ANDROIDSDL: implemented hiding of system android mouse pointer when real mouse connected (only for android 7 or higher)

This commit is contained in:
lubomyr 2017-06-25 01:11:27 +03:00 committed by Eugene Sandulenko
parent 5ac497f0b0
commit 9d622e6b0a
2 changed files with 12 additions and 2 deletions

7
dists/androidsdl/scummvm/AndroidAppSettings.cfg Normal file → Executable file
View File

@ -225,6 +225,11 @@ AdmobTestDeviceId=
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
AdmobBannerSize=
UseGlshim=n
# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
UseGl4es=n
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
AccessSdCard=y
# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
HideSystemMousePointer=y

7
dists/androidsdl/scummvm/AndroidAppSettings.cfg.in Normal file → Executable file
View File

@ -225,6 +225,11 @@ AdmobTestDeviceId=
# Your AdMob banner size (BANNER/IAB_BANNER/IAB_LEADERBOARD/IAB_MRECT/IAB_WIDE_SKYSCRAPER/SMART_BANNER)
AdmobBannerSize=
UseGlshim=n
# Use gl4es library for provide OpenGL 1.x functionality to OpenGL ES accelerated cards (y) or (n)
UseGl4es=n
# Application needs to access SD card. If your data files are bigger than 5 Mb, enable it. (y) / (n)
AccessSdCard=y
# Hide Android system mouse cursor image when USB mouse is attached (y) or (n) - the app must draw it's own mouse cursor
HideSystemMousePointer=y