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https://github.com/libretro/scummvm.git
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PRINCE: Remove readScript and LittleEndianReader templates from Script
Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
This commit is contained in:
parent
f80d72d10a
commit
9db1d77d47
@ -462,18 +462,18 @@ void Hero::showHeroShadow(Graphics::Surface *screen, DrawNode *drawNode) {
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}
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//skip_line
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//next_line
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if (READ_UINT16(shadowLineStart + 2) < READ_UINT16(shadowLineStart - 2)) {
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if (READ_LE_UINT16(shadowLineStart + 2) < READ_LE_UINT16(shadowLineStart - 2)) {
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//minus_y
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shadBitAddr -= PrinceEngine::kMaxPicWidth / 8;
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shadPosY--;
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diffY--;
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} else if (READ_UINT16(shadowLineStart + 2) > READ_UINT16(shadowLineStart - 2)) {
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} else if (READ_LE_UINT16(shadowLineStart + 2) > READ_LE_UINT16(shadowLineStart - 2)) {
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shadBitAddr += PrinceEngine::kMaxPicWidth / 8;
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shadPosY++;
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diffY++;
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}
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//no_change_y
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if (READ_UINT16(shadowLineStart) < READ_UINT16(shadowLineStart - 4)) {
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if (READ_LE_UINT16(shadowLineStart) < READ_LE_UINT16(shadowLineStart - 4)) {
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//minus_x
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shadPosX--;
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//rol
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@ -484,7 +484,7 @@ void Hero::showHeroShadow(Graphics::Surface *screen, DrawNode *drawNode) {
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shadBitMask <<= 1;
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}
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diffX--;
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} else if (READ_UINT16(shadowLineStart) > READ_UINT16(shadowLineStart - 4)) {
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} else if (READ_LE_UINT16(shadowLineStart) > READ_LE_UINT16(shadowLineStart - 4)) {
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shadPosX++;
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//ror
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if (shadBitMask == 1) {
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@ -752,9 +752,9 @@ void Hero::showHero() {
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//go_for_it:
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while (1) {
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if (_currCoords != nullptr) {
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if (READ_UINT32(_currCoords) != 0xFFFFFFFF) {
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x = READ_UINT16(_currCoords);
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y = READ_UINT16(_currCoords + 2);
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if (READ_LE_UINT32(_currCoords) != 0xFFFFFFFF) {
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x = READ_LE_UINT16(_currCoords);
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y = READ_LE_UINT16(_currCoords + 2);
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_currCoords += 4;
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dir = *_currDirTab;
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_currDirTab++;
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@ -801,8 +801,8 @@ void Hero::showHero() {
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}
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} else {
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//finito
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_middleX = READ_UINT16(_currCoords - 4);
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_middleY = READ_UINT16(_currCoords - 2);
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_middleX = READ_LE_UINT16(_currCoords - 4);
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_middleY = READ_LE_UINT16(_currCoords - 2);
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selectZoom();
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if (_coords != nullptr) {
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@ -2160,8 +2160,8 @@ void PrinceEngine::prepareInventoryToView() {
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tempMobItem._name = "";
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tempMobItem._examText = "";
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int txtOffset = READ_UINT32(&_invTxt[itemNr * 8]);
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int examTxtOffset = READ_UINT32(&_invTxt[itemNr * 8 + 4]);
