SHERLOCK: Implemented Map::show method

This commit is contained in:
Paul Gilbert 2015-04-16 17:32:11 -05:00
parent 17bf9e7f54
commit 9ba234c0e0
4 changed files with 309 additions and 5 deletions

View File

@ -67,9 +67,15 @@ void Events::setCursor(CursorId cursorId) {
// Set the cursor data
Graphics::Surface &s = (*_cursorImages)[cursorId];
CursorMan.replaceCursor(s.getPixels(), s.w, s.h, 0, 0, 0xff);
showCursor();
setCursor(s);
}
/**
* Set the cursor to show from a passed frame
*/
void Events::setCursor(const Graphics::Surface &src) {
CursorMan.replaceCursor(src.getPixels(), src.w, src.h, 0, 0, 0xff);
}
/**

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@ -63,6 +63,7 @@ public:
void loadCursors(const Common::String &filename);
void setCursor(CursorId cursorId);
void setCursor(const Graphics::Surface &src);
void showCursor();

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@ -21,10 +21,20 @@
*/
#include "sherlock/map.h"
#include "sherlock/sherlock.h"
namespace Sherlock {
Map::Map(SherlockEngine *vm): _vm(vm) {
Map::Map(SherlockEngine *vm): _vm(vm), _topLine(SHERLOCK_SCREEN_WIDTH, 12) {
_shapes = nullptr;
_iconShapes = nullptr;
_point = 0;
_placesShown = false;
_charPoint = -1;
for (int idx = 0; idx < 3; ++idx)
Common::fill(&_sequences[idx][0], &_sequences[idx][MAX_FRAME], 0);
loadData();
}
/**
@ -36,11 +46,268 @@ void Map::loadPoints(int count, const int *xList, const int *yList) {
}
}
/**
* Load data needed for the map
*/
void Map::loadData() {
// Load the list of location names
Common::SeekableReadStream *txtStream = _vm->_res->load("chess.txt");
char c;
while (txtStream->pos() < txtStream->size()) {
Common::String line;
while ((c = txtStream->readByte()) != '\0')
line += c;
_locationNames.push_back(line);
}
delete txtStream;
// Load the path data
Common::SeekableReadStream *pathStream = _vm->_res->load("chess.pth");
_paths.resize(31);
for (uint idx = 0; idx < _paths.size(); ++idx) {
_paths[idx].resize(_paths.size());
for (uint idx2 = 0; idx2 < _paths.size(); ++idx2)
_paths[idx][idx2] = pathStream->readSint16LE();
}
// Load in the path point information
_pathPoints.resize(416);
for (uint idx = 0; idx < _pathPoints.size(); ++idx)
_pathPoints[idx] = pathStream->readSint16LE();
delete pathStream;
}
/**
* Show the map
*/
int Map::show() {
return 0;
Events &events = *_vm->_events;
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
Common::Point lDrawn(-1, -1);
bool changed = false, exitFlag = false;
bool drawMap = true;
// Set font and custom cursor for the map
int oldFont = screen.fontNumber();
screen.setFont(0);
ImageFile mapCursors("omouse.vgs");
events.setCursor(mapCursors[0]);
// Load the entire map
ImageFile bigMap("bigmap.vgs");
// Load need sprites
setupSprites();
screen._backBuffer1.blitFrom(bigMap[1], Common::Point(-_bigPos.x, -_bigPos.y));
screen._backBuffer1.blitFrom(bigMap[2], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
screen._backBuffer1.blitFrom(bigMap[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
screen._backBuffer1.blitFrom(bigMap[4], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
_point = -1;
people[AL]._position = _lDrawnPos = _overPos;
// Show place icons
showPlaces();
saveTopLine();
_placesShown = true;
// Keep looping until either a location is picked, or the game is ended
while (!_vm->shouldQuit() && !exitFlag) {
events.pollEventsAndWait();
events.setButtonState();
// Keyboard handling
if (events.kbHit()) {
Common::KeyState keyState = events.getKey();
if (keyState.keycode == Common::KEYCODE_RETURN || keyState.keycode == Common::KEYCODE_SPACE) {
// Both space and enter simulate a mouse release
events._pressed = false;
events._released = true;
events._oldButtons = 0;
}
}
// Ignore scrolling attempts until the screen is drawn
if (!drawMap) {
Common::Point pt = events.mousePos();
// Check for vertical map scrolling
if ((pt.y > (SHERLOCK_SCREEN_HEIGHT - 10) && _bigPos.y < 200) || (pt.y < 10 && _bigPos.y > 0)) {
if (pt.y > (SHERLOCK_SCREEN_HEIGHT - 10))
_bigPos.y += 10;
else
_bigPos.y -= 10;
changed = true;
}
// Check for horizontal map scrolling
if ((pt.x > (SHERLOCK_SCREEN_WIDTH - 10) && _bigPos.x < 315) || (pt.x < 10 && _bigPos.x > 0)) {
if (pt.x > (SHERLOCK_SCREEN_WIDTH - 10))
_bigPos.x += 15;
else
_bigPos.x -= 15;
changed = true;
}
}
if (changed) {
// Map has scrolled, so redraw new map view
