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added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room layer after change room
svn-id: r11356
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parent
8ddc52e9b5
commit
9e176e5828
@ -2312,7 +2312,14 @@ void ScummEngine::transitionEffect(int a) {
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while (l <= r) {
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if (l >= 0 && l < gdi._numStrips && (uint) t < (uint) bottom) {
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virtscr[0].tdirty[l] = t * 8;
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virtscr[0].bdirty[l] = (t + 1) * 8;
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//HACK: this is bad place of this hack
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//it fix redraw last 8 lines in room gfx layer
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//this is only for maniac classic version becouse that game
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//has bigger height of room gfx layer
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if ((_version == 1) && (_gameId == GID_MANIAC))
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virtscr[0].bdirty[l] = (t + 2) * 8;
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else
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virtscr[0].bdirty[l] = (t + 1) * 8;
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}
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l++;
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}
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@ -2324,7 +2331,14 @@ void ScummEngine::transitionEffect(int a) {
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if (t < 0)
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t = 0;
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virtscr[0].tdirty[l] = t * 8;
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virtscr[0].bdirty[l] = (b + 1) * 8;
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//HACK: this is bad place of this hack
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//it fix redraw last 8 lines in room gfx layer
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//this is only for maniac classic version becouse that game
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//has bigger height of room gfx layer
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if ((_version == 1) && (_gameId == GID_MANIAC))
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virtscr[0].bdirty[l] = (b + 2) * 8;
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else
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virtscr[0].bdirty[l] = (b + 1) * 8;
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}
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updateDirtyScreen(0);
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}
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