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Confirmed extra timers are in all PC version of indy3 too.
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292
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@ -1069,7 +1069,7 @@ void ScummEngine::launch() {
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else if (_heversion >= 70)
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VAR(VAR_VERSION) = 22;
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if (!((_features & GF_MACINTOSH) && (_version == 3)) && !(_features & GF_FMTOWNS)) {
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if (_version > 3) {
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// This is NOT for the Mac version of Indy3/Loom
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VAR(VAR_DEBUGMODE) = _debugMode;
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}
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@ -1436,9 +1436,9 @@ int ScummEngine::scummLoop(int delta) {
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VAR(VAR_TMR_1) += delta;
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VAR(VAR_TMR_2) += delta;
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VAR(VAR_TMR_3) += delta;
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if ((_gameId == GID_ZAK256) || (_gameId == GID_INDY3 && (_features & GF_FMTOWNS || _features & GF_AMIGA))) {
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// Amiga and FM Towns version of Indy3 set three extra timers
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// FM Towns version of Zak set three extra timers
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if (_gameId == GID_ZAK256 || _gameId == GID_INDY3) {
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// All versions of Indy3 set three extra timers
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// FM Towns version of Zak sets three extra timers
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VAR(39) += delta;
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VAR(40) += delta;
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VAR(41) += delta;
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@ -1489,7 +1489,7 @@ int ScummEngine::scummLoop(int delta) {
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VAR(VAR_VIRT_MOUSE_Y) = _virtualMouse.y;
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VAR(VAR_MOUSE_X) = _mouse.x;
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VAR(VAR_MOUSE_Y) = _mouse.y;
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if (!((_features & GF_MACINTOSH) && (_version == 3)) && !(_features & GF_FMTOWNS)) {
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if (_version > 3) {
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// This is NOT for the Mac version of Indy3/Loom
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VAR(VAR_DEBUGMODE) = _debugMode;
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}
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