Fix bug #920491 (BS1: Game crashes when savepath is invalid)

svn-id: r13396
This commit is contained in:
Max Horn 2004-03-28 12:59:51 +00:00
parent b72d7dff1b
commit 9d89a5f543
2 changed files with 48 additions and 16 deletions

View File

@ -19,20 +19,23 @@
*
*/
#include "stdafx.h"
#include "control.h"
#include "common/util.h"
#include "common/file.h"
#include "logic.h"
#include "sworddefs.h"
#include "swordres.h"
#include "resman.h"
#include "objectman.h"
#include "sword1.h"
#include "common/stdafx.h"
#include "common/util.h"
#include "mouse.h"
#include "music.h"
#include "sound.h"
#include "common/util.h"
#include "gui/message.h"
#include "sword1/control.h"
#include "sword1/logic.h"
#include "sword1/mouse.h"
#include "sword1/music.h"
#include "sword1/objectman.h"
#include "sword1/resman.h"
#include "sword1/sound.h"
#include "sword1/sword1.h"
#include "sword1/sworddefs.h"
#include "sword1/swordres.h"
namespace Sword1 {
@ -669,10 +672,33 @@ void Control::readSavegameDescriptions(void) {
delete mgr;
}
int Control::displayMessage(const char *altButton, const char *message, ...) {
#ifdef __PALM_OS__
char buf[256]; // 1024 is too big overflow the stack
#else
char buf[1024];
#endif
va_list va;
va_start(va, message);
vsnprintf(buf, sizeof(buf), message, va);
va_end(va);
GUI::MessageDialog dialog(buf, "OK", altButton);
return dialog.runModal();
}
void Control::writeSavegameDescriptions(void) {
SaveFileManager *mgr = _system->get_savefile_manager();
SaveFile *outf;
outf = mgr->open_savefile("SAVEGAME.INF", _savePath, SAVEFILE_WRITE);
if (!outf) {
// Display an error message, and do nothing
displayMessage(0, "Unable to write to path '%s'", _savePath);
return;
}
// if the player accidently clicked the last slot and then deselected it again,
// we'd still have _saveFiles == 64, so get rid of the empty end.
while (strlen((char*)_saveNames[_saveFiles - 1]) == 0)
@ -845,8 +871,11 @@ void Control::saveGameToFile(uint8 slot) {
SaveFileManager *mgr = _system->get_savefile_manager();
SaveFile *outf;
outf = mgr->open_savefile(fName, _savePath, SAVEFILE_WRITE);
if (!outf->isOpen())
error("unable to create file %s", fName);
if (!outf || !outf->isOpen()) {
// Display an error message, and do nothing
displayMessage(0, "Unable to create file '%s' in directory '%s'", fName, _savePath);
return;
}
_objMan->saveLiveList(liveBuf);
for (cnt = 0; cnt < TOTAL_SECTIONS; cnt++)
@ -877,8 +906,9 @@ bool Control::restoreGameFromFile(uint8 slot) {
SaveFileManager *mgr = _system->get_savefile_manager();
SaveFile *inf;
inf = mgr->open_savefile(fName, _savePath, SAVEFILE_READ);
if ((!inf) || (!inf->isOpen())) {
warning("Can't open file %s in directory %s", fName, _savePath);
if (!inf || !inf->isOpen()) {
// Display an error message, and do nothing
displayMessage(0, "Can't open file '%s' in directory '%s'", fName, _savePath);
delete mgr;
return false;
}

View File

@ -74,6 +74,8 @@ public:
void askForCd(void);
bool savegamesExist(void);
private:
int displayMessage(const char *altButton, const char *message, ...);
void saveGameToFile(uint8 slot);
bool restoreGameFromFile(uint8 slot);
void readSavegameDescriptions(void);