHandle.writeUint32BE(0); // _mask
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fHandle.writeUint16BE(_fileIdx);
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fHandle.writeUint16BE(_frameIdx);
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fHandle.write(_name, 10);
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fHandle.write(_name, sizeof(_name));
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}
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/*! \brief Clear part of animDataTable
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@ -71,7 +71,7 @@ private:
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int _size; ///< _data/_mask size, internal only
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public:
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uint16 _width; ///< Image width (ussually twice the real size)
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uint16 _width; ///< Image width (usually twice the real size)
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uint16 _height; ///< Image height
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uint16 _bpp; ///< Bit depth/type information
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uint16 _var1; ///< Something related to width
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@ -99,7 +99,7 @@ extern AnimData animDataTable[NUM_MAX_ANIMDATA];
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void freeAnimDataTable(void);
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void freeAnimDataRange(byte startIdx, byte numIdx);
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void loadResource(const char *animName);
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void loadResource(const char *resourceName);
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void loadAbs(const char *resourceName, uint16 idx);
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void loadResourcesFromSave(Common::InSaveFile &fHandle, bool broken);
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void generateMask(const byte *sprite, byte *mask, uint16 size, byte transparency);
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