CREATE_PROJECT: Allow FluidSynth on macOS

FluidSynth does build and run successfully, but it is necessary
to get the correct static libraries. It can be manually built
against dylib, if desired, by manually adding the fluidsynth.dylib
to the Frameworks. Since this will result in a runtime dependency,
this is not set up by default.
This commit is contained in:
Colin Snover 2017-09-10 20:25:14 -05:00
parent 0185c6cffd
commit 9db0c9c607

View File

@ -1077,7 +1077,7 @@ void XcodeProvider::setupAdditionalSources(std::string targetName, Property &fil
void XcodeProvider::setupDefines(const BuildSetup &setup) {
for (StringList::const_iterator i = setup.defines.begin(); i != setup.defines.end(); ++i) {
if (*i == "USE_NASM" || *i == "USE_FLUIDSYNTH") // Not supported on Mac
if (*i == "USE_NASM") // Not supported on Mac
continue;
ADD_DEFINE(_defines, *i);