mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-03 17:33:05 +00:00
GRIM/EMI: Stop frame time while debugger is open.
This commit is contained in:
parent
ca07e34440
commit
9c044de7b6
@ -75,7 +75,7 @@ GfxBase *g_driver = NULL;
|
||||
int g_imuseState = -1;
|
||||
|
||||
GrimEngine::GrimEngine(OSystem *syst, uint32 gameFlags, GrimGameType gameType, Common::Platform platform, Common::Language language) :
|
||||
Engine(syst), _currSet(NULL), _selectedActor(NULL) {
|
||||
Engine(syst), _currSet(NULL), _selectedActor(NULL), _pauseStartTime(0) {
|
||||
g_grim = this;
|
||||
|
||||
_debugger = new Debugger();
|
||||
@ -1247,6 +1247,12 @@ void GrimEngine::openMainMenuDialog() {
|
||||
void GrimEngine::pauseEngineIntern(bool pause) {
|
||||
g_imuse->pause(pause);
|
||||
g_movie->pause(pause);
|
||||
|
||||
if (pause) {
|
||||
_pauseStartTime = _system->getMillis();
|
||||
} else {
|
||||
_frameStart += _system->getMillis() - _pauseStartTime;
|
||||
}
|
||||
}
|
||||
|
||||
void GrimEngine::debugLua(const Common::String &str) {
|
||||
|
@ -257,6 +257,7 @@ protected:
|
||||
Common::Platform _gamePlatform;
|
||||
Common::Language _gameLanguage;
|
||||
Debugger *_debugger;
|
||||
uint32 _pauseStartTime;
|
||||
};
|
||||
|
||||
extern GrimEngine *g_grim;
|
||||
|
Loading…
x
Reference in New Issue
Block a user