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ANDROID: Remove unused GL_OES_draw_texture code.
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@ -52,9 +52,6 @@
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// Supported GL extensions
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static bool npot_supported = false;
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#ifdef GL_OES_draw_texture
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static bool draw_tex_supported = false;
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#endif
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static inline GLfixed xdiv(int numerator, int denominator) {
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assert(numerator < (1 << 16));
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@ -85,11 +82,6 @@ void GLESBaseTexture::initGLExtensions() {
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if (token == "GL_ARB_texture_non_power_of_two")
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npot_supported = true;
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#ifdef GL_OES_draw_texture
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if (token == "GL_OES_draw_texture")
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draw_tex_supported = true;
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#endif
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}
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}
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@ -180,45 +172,28 @@ void GLESBaseTexture::allocBuffer(GLuint w, GLuint h) {
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void GLESBaseTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
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GLCALL(glBindTexture(GL_TEXTURE_2D, _texture_name));
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#ifdef GL_OES_draw_texture
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// Great extension, but only works under specific conditions.
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// Still a work-in-progress - disabled for now.
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if (false && draw_tex_supported && !hasPalette()) {
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//GLCALL(glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
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const GLint crop[4] = { 0, _surface.h, _surface.w, -_surface.h };
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const GLfixed tex_width = xdiv(_surface.w, _texture_width);
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const GLfixed tex_height = xdiv(_surface.h, _texture_height);
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const GLfixed texcoords[] = {
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0, 0,
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tex_width, 0,
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0, tex_height,
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tex_width, tex_height,
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};
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GLCALL(glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop));
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GLCALL(glTexCoordPointer(2, GL_FIXED, 0, texcoords));
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// Android GLES bug?
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GLCALL(glColor4ub(0xff, 0xff, 0xff, 0xff));
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const GLshort vertices[] = {
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x, y,
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x + w, y,
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x, y + h,
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x + w, y + h,
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};
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GLCALL(glDrawTexiOES(x, y, 0, w, h));
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} else
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#endif
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{
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const GLfixed tex_width = xdiv(_surface.w, _texture_width);
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const GLfixed tex_height = xdiv(_surface.h, _texture_height);
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const GLfixed texcoords[] = {
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0, 0,
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tex_width, 0,
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0, tex_height,
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tex_width, tex_height,
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};
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GLCALL(glVertexPointer(2, GL_SHORT, 0, vertices));
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GLCALL(glTexCoordPointer(2, GL_FIXED, 0, texcoords));
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const GLshort vertices[] = {
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x, y,
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x + w, y,
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x, y + h,
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x + w, y + h,
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};
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GLCALL(glVertexPointer(2, GL_SHORT, 0, vertices));
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assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords));
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GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices) / 2));
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}
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assert(ARRAYSIZE(vertices) == ARRAYSIZE(texcoords));
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GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, ARRAYSIZE(vertices) / 2));
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clearDirty();
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}
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