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int txtOffset = READ_LE_UINT32(&_invTxt[itemNr * 8]);
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int examTxtOffset = READ_LE_UINT32(&_invTxt[itemNr * 8 + 4]);
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stream.seek(txtOffset);
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while ((c = stream.readByte())) {
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@ -2747,7 +2747,7 @@ void PrinceEngine::displayInventory() {
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void PrinceEngine::createDialogBox(int dialogBoxNr) {
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_dialogLines = 0;
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int amountOfDialogOptions = 0;
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int dialogDataValue = (int)READ_UINT32(_dialogData);
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int dialogDataValue = (int)READ_LE_UINT32(_dialogData);
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byte c;
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int sentenceNumber;
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@ -2799,7 +2799,7 @@ void PrinceEngine::runDialog() {
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byte *dialogText = _dialogText;
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byte *dialogCurrentText = nullptr;
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int dialogSelected = -1;
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int dialogDataValue = (int)READ_UINT32(_dialogData);
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int dialogDataValue = (int)READ_LE_UINT32(_dialogData);
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while ((sentenceNumber = *dialogText) != 0xFF) {
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dialogText++;
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@ -2871,7 +2871,7 @@ void PrinceEngine::dialogLeftMouseButton(byte *string, int dialogSelected) {
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_interpreter->setString(string);
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talkHero(0);
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int dialogDataValue = (int)READ_UINT32(_dialogData);
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int dialogDataValue = (int)READ_LE_UINT32(_dialogData);
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dialogDataValue |= (1u << dialogSelected);
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WRITE_UINT32(_dialogData, dialogDataValue);
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@ -3776,7 +3776,7 @@ int PrinceEngine::cpe() {
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if ((*(_checkBitmap + kPBW) & _checkMask)) {
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switch (_checkMask) {
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case 128:
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value = READ_UINT16(_checkBitmap - 1);
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value = READ_LE_UINT16(_checkBitmap - 1);
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value &= 0x4001;
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if (value != 0x4001) {
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return 0;
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@ -3825,7 +3825,7 @@ int PrinceEngine::cpe() {
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}
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break;
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case 1:
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value = READ_UINT16(_checkBitmap);
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value = READ_LE_UINT16(_checkBitmap);
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value &= 0x8002;
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if (value != 0x8002) {
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return 0;
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@ -4130,8 +4130,8 @@ bool PrinceEngine::tracePath(int x1, int y1, int x2, int y2) {
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} else if (drawLineFlag == -1 && _traceLineLen >= 2) {
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byte *tempCorrds = bcad;
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while (tempCorrds != _coords) {
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x = READ_UINT16(tempCorrds);
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y = READ_UINT16(tempCorrds + 2);
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x = READ_LE_UINT16(tempCorrds);
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y = READ_LE_UINT16(tempCorrds + 2);
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tempCorrds += 4;
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specialPlot2(x, y);
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}
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@ -4203,13 +4203,13 @@ bool PrinceEngine::tracePath(int x1, int y1, int x2, int y2) {
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byte *tempCoords = _coords;
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tempCoords -= 4;
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if (tempCoords > _coordsBuf) {
