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MADS: Phantom: Implement exitCatacombs
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@ -35,7 +35,7 @@ namespace MADS {
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namespace Phantom {
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Catacombs easy_catacombs[32] = {
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Catacombs _easyCatacombs[32] = {
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{ 401, { -1, 1, 2, 6 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
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{ 404, { 10, 11, 3, 0 }, { 2, 3, 0, 1 }, MAZE_EVENT_PUDDLE },
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{ 404, { 0, 3, 4, -2 }, { 2, 3, 0, 1 }, MAZE_EVENT_BLOCK },
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@ -70,7 +70,7 @@ namespace Phantom {
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{ 408, { -5, -1, -4, -1 }, { 2, 3, 0, 1 }, MAZE_EVENT_WEB | MAZE_EVENT_BRICK }
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};
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Catacombs hard_catacombs[62] = {
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Catacombs _hardCatacombs[62] = {
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{ 401, { -1, 1, 2, 6 }, { 2, 3, 0, 1 }, MAZE_EVENT_BRICK },
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{ 404, { 10, 11, 3, 0 }, { 2, 3, 0, 1 }, MAZE_EVENT_PUDDLE },
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{ 404, { 0, 3, 4, -2 }, { 2, 3, 0, 1 }, MAZE_EVENT_BLOCK },
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@ -303,7 +303,8 @@ void GamePhantom::initCatacombs() {
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void GamePhantom::setupCatacombs() {
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switch (_difficulty) {
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case DIFFICULTY_EASY:
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catacombs = easy_catacombs;
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_catacombs = _easyCatacombs;
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_catacombSize = 32;
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_globals[kCatacombs309] = 2;
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_globals[kCatacombs309From] = 3;
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@ -316,7 +317,8 @@ void GamePhantom::setupCatacombs() {
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break;
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case DIFFICULTY_HARD:
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catacombs = hard_catacombs;
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_catacombs = _hardCatacombs;
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_catacombSize = 62;
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_globals[kCatacombs309] = 2;
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_globals[kCatacombs309From] = 3;
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@ -330,6 +332,12 @@ void GamePhantom::setupCatacombs() {
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}
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}
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int GamePhantom::exitCatacombs(int dir) {
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int scene = _globals[kCatacombsRoom];
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assert ((scene < _catacombSize) && (dir < 4));
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return (_catacombs[scene]._exit[dir]);
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};
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} // End of namespace Phantom
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} // End of namespace MADS
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@ -95,7 +95,8 @@ class GamePhantom : public Game {
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friend class Game;
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private:
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Catacombs *catacombs;
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Catacombs *_catacombs;
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int _catacombSize;
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protected:
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GamePhantom(MADSEngine *vm);
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@ -127,7 +128,7 @@ public:
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void enterCatacombs(int val);
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void initCatacombs();
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void moveCatacombs(int dir) { warning("TODO: moveCataCombs"); };
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int exitCatacombs(int dir) { warning("TODO: exitCatacombs"); return -1; };
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int exitCatacombs(int dir);
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};
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