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Removed a (hopefully) obsolete FIXME comment.
svn-id: r35690
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@ -467,7 +467,6 @@ uint32 Channel::getElapsedTime() {
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// the Broken Sword cutscenes noticeably jerkier. I guess the mixer
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// isn't invoked at the regular intervals that I first imagined.
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// FIXME: This won't work very well if the sound is paused.
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return 1000 * seconds + milliseconds + delta;
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}
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