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BUILD: Promote GLEW to configure option
# Conflicts: # backends/graphics/surfacesdl/surfacesdl-graphics.cpp
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@ -364,16 +364,17 @@ Graphics::PixelBuffer SurfaceSdlGraphicsManager::setupScreen(uint screenW, uint
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SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &glflag);
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debug("INFO: OpenGL Stencil buffer bits: %d", glflag);
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#ifdef USE_OPENGL_SHADERS
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debug("INFO: GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
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// GLEW needs to be initialized to use shaders
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#ifdef USE_GLEW
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debug("INFO: GLEW Version: %s", glewGetString(GLEW_VERSION));
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GLenum err = glewInit();
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if (err != GLEW_OK) {
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warning("Error: %s", glewGetErrorString(err));
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g_system->quit();
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}
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#endif
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#ifdef USE_OPENGL_SHADERS
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debug("INFO: GLSL version: %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
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const GLfloat vertices[] = {
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0.0, 0.0,
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58
configure
vendored
58
configure
vendored
@ -127,6 +127,7 @@ _png=auto
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_theoradec=auto
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_faad=no
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_fluidsynth=no
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_glew=auto
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_opengl=auto
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_opengles=no
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_opengles2=no
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@ -1034,6 +1035,8 @@ for ac_option in $@; do
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--disable-updates) _updates=no ;;
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--enable-libunity) _libunity=yes ;;
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--disable-libunity) _libunity=no ;;
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--enable-glew) _glew=yes ;; #ResidualVM specific option
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--disable-glew) _glew=no ;; #ResidualVM specific option
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--enable-opengl) _opengl=yes ;;
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--disable-opengl) _opengl=no ;;
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--enable-opengl-shaders) _opengl_shaders=yes ;; #ResidualVM specific option
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@ -3957,6 +3960,39 @@ echo "$_freetype2"
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define_in_config_if_yes "$_freetype2" "USE_FREETYPE2"
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# ResidualVM specific start ->
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#
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# Check for GLEW
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#
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if test "$_glew" != "no"; then
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if test "$_opengl" = "no"; then
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echo "Cannot use GLEW without OpenGL."
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_glew=no
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else
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_glew=no
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GLEW_LIBS=`pkg-config --libs glew 2>> $TMPLOG`
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GLEW_INCLUDES=`pkg-config --cflags glew 2>> $TMPLOG`
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cat > $TMPC << EOF
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#include <GL/glew.h>
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int main(void) {
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glewInit();
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return 0;
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}
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EOF
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if cc_check $DEFINES $GLEW_LIBS $GLEW_INCLUDES
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then
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_glew=yes
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LIBS="$LIBS $GLEW_LIBS"
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INCLUDES="$INCLUDES $GLEW_INCLUDES"
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fi
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fi
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fi
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echocheck "GL Extension Wrangler (GLEW)"
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echo "$_glew"
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define_in_config_if_yes "$_glew" "USE_GLEW"
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# ResidualVM specific end <-
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#
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# Check for iconv
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#
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@ -4145,25 +4181,9 @@ EOF
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if test "$_opengl" = yes ; then
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LIBS="$LIBS $OPENGL_LIBS"
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INCLUDES="$INCLUDES $OPENGL_CFLAGS"
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if test "$_opengl_shaders" = yes ; then
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if test "$_opengles2" = no ; then
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_opengl_shaders=no
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GLEW_LIBS=`pkg-config --libs glew 2>> $TMPLOG`
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GLEW_INCLUDES=`pkg-config --cflags glew 2>> $TMPLOG`
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cat > $TMPC << EOF
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#include <GL/glew.h>
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int main(void) {
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glewInit();
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return 0;
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}
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EOF
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if cc_check_no_clean $DEFINES $GLEW_LIBS $GLEW_INCLUDES
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then
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_opengl_shaders=yes
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LIBS="$LIBS $GLEW_LIBS"
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INCLUDES="$INCLUDES $GLEW_INCLUDES"
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fi
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fi
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if test "$_opengl_shaders" = yes && test "$_opengles2" = no && test "$_glew" = no; then
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echo "WARNING: OpenGL Shader support requires GLEW!"
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_opengl_shaders=no
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fi
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else
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_opengl_shaders=no
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@ -41,7 +41,7 @@
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# define GL_BGRA GL_BGRA_EXT
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#endif
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#elif defined(USE_OPENGL_SHADERS)
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#elif defined(USE_GLEW)
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#include <GL/glew.h>
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#elif defined(SDL_BACKEND) && defined(USE_OPENGL)
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#include <SDL_opengl.h>
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