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int tempX = READ_UINT16(tempCoords);
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int tempY = READ_UINT16(tempCoords + 2);
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int tempX = READ_LE_UINT16(tempCoords);
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int tempY = READ_LE_UINT16(tempCoords + 2);
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if (_checkX == tempX && _checkY == tempY) {
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_coords = tempCoords;
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}
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x = READ_UINT16(tempCoords);
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y = READ_UINT16(tempCoords + 2);
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x = READ_LE_UINT16(tempCoords);
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y = READ_LE_UINT16(tempCoords + 2);
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} else {
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return false;
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}
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@ -4261,10 +4261,10 @@ void PrinceEngine::approxPath() {
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if (tempCoordsBuf != tempCoords) {
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tempCoords -= 4; // last point on path
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while (tempCoordsBuf != tempCoords) {
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x1 = READ_UINT16(tempCoords);
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y1 = READ_UINT16(tempCoords + 2);
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x2 = READ_UINT16(tempCoordsBuf);
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y2 = READ_UINT16(tempCoordsBuf + 2);
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x1 = READ_LE_UINT16(tempCoords);
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y1 = READ_LE_UINT16(tempCoords + 2);
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x2 = READ_LE_UINT16(tempCoordsBuf);
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y2 = READ_LE_UINT16(tempCoordsBuf + 2);
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tempCoordsBuf += 4;
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//TracePoint
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oldCoords = _coords2;
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@ -4273,8 +4273,8 @@ void PrinceEngine::approxPath() {
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WRITE_UINT16(_coords2 + 2, y1);
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_coords2 += 4;
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} else {
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int testX = READ_UINT16(_coords2 - 4);
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int testY = READ_UINT16(_coords2 - 2);
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int testX = READ_LE_UINT16(_coords2 - 4);
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int testY = READ_LE_UINT16(_coords2 - 2);
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if (testX != x1 || testY != y1) {
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WRITE_UINT16(_coords2, x1);
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WRITE_UINT16(_coords2 + 2, y1);
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@ -4315,8 +4315,8 @@ int PrinceEngine::scanDirectionsFindNext(byte *tempCoordsBuf, int xDiff, int yDi
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}
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while (1) {
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againPointX1 = READ_UINT16(tempCoordsBuf);
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againPointY1 = READ_UINT16(tempCoordsBuf + 2);
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againPointX1 = READ_LE_UINT16(tempCoordsBuf);
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againPointY1 = READ_LE_UINT16(tempCoordsBuf + 2);
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tempCoordsBuf += 4;
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if (tempCoordsBuf == _coords) {
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@ -4324,8 +4324,8 @@ int PrinceEngine::scanDirectionsFindNext(byte *tempCoordsBuf, int xDiff, int yDi
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break;
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}
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dX = againPointX1 - READ_UINT16(tempCoordsBuf);
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dY = againPointY1 - READ_UINT16(tempCoordsBuf + 2);
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dX = againPointX1 - READ_LE_UINT16(tempCoordsBuf);
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dY = againPointY1 - READ_LE_UINT16(tempCoordsBuf + 2);
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if (dX != xDiff) {
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direction = tempY;
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@ -4352,14 +4352,14 @@ void PrinceEngine::scanDirections() {
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int x1, y1, x2, y2, xDiff, yDiff;
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while (1) {
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x1 = READ_UINT16(tempCoordsBuf);
