Defined some MetaEngineFeatures for the engines, the launcher uses these features to allow/disallow loading and deleting saves

svn-id: r33909
This commit is contained in:
Christopher Page 2008-08-15 18:15:14 +00:00
parent 5bc5855ae9
commit 9d3cdcb2da
14 changed files with 135 additions and 38 deletions

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@ -2122,11 +2122,21 @@ public:
return "Sierra AGI Engine (C) Sierra On-Line Software";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
};
bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
bool res = true;

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@ -533,9 +533,16 @@ public:
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual SaveStateList listSaves(const char *target) const;
};
bool CineMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad);
}
bool CineMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Cine::CINEGameDescription *gd = (const Cine::CINEGameDescription *)desc;
if (gd) {

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@ -931,11 +931,18 @@ public:
return "The Legend of Kyrandia (C) Westwood Studios";
}
bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
SaveStateList listSaves(const char *target) const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
};
bool KyraMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
bool KyraMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const KYRAGameDescription *gd = (const KYRAGameDescription *)desc;
bool res = true;

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@ -185,10 +185,18 @@ public:
return "Lure of the Temptress (C) Revolution";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
};
bool LureMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)desc;
if (gd) {

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@ -126,7 +126,7 @@ public:
/**
* Determine whether the engine supports the specified feature
*/
virtual bool hasFeature(MetaEngineFeature f) { return false; };
virtual bool hasFeature(MetaEngineFeature f) const { return false; };
//@}
};

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@ -243,10 +243,18 @@ public:
return "Nippon Safes Inc. (C) Dynabyte";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
};
bool ParallactionMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
bool ParallactionMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Parallaction::PARALLACTIONGameDescription *gd = (const Parallaction::PARALLACTIONGameDescription *)desc;
bool res = true;

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@ -60,6 +60,7 @@ public:
virtual const char *getName() const;
virtual const char *getCopyright() const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const FSList &fslist) const;
@ -76,6 +77,13 @@ const char *QueenMetaEngine::getCopyright() const {
return "Flight of the Amazon Queen (C) John Passfield and Steve Stamatiadis";
}
bool QueenMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
GameList QueenMetaEngine::getSupportedGames() const {
GameList games;
games.push_back(queenGameDescriptor);

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@ -147,10 +147,18 @@ public:
return "Inherit the Earth (C) Wyrmkeep Entertainment";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
};
bool SagaMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
bool SagaMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Saga::SAGAGameDescription *gd = (const Saga::SAGAGameDescription *)desc;
if (gd) {

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@ -674,16 +674,23 @@ public:
virtual const char *getName() const;
virtual const char *getCopyright() const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const FSList &fslist) const;
virtual bool hasFeature(MetaEngineFeature f);
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
virtual SaveStateList listSaves(const char *target) const;
};
bool ScummMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
GameList ScummMetaEngine::getSupportedGames() const {
return GameList(gameDescriptions);
}
@ -692,13 +699,6 @@ GameDescriptor ScummMetaEngine::findGame(const char *gameid) const {
return Common::AdvancedDetector::findGameID(gameid, gameDescriptions, obsoleteGameIDsTable);
}
bool ScummMetaEngine::hasFeature(MetaEngineFeature f) {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
GameList ScummMetaEngine::detectGames(const FSList &fslist) const {
GameList detectedGames;
Common::List<DetectorResult> results;

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@ -110,9 +110,10 @@ public:
virtual const char *getName() const;
virtual const char *getCopyright() const;
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const FSList &fslist) const;
virtual GameList detectGames(const FSList &fslist) const;
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
@ -127,6 +128,12 @@ const char *SkyMetaEngine::getCopyright() const {
return "Beneath a Steel Sky (C) Revolution";
}
bool SkyMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad);
}
GameList SkyMetaEngine::getSupportedGames() const {
GameList games;
games.push_back(skySetting);

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@ -95,6 +95,7 @@ public:
return "Broken Sword Games (C) Revolution";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const FSList &fslist) const;
@ -103,6 +104,12 @@ public:
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
};
bool SwordMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad);
}
GameList SwordMetaEngine::getSupportedGames() const {
GameList games;
games.push_back(sword1FullSettings);

