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ANDROIDSDL: implemented hiding of system android mouse pointer when real mouse connected (only for android 7 or higher)
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7
dists/androidsdl/scummvm/AndroidAppSettings.cfg
Normal file → Executable file
7
dists/androidsdl/scummvm/AndroidAppSettings.cfg
Normal file → Executable file
@ -225,6 +225,11 @@ AdmobTestDeviceId=
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# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
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AdmobBannerSize=
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UseGlshim=n
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# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGl4es=n
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# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
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AccessSdCard=y
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# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
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HideSystemMousePointer=y
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7
dists/androidsdl/scummvm/AndroidAppSettings.cfg.in
Normal file → Executable file
7
dists/androidsdl/scummvm/AndroidAppSettings.cfg.in
Normal file → Executable file
@ -225,6 +225,11 @@ AdmobTestDeviceId=
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# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
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AdmobBannerSize=
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UseGlshim=n
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# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
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UseGl4es=n
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# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
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AccessSdCard=y
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# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
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HideSystemMousePointer=y
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