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y1 = READ_UINT16(tempCoordsBuf + 2);
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x1 = READ_LE_UINT16(tempCoordsBuf);
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y1 = READ_LE_UINT16(tempCoordsBuf + 2);
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tempCoordsBuf += 4;
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if (tempCoordsBuf == _coords) {
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break;
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}
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x2 = READ_UINT16(tempCoordsBuf);
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y2 = READ_UINT16(tempCoordsBuf + 2);
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x2 = READ_LE_UINT16(tempCoordsBuf);
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y2 = READ_LE_UINT16(tempCoordsBuf + 2);
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xDiff = x1 - x2;
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yDiff = y1 - y2;
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@ -4420,8 +4420,8 @@ void PrinceEngine::moveShandria() {
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_secondHero->freeHeroAnim();
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_secondHero->freeOldMove();
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byte *shanCoords = _mainHero->_currCoords + shanLen1 * 4 - 4;
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int shanX = READ_UINT16(shanCoords - 4);
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int shanY = READ_UINT16(shanCoords - 2);
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int shanX = READ_LE_UINT16(shanCoords - 4);
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int shanY = READ_LE_UINT16(shanCoords - 2);
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int xDiff = shanX - _secondHero->_middleX;
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if (xDiff < 0) {
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xDiff *= -1;
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@ -4440,8 +4440,8 @@ void PrinceEngine::moveShandria() {
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if (shanCoords == _mainHero->_currCoords) {
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break;
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}
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int x = READ_UINT16(shanCoords);
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int y = READ_UINT16(shanCoords + 2);
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int x = READ_LE_UINT16(shanCoords);
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int y = READ_LE_UINT16(shanCoords + 2);
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int pointDiffX = x - shanX;
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if (pointDiffX < 0) {
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pointDiffX *= -1;
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@ -4459,8 +4459,8 @@ void PrinceEngine::moveShandria() {
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int pathSizeDiff = (shanCoords - _mainHero->_currCoords) / 4;
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int destDir = *(_mainHero->_currDirTab + pathSizeDiff);
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_secondHero->_destDirection = destDir;
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int destX = READ_UINT16(shanCoords);
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int destY = READ_UINT16(shanCoords + 2);
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int destX = READ_LE_UINT16(shanCoords);
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int destY = READ_LE_UINT16(shanCoords + 2);
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_secondHero->_coords = makePath(kSecondHero, _secondHero->_middleX, _secondHero->_middleY, destX, destY);
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if (_secondHero->_coords != nullptr) {
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_secondHero->_currCoords = _secondHero->_coords;
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@ -4571,15 +4571,15 @@ byte *PrinceEngine::makePath(int heroId, int currX, int currY, int destX, int de
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if (choosenLength) {
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if (chosenCoordsBuf != nullptr) {
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int tempXBegin = READ_UINT16(chosenCoordsBuf);
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int tempYBegin = READ_UINT16(chosenCoordsBuf + 2);
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int tempXBegin = READ_LE_UINT16(chosenCoordsBuf);
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int tempYBegin = READ_LE_UINT16(chosenCoordsBuf + 2);
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if (stX != tempXBegin || stY != tempYBegin) {
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SWAP(chosenCoordsBuf, choosenCoords);
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chosenCoordsBuf -= 4;
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int cord;
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byte *tempCoordsBuf = _coordsBuf;
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while (1) {
