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Changed notation involving more than one set of double colons ::
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539
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@ -454,7 +454,12 @@ OptionsDialog::~OptionsDialog() {
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}
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void OptionsDialog::open() {
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GUI::OptionsDialog::open();
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// MSVC6 FIX (Jamieson630):
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// Simple notation would be GUI::OptionsDialog::open(), but
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// MSVC6 has a problem with any notation that involves
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// more than one set of double colons ::
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// Hence the more convoluted notation.
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((GUI::OptionsDialog *) this)->open();
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// update checkboxes, too
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subtitlesCheckbox->setState(_scumm->_noSubtitles == false);
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@ -466,7 +471,13 @@ void OptionsDialog::close() {
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// Subtitles
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ConfMan.set("nosubtitles", !subtitlesCheckbox->getState(), _domain);
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}
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GUI::OptionsDialog::close();
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// MSVC6 FIX (Jamieson630):
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// Simple notation would be GUI::OptionsDialog::close(), but
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// MSVC6 has a problem with any notation that involves
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// more than one set of double colons ::
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// Hence the more convoluted notation.
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((GUI::OptionsDialog *) this)->close();
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// Sync the engine with the config manager
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@ -497,7 +508,12 @@ void OptionsDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
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#endif
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break;
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default:
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GUI::OptionsDialog::handleCommand(sender, cmd, data);
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// MSVC6 FIX (Jamieson630):
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// Simple notation would be GUI::OptionsDialog::handleCommand(), but
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// MSVC6 has a problem with any notation that involves
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// more than one set of double colons ::
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// Hence the more convoluted notation.
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((GUI::OptionsDialog *) this)->handleCommand(sender, cmd, data);
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}
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}
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@ -544,12 +544,20 @@ void ScummEngine::saveOrLoad(Serializer *s, uint32 savegameVersion) {
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MKEND()
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};
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// MSVC6 FIX (Jamieson630):
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// MSVC6 has a problem with any notation that involves
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// more than one set of double colons ::
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// The following MKLINE macros expand to such things
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// as AudioCDManager::Status::playing, and MSVC6 has
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// a fit with that. This typedef simplifies the notation
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// to something MSVC6 can grasp.
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typedef AudioCDManager::Status AudioCDManager_Status;
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const SaveLoadEntry audioCDEntries[] = {
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MKLINE(AudioCDManager::Status, playing, sleUint32, VER(24)),
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MKLINE(AudioCDManager::Status, track, sleInt32, VER(24)),
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MKLINE(AudioCDManager::Status, start, sleUint32, VER(24)),
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MKLINE(AudioCDManager::Status, duration, sleUint32, VER(24)),
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MKLINE(AudioCDManager::Status, numLoops, sleInt32, VER(24)),
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MKLINE(AudioCDManager_Status, playing, sleUint32, VER(24)),
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MKLINE(AudioCDManager_Status, track, sleInt32, VER(24)),
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MKLINE(AudioCDManager_Status, start, sleUint32, VER(24)),
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MKLINE(AudioCDManager_Status, duration, sleUint32, VER(24)),
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MKLINE(AudioCDManager_Status, numLoops, sleInt32, VER(24)),
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MKEND()
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};
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