mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-02 23:26:44 +00:00
Fixed bug #2847910, "Loss of background audio loop". It would probably be safe
to backport this to the 1.0 branch, but I'm not 100% sure, and it's getting pretty late here. (On the other hand, the missing sound effects are pretty faint, at least in the cases I've seen, so we haven't been missing much. That's probably why it's gone unnoticed until now.) svn-id: r44073
This commit is contained in:
parent
b21b200a95
commit
9cc0dc3d91
3
NEWS
3
NEWS
@ -19,6 +19,9 @@ For a more comprehensive changelog for the latest experimental SVN code, see:
|
||||
- Added support for music and sound effects in the the Amiga version of
|
||||
The Secret of Monkey Island.
|
||||
|
||||
Broken Sword 1:
|
||||
- Fixed missing background sound effects in some rooms.
|
||||
|
||||
1.0.0 (2009-10-XX)
|
||||
New Ports:
|
||||
- Added MotoEZX and MotoMAGX ports.
|
||||
|
@ -416,7 +416,10 @@ uint8 Control::runPanel(void) {
|
||||
_system->copyRectToScreen(_screenBuf, 640, 0, 0, 640, 480);
|
||||
free(_screenBuf);
|
||||
_mouse->controlPanel(false);
|
||||
_music->startMusic(Logic::_scriptVars[CURRENT_MUSIC], 1);
|
||||
if (retVal == CONTROL_NOTHING_DONE) {
|
||||
_music->startMusic(Logic::_scriptVars[CURRENT_MUSIC], 1);
|
||||
_sound->newScreen(Logic::_scriptVars[SCREEN]);
|
||||
}
|
||||
_panelShown = false;
|
||||
return retVal;
|
||||
}
|
||||
|
@ -226,6 +226,16 @@ void Sound::newScreen(uint32 screen) {
|
||||
closeCowSystem();
|
||||
initCowSystem();
|
||||
}
|
||||
|
||||
// Start the room's looping sounds.
|
||||
for (uint16 cnt = 0; cnt < TOTAL_FX_PER_ROOM; cnt++) {
|
||||
uint16 fxNo = _roomsFixedFx[screen][cnt];
|
||||
if (fxNo) {
|
||||
if (_fxList[fxNo].type == FX_LOOP)
|
||||
addToQueue(fxNo);
|
||||
} else
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Sound::quitScreen(void) {
|
||||
|
Loading…
Reference in New Issue
Block a user