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cord = READ_UINT32(chosenCoordsBuf);
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cord = READ_LE_UINT32(chosenCoordsBuf);
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WRITE_UINT32(tempCoordsBuf, cord);
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tempCoordsBuf += 4;
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if (chosenCoordsBuf == choosenCoords) {
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@ -4611,10 +4611,10 @@ byte *PrinceEngine::makePath(int heroId, int currX, int currY, int destX, int de
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newCoords = (byte *)malloc(normCoordsSize);
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newCoordsBegin = newCoords;
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while (tempCoordsBuf != tempCoords) {
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newValueX = READ_UINT16(tempCoordsBuf);
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newValueX = READ_LE_UINT16(tempCoordsBuf);
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WRITE_UINT16(newCoords, newValueX * 2);
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newCoords += 2;
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newValueY = READ_UINT16(tempCoordsBuf + 2);
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newValueY = READ_LE_UINT16(tempCoordsBuf + 2);
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WRITE_UINT16(newCoords, newValueY * 2);
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newCoords += 2;
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tempCoordsBuf += 4;
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@ -135,16 +135,28 @@ bool Script::loadStream(Common::SeekableReadStream &stream) {
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return true;
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}
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uint16 Script::readScript16(uint32 address) {
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assert((_data + address + sizeof(uint16)) <= (_data + _dataSize));
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uint16 data = READ_LE_UINT16(&_data[address]);
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return data;
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}
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uint32 Script::readScript32(uint32 address) {
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assert((_data + address + sizeof(uint32)) <= (_data + _dataSize));
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uint32 data = READ_LE_UINT32(&_data[address]);
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return data;
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}
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int16 Script::getLightX(int locationNr) {
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return (int)READ_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8]);
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return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8]);
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}
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int16 Script::getLightY(int locationNr) {
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return (int)READ_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 2]);
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return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 2]);
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}
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int32 Script::getShadowScale(int locationNr) {
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return (int)READ_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 4]);
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return (int)READ_LE_UINT16(&_data[_scriptInfo.lightSources + locationNr * 8 + 4]);
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}
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uint32 Script::getStartGameOffset() {
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@ -152,7 +164,7 @@ uint32 Script::getStartGameOffset() {
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}
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uint32 Script::getLocationInitScript(int initRoomTableOffset, int roomNr) {
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return (uint32)READ_UINT32(&_data[initRoomTableOffset + roomNr * 4]);
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return (uint32)READ_LE_UINT32(&_data[initRoomTableOffset + roomNr * 4]);
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}
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byte Script::getMobVisible(int roomMobOffset, uint16 mob) {
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@ -193,7 +205,7 @@ uint8 *Script::getHeroAnimName(int offset) {
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}
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uint32 Script::getBackAnimId(int roomBackAnimOffset, int slot) {
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uint32 animId = READ_UINT32(&_data[roomBackAnimOffset + slot * 4]);
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uint32 animId = READ_LE_UINT32(&_data[roomBackAnimOffset + slot * 4]);
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return animId;
