added ugly hack for maniac v1, it fix redrawing last 8 lines of gfx room layer after change room

svn-id: r11356
This commit is contained in:
Paweł Kołodziejski 2003-11-23 09:56:19 +00:00
parent 8ddc52e9b5
commit 9e176e5828

View File

@ -2312,7 +2312,14 @@ void ScummEngine::transitionEffect(int a) {
while (l <= r) {
if (l >= 0 && l < gdi._numStrips && (uint) t < (uint) bottom) {
virtscr[0].tdirty[l] = t * 8;
virtscr[0].bdirty[l] = (t + 1) * 8;
//HACK: this is bad place of this hack
//it fix redraw last 8 lines in room gfx layer
//this is only for maniac classic version becouse that game
//has bigger height of room gfx layer
if ((_version == 1) && (_gameId == GID_MANIAC))
virtscr[0].bdirty[l] = (t + 2) * 8;
else
virtscr[0].bdirty[l] = (t + 1) * 8;
}
l++;
}
@ -2324,7 +2331,14 @@ void ScummEngine::transitionEffect(int a) {
if (t < 0)
t = 0;
virtscr[0].tdirty[l] = t * 8;
virtscr[0].bdirty[l] = (b + 1) * 8;
//HACK: this is bad place of this hack
//it fix redraw last 8 lines in room gfx layer
//this is only for maniac classic version becouse that game
//has bigger height of room gfx layer
if ((_version == 1) && (_gameId == GID_MANIAC))
virtscr[0].bdirty[l] = (b + 2) * 8;
else
virtscr[0].bdirty[l] = (b + 1) * 8;
}
updateDirtyScreen(0);
}