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@ -80,6 +80,7 @@ public:
return "Broken Sword Games (C) Revolution";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const FSList &fslist) const;
@ -88,6 +89,13 @@ public:
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
};
bool Sword2MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
GameList Sword2MetaEngine::getSupportedGames() const {
const Sword2::GameSettings *g = Sword2::sword2_settings;
GameList games;

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@ -136,10 +136,18 @@ public:
return "Touche: The Adventures of the 5th Musketeer (C) Clipper Software";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
};
bool ToucheMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsDirectLoad) ||
(f == kSupportsDeleteSave);
}
bool ToucheMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
const Common::ADGameDescription *gd = desc;
if (gd) {

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@ -477,6 +477,7 @@ class SaveLoadChooser : public GUI::Dialog {
typedef Common::StringList StringList;
protected:
bool _delSave;
bool _delSupport;
GUI::ListWidget *_list;
GUI::ButtonWidget *_chooseButton;
GUI::ButtonWidget *_deleteButton;
@ -493,7 +494,7 @@ public:
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
const String &getResultString() const;
void setList(const StringList& list);
int runModal();
int runModal(bool delSupport);
virtual void reflowLayout();
@ -501,7 +502,7 @@ public:
};
SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel)
: Dialog("scummsaveload"), _delSave(0), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
: Dialog("scummsaveload"), _delSave(0), _delSupport(0), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
_drawingHints |= GUI::THEME_HINT_SPECIAL_COLOR;
@ -536,10 +537,11 @@ void SaveLoadChooser::setList(const StringList& list) {
_list->setList(list);
}
int SaveLoadChooser::runModal() {
int SaveLoadChooser::runModal(bool delSupport) {
if (_gfxWidget)
_gfxWidget->setGfx(0);
_delSave = false;
_delSupport = delSupport;
int ret = Dialog::runModal();
return ret;
}
@ -571,7 +573,8 @@ void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 da
// list item is selected.
_chooseButton->setEnabled(selItem >= 0 && (!getResultString().empty()));
_chooseButton->draw();
_deleteButton->setEnabled(selItem >= 0 && (!getResultString().empty()));
// Delete will always be disabled if the engine doesn't support it.
_deleteButton->setEnabled(_delSupport && (selItem >= 0) && (!getResultString().empty()));
_deleteButton->draw();
} break;
case kDelCmd:
@ -950,29 +953,37 @@ void LauncherDialog::loadGame(int item) {
int idx;
if (plugin) {
do {
Common::StringList saveNames = generateSavegameList(item, plugin);
_loadDialog->setList(saveNames);
SaveStateList saveList = (*plugin)->listSaves(description.c_str());
idx = _loadDialog->runModal();
if (idx >= 0) {
// Delete the savegame
if (_loadDialog->delSave()) {
String filename = saveList[idx].filename();
printf("Deleting file: %s\n", filename.c_str());
//saveFileMan->removeSavefile(filename.c_str());
}
// Load the savegame
else {
int slot = atoi(saveList[idx].save_slot().c_str());
printf("Loading slot: %d\n", slot);
ConfMan.setInt("save_slot", slot);
ConfMan.setActiveDomain(_domains[item]);
close();
bool delSupport = (*plugin)->hasFeature(MetaEngine::kSupportsDeleteSave);
if ((*plugin)->hasFeature(MetaEngine::kSupportsListSaves)) {
do {
Common::StringList saveNames = generateSavegameList(item, plugin);
_loadDialog->setList(saveNames);
SaveStateList saveList = (*plugin)->listSaves(description.c_str());
idx = _loadDialog->runModal(delSupport);
if (idx >= 0) {
// Delete the savegame
if (_loadDialog->delSave()) {
String filename = saveList[idx].filename();
printf("Deleting file: %s\n", filename.c_str());
//saveFileMan->removeSavefile(filename.c_str());
}
// Load the savegame
else {
int slot = atoi(saveList[idx].save_slot().c_str());
printf("Loading slot: %d\n", slot);
ConfMan.setInt("save_slot", slot);
ConfMan.setActiveDomain(_domains[item]);
close();
}
}
}
while (_loadDialog->delSave());
} else {
MessageDialog dialog
("Sorry, this game does not yet support loading games from the launcher.", "OK");
dialog.runModal();
}
while (_loadDialog->delSave());
} else {
MessageDialog dialog("ScummVM could not find any engine capable of running the selected game!", "OK");
dialog.runModal();