changed = false;
screen._backBuffer1.blitFrom(bigMap[1], Common::Point(-_bigPos.x, -_bigPos.y));
screen._backBuffer1.blitFrom(bigMap[2], Common::Point(-_bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
screen._backBuffer1.blitFrom(bigMap[3], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, -_bigPos.y));
screen._backBuffer1.blitFrom(bigMap[4], Common::Point(SHERLOCK_SCREEN_WIDTH - _bigPos.x, SHERLOCK_SCREEN_HEIGHT - _bigPos.y));
showPlaces();
_placesShown = false;
saveTopLine();
_savedPos.x = -1;
updateMap(true);
} else if (!drawMap) {
if (!_placesShown) {
showPlaces();
_placesShown = true;
}
updateMap(false);
}
if ((events._released || events._rightReleased) && _point != -1) {
if (people[AL]._walkCount == 0) {
_charPoint = _point;
walkTheStreets();
events.setCursor(mapCursors[1]);
}
}
// Check if a scene has beeen selected and we've finished "moving" to it
if (people[AL]._walkCount == 0) {
if (_charPoint >= 1 && _charPoint < (int)_points.size())
exitFlag = true;
}
if (drawMap) {
drawMap = false;
if (screen._fadeStyle)
screen.randomTransition();
else
screen.slamArea(0, 0, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT);
}
// Wait for a frame
events.wait(1);
}
freeSprites();
_overPos = people[AL]._position;
// Reset font and cursor
screen.setFont(oldFont);
events.setCursor(ARROW);
return _charPoint;
}
/**
* Load and initialize all the sprites that are needed for the map display
*/
void Map::setupSprites() {
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
typedef byte Sequences[16][MAX_FRAME];
_savedPos.x = -1;
_shapes = new ImageFile("mapicon.vgs");
_iconShapes = new ImageFile("overicon.vgs");
Person &p = people[AL];
p._description = " ";
p._type = CHARACTER;
p._position = Common::Point(12400, 5000);
p._sequenceNumber = 0;
p._sequences = (Sequences *)&_sequences;
p._images = _shapes;
p._imageFrame = nullptr;
p._frameNumber = 0;
p._delta = Common::Point(0, 0);
p._oldSize = Common::Point(0, 0);
p._oldSize = Common::Point(0, 0);
p._misc = 0;
p._walkCount = 0;
p._allow = 0;
p._noShapeSize = Common::Point(0, 0);
p._goto = Common::Point(28000, 15000);
p._status = 0;
p.setImageFrame();
scene._bgShapes.clear();
}
/**
* Free the sprites and data used by the map
*/
void Map::freeSprites() {
delete _shapes;
delete _iconShapes;
}
/**
* Draws an icon for every place that's currently known
*/
void Map::showPlaces() {
Screen &screen = *_vm->_screen;
for (uint idx = 0; idx < _points.size(); ++idx) {
const Common::Point &pt = _points[idx];
if (pt.x != 0 && pt.y != 0) {
if (pt.x >= _bigPos.x && (pt.x - _bigPos.x) < SHERLOCK_SCREEN_WIDTH
&& pt.y >= _bigPos.y && (pt.y - _bigPos.y) < SHERLOCK_SCREEN_HEIGHT) {
if (_vm->readFlags(idx)) {
screen._backBuffer1.transBlitFrom((*_iconShapes)[idx],
Common::Point(pt.x - _bigPos.x - 6, pt.y - _bigPos.y - 12));
}
}
}
}
}
/**
* Makes a copy of the top rows of the screen that are used to display location names
*/
void Map::saveTopLine() {
_topLine.blitFrom(_vm->_screen->_backBuffer1, Common::Point(0, 0), Common::Rect(0, 0, SHERLOCK_SCREEN_WIDTH, 12));
}
/**
* Update all on-screen sprites to account for any scrolling of the map
*/
void Map::updateMap(bool flushScreen) {
// TODO
}
/**
* Handle moving icon for player from their previous location on the map to a destination location
*/
void Map::walkTheStreets() {
// TODO
}
} // End of namespace Sherlock

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@ -27,6 +27,9 @@
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
#include "common/str-array.h"
#include "sherlock/graphics.h"
#include "sherlock/objects.h"
namespace Sherlock {
@ -36,7 +39,34 @@ class Map {
private:
SherlockEngine *_vm;
Common::Array<Common::Point> _points; // Map locations for each scene
public:
Common::StringArray _locationNames;
Common::Array< Common::Array<int> > _paths;
Common::Array<int> _pathPoints;
Common::Point _savedPos;
Common::Point _savedSize;
Surface _topLine;
ImageFile *_shapes;
ImageFile *_iconShapes;
byte _sequences[3][MAX_FRAME];
Common::Point _bigPos;
Common::Point _overPos;
Common::Point _lDrawnPos;
int _point;
bool _placesShown;
int _charPoint;
private:
void loadData();
void setupSprites();
void freeSprites();
void showPlaces();
void saveTopLine();
void updateMap(bool flushScreen);
void walkTheStreets();
public:
Map(SherlockEngine *vm);