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ULTIMA8: Crusader rolls should end kneeling
Even when they started standing. Match the original behavior.
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@ -495,6 +495,8 @@ uint16 Actor::doAnim(Animation::Sequence anim, Direction dir, unsigned int steps
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anim == Animation::kneelAndFireLargeWeapon ||
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anim == Animation::kneelCombatRollLeft ||
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anim == Animation::kneelCombatRollRight ||
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anim == Animation::combatRollLeft ||
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anim == Animation::combatRollRight ||
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anim == Animation::kneelingAdvance ||
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anim == Animation::kneelingRetreat) {
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setActorFlag(ACT_KNEELING);
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