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}
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@ -215,9 +227,9 @@ int Script::scanMobEvents(int mobMask, int dataEventOffset) {
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int16 mob;
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int32 code;
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do {
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mob = (int)READ_UINT16(&_data[dataEventOffset + i * 6]);
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mob = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 6]);
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if (mob == mobMask) {
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code = (int)READ_UINT32(&_data[dataEventOffset + i * 6 + 2]);
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code = (int)READ_LE_UINT32(&_data[dataEventOffset + i * 6 + 2]);
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debug("code: %d", code);
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return code;
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}
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@ -233,11 +245,11 @@ int Script::scanMobEventsWithItem(int mobMask, int dataEventOffset, int itemMask
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int16 item;
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int32 code;
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do {
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mob = (int)READ_UINT16(&_data[dataEventOffset + i * 8]);
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mob = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 8]);
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if (mob == mobMask) {
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item = (int)READ_UINT16(&_data[dataEventOffset + i * 8 + 2]);
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item = (int)READ_LE_UINT16(&_data[dataEventOffset + i * 8 + 2]);
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if (item == itemMask) {
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code = (int)READ_UINT32(&_data[dataEventOffset + i * 8 + 4]);
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code = (int)READ_LE_UINT32(&_data[dataEventOffset + i * 8 + 4]);
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debug("itemMask: %d", item);
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debug("code: %d", code);
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return code;
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@ -256,8 +268,8 @@ void Script::installSingleBackAnim(Common::Array<BackgroundAnim> &backAnimList,
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BackgroundAnim newBackgroundAnim; // BackgroundAnim seq data and its array of Anim
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int animOffset = READ_UINT32(&_data[offset]); // pos of BackgroundAnim data in script
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int anims = READ_UINT32(&_data[animOffset + 8]); // amount of Anim in BackgroundAnim
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int animOffset = READ_LE_UINT32(&_data[offset]); // pos of BackgroundAnim data in script
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int anims = READ_LE_UINT32(&_data[animOffset + 8]); // amount of Anim in BackgroundAnim
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if (anims == 0) {
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anims = 1; // anims with 0 as amount in game data has just 1 animation
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@ -463,7 +475,7 @@ uint32 Interpreter::step(uint32 opcodePC) {
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_lastInstruction = _currentInstruction;
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// Get the current opcode
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_lastOpcode = readScript<uint16>();
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_lastOpcode = readScript16();
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if (_lastOpcode > kNumOpcodes)
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error(
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@ -538,15 +550,20 @@ void Interpreter::setFgOpcodePC(uint32 value) {
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_fgOpcodePC = value;
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}
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template <typename T>
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T Interpreter::readScript() {
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T data = _script->read<T>(_currentInstruction);
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_currentInstruction += sizeof(data);
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uint16 Interpreter::readScript16() {
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uint16 data = _script->readScript16(_currentInstruction);
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_currentInstruction += sizeof(uint16);
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return data;
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}
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uint32 Interpreter::readScript32() {
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uint32 data = _script->readScript32(_currentInstruction);
