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CRYOMNI3D: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
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1dce33dd9f
commit
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@ -2683,6 +2683,7 @@ IMG_CB(88003) {
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FixedImgCallback callback = nullptr;
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switch (_gameVariables[GameVariables::kBombState]) {
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case 1:
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default:
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callback = &CryOmni3DEngine_Versailles::img_88003b;
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break;
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case 2:
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@ -4308,6 +4309,8 @@ void CryOmni3DEngine_Versailles::filterEventLevel5UpdatePlaceStates() {
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// Ladder is on the scaffolding
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setPlaceState(16, 5);
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break;
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default:
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break;
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}
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} else {
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// Curtain is opened
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@ -4324,6 +4327,8 @@ void CryOmni3DEngine_Versailles::filterEventLevel5UpdatePlaceStates() {
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// Ladder is on the scaffolding
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setPlaceState(16, 6);
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break;
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default:
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break;
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}
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}
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}
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@ -286,6 +286,7 @@ void HNMDecoder::HNM4VideoTrack::decodeInterframe(Common::SeekableReadStream *st
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currentPos += width;
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break;
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case 3:
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default:
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// End of picture
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eop = true;
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break;
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