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SHERLOCK: 3DO: support images inside room files
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7ff3336a65
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9ce2cbca9f
@ -255,8 +255,8 @@ ImageFile3DO::ImageFile3DO(const Common::String &name) {
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delete dataStream;
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}
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ImageFile3DO::ImageFile3DO(Common::SeekableReadStream &stream, bool roomData) {
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load(stream, false);
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ImageFile3DO::ImageFile3DO(Common::SeekableReadStream &stream, bool isRoomData) {
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load(stream, isRoomData);
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}
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ImageFile3DO::~ImageFile3DO() {
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@ -265,9 +265,15 @@ ImageFile3DO::~ImageFile3DO() {
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// (*this)[idx]._frame.free();
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}
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void ImageFile3DO::load(Common::SeekableReadStream &stream, bool roomData) {
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uint32 headerId = stream.readUint32BE();
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void ImageFile3DO::load(Common::SeekableReadStream &stream, bool isRoomData) {
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uint32 headerId = 0;
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if (isRoomData) {
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load3DOCelRoomData(stream);
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return;
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}
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headerId = stream.readUint32BE();
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assert(!stream.eos());
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// Seek back to the start
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@ -522,6 +528,87 @@ void ImageFile3DO::load3DOCelFile(Common::SeekableReadStream &stream) {
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}
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}
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// Reads 3DO .cel data (room file format)
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void ImageFile3DO::load3DOCelRoomData(Common::SeekableReadStream &stream) {
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int streamSize = stream.size();
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uint16 roomDataHeader_size = 0;
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ImageFrame imageFrame;
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// CCB chunk (cel control block)
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uint32 ccbFlags = 0;
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bool ccbFlags_compressed = false;
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uint16 ccbPPMP0 = 0;
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uint16 ccbPPMP1 = 0;
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uint32 ccbPRE0 = 0;
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byte ccbPRE0_bitsPerPixel = 0;
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uint32 ccbPRE1 = 0;
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uint32 ccbWidth = 0;
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uint32 ccbHeight = 0;
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// cel data
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uint32 celDataSize = 0;
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byte *celDataPtr = NULL;
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while (stream.pos() < streamSize) {
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ImageFrame frame;
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// 3DO sherlock holmes room data header
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stream.skip(4); // Possibly UINT16 width, UINT16 height?!?!
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roomDataHeader_size = stream.readUint16BE();
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stream.skip(2); // seems to be filler
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// 3DO raw cel control block
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ccbFlags = stream.readUint32BE();
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stream.skip(3 * 4); // skip over 3 pointer fields, which are used in memory only by 3DO hardware
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stream.skip(8 * 4); // skip over 8 offset fields
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ccbPPMP0 = stream.readUint16BE();
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ccbPPMP1 = stream.readUint16BE();
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ccbPRE0 = stream.readUint32BE();
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ccbPRE1 = stream.readUint32BE();
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ccbWidth = stream.readUint32BE();
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ccbHeight = stream.readUint32BE();
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if (ccbFlags & 0x200) // bit 9
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ccbFlags_compressed = true;
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// PRE0 first 3 bits define how many bits per encoded pixel are used
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ccbPRE0_bitsPerPixel = imagefile3DO_cel_bitsPerPixelLookupTable[ccbPRE0 & 0x07];
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if (!ccbPRE0_bitsPerPixel)
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error("load3DOCelRoomData: Invalid CCB PRE0 bits per pixel");
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if (ccbPRE0_bitsPerPixel != 16) {
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// We currently support 16-bits per pixel in here
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error("load3DOCelRoomData: bits per pixel < 16?!?!?");
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}
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// cel data follows
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assert(roomDataHeader_size > 68);
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// size field does not include the 8 byte header
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celDataSize = roomDataHeader_size - 68;
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// read data into memory
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celDataPtr = new byte[celDataSize];
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stream.read(celDataPtr, celDataSize);
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// Set up frame
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imageFrame._width = ccbWidth;
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imageFrame._height = ccbHeight;
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imageFrame._paletteBase = 0;
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imageFrame._offset.x = 0;
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imageFrame._offset.y = 0;
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imageFrame._rleEncoded = ccbFlags_compressed;
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imageFrame._size = 0;
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// Decompress/copy this frame
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decompress3DOCelFrame(imageFrame, celDataPtr, celDataSize, ccbPRE0_bitsPerPixel, NULL);
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delete[] celDataPtr;
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push_back(imageFrame);
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}
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}
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static uint16 imagefile3DO_cel_bitsMask[17] = {
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0,
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0x0001, 0x0003, 0x0007, 0x000F, 0x001F, 0x003F, 0x007F, 0x00FF,
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@ -105,7 +105,7 @@ private:
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/**
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* Load the data of the sprite
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*/
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void load(Common::SeekableReadStream &stream, bool animImages);
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void load(Common::SeekableReadStream &stream, bool isRoomData);
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/**
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* convert pixel RGB values from RGB555 to RGB565
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@ -117,6 +117,11 @@ private:
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*/
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void load3DOCelFile(Common::SeekableReadStream &stream);
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/**
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* Load 3DO cel data (room file format)
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*/
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void load3DOCelRoomData(Common::SeekableReadStream &stream);
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inline uint16 celGetBits(const byte *&dataPtr, byte bitCount, byte &dataBitsLeft);
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/**
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@ -131,7 +136,7 @@ private:
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public:
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ImageFile3DO(const Common::String &name);
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ImageFile3DO(Common::SeekableReadStream &stream, bool roomData = false);
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ImageFile3DO(Common::SeekableReadStream &stream, bool isRoomData = false);
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~ImageFile3DO();
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static void setVm(SherlockEngine *vm);
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};
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@ -656,21 +656,14 @@ bool Scene::loadScene(const Common::String &filename) {
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_images[idx + 1]._filesize = bgInfo[idx]._filesize;
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_images[idx + 1]._maxFrames = bgInfo[idx]._maxFrames;
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// Read the image data
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// It seems it's a 8 byte header per frame
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// followed by a copy of the cel header
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// which is then followed by cel data
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// TODO
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warning("image %d, maxFrames %d", idx, bgInfo[idx]._maxFrames);
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warning("size %d", bgInfo[idx]._filesize);
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// Read image data into memory
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Common::SeekableReadStream *imageStream = roomStream->readStream(bgInfo[idx]._filesize);
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// Read in the image data
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//Common::SeekableReadStream *imageStream = roomStream->readStream(bgInfo[idx]._filesize);
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// Load image data into an ImageFile array as room file data
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// which is basically a fixed header, followed by a raw cel header, followed by regular cel data
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_images[idx + 1]._images = new ImageFile3DO(*imageStream, true);
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//_images[idx + 1]._images = new ImageFile(*imageStream);
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//delete imageStream;
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warning("end");
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delete imageStream;
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}
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// === BGSHAPES === Set up the bgShapes
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