|
||||
_currentInstruction += sizeof(uint32);
|
||||
return data;
|
||||
}
|
||||
|
||||
int32 Interpreter::readScriptFlagValue() {
|
||||
uint16 value = readScript<uint16>();
|
||||
uint16 value = readScript16();
|
||||
if (value & InterpreterFlags::kFlagMask) {
|
||||
return _flags->getFlagValue((Flags::Id)value);
|
||||
}
|
||||
@ -554,7 +571,7 @@ int32 Interpreter::readScriptFlagValue() {
|
||||
}
|
||||
|
||||
Flags::Id Interpreter::readScriptFlagId() {
|
||||
return (Flags::Id)readScript<uint16>();
|
||||
return (Flags::Id)readScript16();
|
||||
}
|
||||
|
||||
void Interpreter::O_WAITFOREVER() {
|
||||
@ -583,7 +600,7 @@ void Interpreter::O_INITROOM() {
|
||||
|
||||
void Interpreter::O_SETSAMPLE() {
|
||||
int32 sampleId = readScriptFlagValue();
|
||||
int32 sampleNameOffset = readScript<uint32>();
|
||||
int32 sampleNameOffset = readScript32();
|
||||
const char *sampleName = _script->getString(_currentInstruction + sampleNameOffset - 4);
|
||||
_vm->loadSample(sampleId, sampleName);
|
||||
debugInterpreter("O_SETSAMPLE %d %s", sampleId, sampleName);
|
||||
@ -597,7 +614,7 @@ void Interpreter::O_FREESAMPLE() {
|
||||
|
||||
void Interpreter::O_PLAYSAMPLE() {
|
||||
int32 sampleId = readScriptFlagValue();
|
||||
uint16 loopType = readScript<uint16>();
|
||||
uint16 loopType = readScript16();
|
||||
_vm->playSample(sampleId, loopType);
|
||||
debugInterpreter("O_PLAYSAMPLE sampleId %d loopType %d", sampleId, loopType);
|
||||
}
|
||||
@ -697,7 +714,7 @@ void Interpreter::O_CHECKANIMFRAME() {
|
||||
void Interpreter::O_PUTBACKANIM() {
|
||||
int32 roomId = readScriptFlagValue();
|
||||
int32 slot = readScriptFlagValue();
|
||||
int32 animId = readScript<uint32>();
|
||||
int32 animId = readScript32();
|
||||
Room *room = new Room();
|
||||
room->loadRoom(_script->getRoomOffset(roomId));
|
||||
_vm->_script->setBackAnimId(room->_backAnim, slot, animId);
|
||||
@ -738,7 +755,7 @@ void Interpreter::O_FREEALLSAMPLES() {
|
||||
}
|
||||
|
||||
void Interpreter::O_SETMUSIC() {
|
||||
uint16 musicId = readScript<uint16>();
|
||||
uint16 musicId = readScript16();
|
||||
_vm->loadMusic(musicId);
|
||||
debugInterpreter("O_SETMUSIC musicId %d", musicId);
|
||||
}
|
||||
@ -787,7 +804,7 @@ void Interpreter::O_CLS() {
|
||||
}
|
||||
|
||||
void Interpreter::O__CALL() {
|
||||
int32 address = readScript<uint32>();
|
||||
int32 address = readScript32();
|
||||
_stack[_stacktop] = _currentInstruction;
|
||||
_stacktop++;
|
||||
_currentInstruction += address - 4;
|
||||
@ -805,7 +822,7 @@ void Interpreter::O_RETURN() {
|
||||
}
|
||||
|
||||
void Interpreter::O_GO() {
|
||||
int32 opPC = readScript<uint32>();
|
||||
int32 opPC = readScript32();
|
||||
_currentInstruction += opPC - 4;
|
||||
debugInterpreter("O_GO 0x%04X", opPC);
|
||||
}
|
||||
@ -854,7 +871,7 @@ void Interpreter::O_COMPARE() {
|
||||
}
|
||||
|
||||
void Interpreter::O_JUMPZ() {
|
||||
int32 offset = readScript<uint32>();
|
||||
int32 offset = readScript32();
|
||||
if (!_result) {
|
||||
_currentInstruction += offset - 4;
|
||||
}
|
||||
@ -862,7 +879,7 @@ void Interpreter::O_JUMPZ() {
|
||||
}
|
||||
|
||||
void Interpreter::O_JUMPNZ() {
|
||||
int32 offset = readScript<uint32>();
|
||||
int32 offset = readScript32();
|
||||
if (_result) {
|
||||
_currentInstruction += offset - 4;
|
||||
}
|
||||
@ -913,7 +930,7 @@ void Interpreter::O_SUBFLAG() {
|
||||
}
|
||||
|
||||
void Interpreter::O_SETSTRING() {
|
||||
int32 offset = readScript<uint32>();
|
||||
int32 offset = readScript32();
|
||||
_currentString = offset;
|
||||
if (offset >= 80000) {
|
||||
_string = _vm->_variaTxt->getString(offset - 80000);
|
||||
@ -1073,7 +1090,7 @@ void Interpreter::O_CLSTEXT() {
|
||||
void Interpreter::O_CALLTABLE() {
|
||||
Flags::Id flagId = readScriptFlagId();
|
||||
int roomNr = _flags->getFlagValue(flagId);
|
||||
int32 tableOffset = readScript<uint32>();
|
||||
int32 tableOffset = readScript32();
|
||||
int initLocationScript = _script->getLocationInitScript(tableOffset, roomNr);
|
||||
if (initLocationScript) {
|
||||
_stack[_stacktop] = _currentInstruction;
|
||||
@ -1214,7 +1231,7 @@ void Interpreter::O_WAITTEXT() {
|
||||
|
||||
void Interpreter::O_SETHEROANIM() {
|
||||
int32 heroId = readScriptFlagValue();
|
||||
int32 offset = readScript<uint32>();
|
||||
int32 offset = readScript32();
|
||||
Hero *hero = nullptr;
|
||||
if (!heroId) {
|
||||
hero = _vm->_mainHero;
|
||||
@ -1323,7 +1340,7 @@ void Interpreter::O_GETANIMDATA() {
|
||||
}
|
||||
|
||||
void Interpreter::O_SETBGCODE() {
|
||||
int32 offset = readScript<uint32>();
|
||||
int32 offset = readScript32();
|
||||
_bgOpcodePC = _currentInstruction + offset - 4;
|
||||
debugInterpreter("O_SETBGCODE next %08x, offset %08x", _bgOpcodePC, offset);
|
||||
}
|
||||
@ -1340,7 +1357,7 @@ void Interpreter::O_SETBACKFRAME() {
|
||||
|
||||
void Interpreter::O_GETRND() {
|
||||
Flags::Id flag = readScriptFlagId();
|
||||
uint16 rndSeed = readScript<uint16>();
|
||||
uint16 rndSeed = readScript16();
|
||||
int value = _vm->_randomSource.getRandomNumber(rndSeed - 1);
|
||||
_flags->setFlagValue(flag, value);
|
||||
debugInterpreter("O_GETRND flag %d, rndSeed %d, value %d", flag, rndSeed, value);
|
||||
@ -1355,7 +1372,7 @@ void Interpreter::O_TALKBACKANIM() {
|
||||
|
||||
// Simplifying, because used only once in Location 20
