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NEVERHOOD: Remove or silence by default some more debug output
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@ -434,7 +434,7 @@ void Klaymen::stopWalking() {
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}
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void Klaymen::startIdleAnimation(uint32 fileHash, AnimationCb callback) {
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debug("startIdleAnimation(%08X)", fileHash);
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debug(1, "startIdleAnimation(%08X)", fileHash);
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NextState(callback);
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SetUpdateHandler(&Klaymen::upIdleAnimation);
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}
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@ -27,8 +27,6 @@ namespace Neverhood {
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Module1000::Module1000(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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debug("Create Module1000(%d)", which);
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_musicFileHash = getGlobalVar(V_ENTRANCE_OPEN) ? 0x81106480 : 0x00103144;
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_vm->_soundMan->addMusic(0x03294419, 0x061880C6);
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@ -31,8 +31,6 @@ namespace Neverhood {
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Module2200::Module2200(NeverhoodEngine *vm, Module *parentModule, int which)
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: Module(vm, parentModule) {
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debug("Create Module2200(%d)", which);
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_vm->_soundMan->addMusic(0x11391412, 0x601C908C);
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if (which < 0)
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