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CREATE_PROJECT: Allow FluidSynth on macOS
FluidSynth does build and run successfully, but it is necessary to get the correct static libraries. It can be manually built against dylib, if desired, by manually adding the fluidsynth.dylib to the Frameworks. Since this will result in a runtime dependency, this is not set up by default.
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@ -1077,7 +1077,7 @@ void XcodeProvider::setupAdditionalSources(std::string targetName, Property &fil
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void XcodeProvider::setupDefines(const BuildSetup &setup) {
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for (StringList::const_iterator i = setup.defines.begin(); i != setup.defines.end(); ++i) {
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if (*i == "USE_NASM" || *i == "USE_FLUIDSYNTH") // Not supported on Mac
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if (*i == "USE_NASM") // Not supported on Mac
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continue;
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ADD_DEFINE(_defines, *i);
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