|
||||
void Interpreter::O_LOADPATH() {
|
||||
readScript<uint32>();
|
||||
readScript32();
|
||||
_vm->loadPath("path2");
|
||||
debugInterpreter("O_LOADPATH - path2");
|
||||
}
|
||||
@ -1369,7 +1386,7 @@ void Interpreter::O_GETCHAR() {
|
||||
|
||||
void Interpreter::O_SETDFLAG() {
|
||||
Flags::Id flagId = readScriptFlagId();
|
||||
int32 address = readScript<uint32>();
|
||||
int32 address = readScript32();
|
||||
_flags->setFlagValue((Flags::Id)(flagId), _currentInstruction + address - 4);
|
||||
debugInterpreter("O_SETDFLAG 0x%04X (%s) = 0x%04X", flagId, Flags::getFlagName(flagId), _currentInstruction + address - 4);
|
||||
}
|
||||
@ -1482,7 +1499,7 @@ void Interpreter::O_INITDIALOG() {
|
||||
byte *stringCurrOff = _string;
|
||||
byte *string = _string;
|
||||
stringCurrOff++;
|
||||
int32 adressOfFirstSequence = (int)READ_UINT16(stringCurrOff);
|
||||
int32 adressOfFirstSequence = (int)READ_LE_UINT16(stringCurrOff);
|
||||
stringCurrOff += 2;
|
||||
_string = string + adressOfFirstSequence;
|
||||
|
||||
@ -1499,7 +1516,7 @@ void Interpreter::O_INITDIALOG() {
|
||||
byte *line = nullptr;
|
||||
|
||||
int dialogBox = 0;
|
||||
while ((off = (int)READ_UINT16(stringCurrOff)) != -1) {
|
||||
while ((off = (int)READ_LE_UINT16(stringCurrOff)) != -1) {
|
||||
stringCurrOff += 2;
|
||||
if (off) {
|
||||
line = string + off;
|
||||
@ -1510,7 +1527,7 @@ void Interpreter::O_INITDIALOG() {
|
||||
stringCurrOff += 2;
|
||||
|
||||
int dialogOpt = 0;
|
||||
while ((off = (int)READ_UINT16(stringCurrOff)) != -1) {
|
||||
while ((off = (int)READ_LE_UINT16(stringCurrOff)) != -1) {
|
||||
stringCurrOff += 2;
|
||||
if (off) {
|
||||
line = string + off;
|
||||
@ -1548,7 +1565,7 @@ void Interpreter::O_INITDIALOG() {
|
||||
|
||||
void Interpreter::O_ENABLEDIALOGOPT() {
|
||||
int32 opt = readScriptFlagValue();
|
||||
int dialogDataValue = (int)READ_UINT32(_vm->_dialogData);
|
||||
int dialogDataValue = (int)READ_LE_UINT32(_vm->_dialogData);
|
||||
dialogDataValue &= ~(1u << opt);
|
||||
WRITE_UINT32(_vm->_dialogData, dialogDataValue);
|
||||
debugInterpreter("O_ENABLEDIALOGOPT opt %d", opt);
|
||||
@ -1556,7 +1573,7 @@ void Interpreter::O_ENABLEDIALOGOPT() {
|
||||
|
||||
void Interpreter::O_DISABLEDIALOGOPT() {
|
||||
int32 opt = readScriptFlagValue();
|
||||
int dialogDataValue = (int)READ_UINT32(_vm->_dialogData);
|
||||
int dialogDataValue = (int)READ_LE_UINT32(_vm->_dialogData);
|
||||
dialogDataValue |= (1u << opt);
|
||||
WRITE_UINT32(_vm->_dialogData, dialogDataValue);
|
||||
debugInterpreter("O_DISABLEDIALOGOPT opt %d", opt);
|
||||
@ -1584,7 +1601,7 @@ void Interpreter::O_STOPSAMPLE() {
|
||||
|
||||
void Interpreter::O_BACKANIMRANGE() {
|
||||
int32 slotId = readScriptFlagValue();
|
||||
uint16 animId = readScript<uint16>();
|
||||
uint16 animId = readScript16();
|
||||
int32 low = readScriptFlagValue();
|
||||
int32 high = readScriptFlagValue();
|
||||
if (animId != 0xFFFF) {
|
||||
@ -1672,7 +1689,7 @@ void Interpreter::O_POPSTRING() {
|
||||
}
|
||||
|
||||
void Interpreter::O_SETFGCODE() {
|
||||
int32 offset = readScript<uint32>();
|
||||
int32 offset = readScript32();
|
||||
_fgOpcodePC = _currentInstruction + offset - 4;
|
||||
debugInterpreter("O_SETFGCODE next %08x, offset %08x", _fgOpcodePC, offset);
|
||||
}
|
||||
@ -1723,8 +1740,8 @@ void Interpreter::O_RUNHERO() {
|
||||
}
|
||||
|
||||
void Interpreter::O_SETBACKANIMDATA() {
|
||||
uint16 animNumber = readScript<uint16>();
|
||||
uint16 animDataOffset = readScript<uint16>();
|
||||
uint16 animNumber = readScript16();
|
||||
uint16 animDataOffset = readScript16();
|
||||
Flags::Id flagId = readScriptFlagId();
|
||||
uint16 value = _flags->getFlagValue((Flags::Id)(flagId));
|
||||
int currAnim = _vm->_backAnimList[animNumber]._seq._currRelative;
|
||||
|
@ -39,13 +39,6 @@ struct Anim;
|
||||
struct BackgroundAnim;
|
||||
struct Mask;
|
||||
|
||||
// TODO - change this to sth else?
|
||||
namespace Detail {
|
||||
template <typename T> T LittleEndianReader(void *data);
|
||||
template <> inline uint16 LittleEndianReader<uint16>(void *data) { return READ_LE_UINT16(data); }
|
||||
template <> inline uint32 LittleEndianReader<uint32>(void *data) { return READ_LE_UINT32(data); }
|
||||
}
|
||||
|
||||
class Room {
|
||||
public:
|
||||
Room();
|
||||
@ -125,11 +118,8 @@ public:
|
||||
|
||||
bool loadStream(Common::SeekableReadStream &stream);
|
||||
|
||||
template <typename T>
|
||||
T read(uint32 address) {
|
||||
assert((_data + address + sizeof(T)) <= (_data + _dataSize));
|
||||
return Detail::LittleEndianReader<T>(&_data[address]);
|
||||
}
|
||||
uint16 readScript16(uint32 address);
|
||||
uint32 readScript32(uint32 address);
|
||||
|
||||
uint32 getStartGameOffset();
|
||||
uint32 getLocationInitScript(int initRoomTableOffset, int roomNr);
|
||||
@ -240,14 +230,12 @@ private:
|
||||
|
||||
// Helper functions
|
||||
uint32 step(uint32 opcodePC);
|
||||
|
||||
uint16 readScript16();
|
||||
uint32 readScript32();
|
||||
int32 readScriptFlagValue();
|
||||
Flags::Id readScriptFlagId();
|
||||
int checkSeq(byte *string);
|
||||
|
||||
// instantiation not needed here
|
||||
template <typename T> T readScript();
|
||||
|
||||
void debugInterpreter(const char *s, ...);
|
||||
|
||||
typedef void (Interpreter::*OpcodeFunc)();
|
||||
|
Loading…
x
Reference in New Issue
Block a user