MADS: Implemented extra message and dirty area classes

This commit is contained in:
Paul Gilbert 2014-03-03 23:40:23 -05:00
parent 3a3a295758
commit 9e356dd945
14 changed files with 802 additions and 53 deletions

View File

@ -297,4 +297,8 @@ void Animation::loadInterface(InterfaceSurface &interfaceSurface, MSurface &dept
}
}
void Animation::update() {
warning("TODO: Animation::update");
}
} // End of namespace MADS

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@ -135,6 +135,11 @@ public:
*/
void load(MSurface &depthSurface, InterfaceSurface &interfaceSurface, const Common::String &resName,
int flags, Common::Array<RGB4> *palAnimData, SceneInfo *sceneInfo);
/**
* Update the animation
*/
void update();
};
} // End of namespace MADS

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@ -26,6 +26,8 @@
namespace MADS {
Debugger::Debugger(MADSEngine *vm) : GUI::Debugger(), _vm(vm) {
_showMousePos = false;
DCmd_Register("continue", WRAP_METHOD(Debugger, Cmd_Exit));
}
/*
@ -46,4 +48,14 @@ static int strToInt(const char *s) {
}
*/
bool Debugger::Cmd_Mouse(int argc, const char **argv) {
if (argc < 2) {
DebugPrintf("Format: mouse [ on | off ]\n");
} else {
_showMousePos = strcmp(argv[1], "on") == 0;
}
return true;
}
} // End of namespace MADS

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@ -33,11 +33,13 @@ class MADSEngine;
class Debugger : public GUI::Debugger {
private:
MADSEngine *_vm;
protected:
bool Cmd_Mouse(int argc, const char **argv);
public:
bool _showMousePos;
public:
Debugger(MADSEngine *vm);
virtual ~Debugger() {}
protected:
};
} // End of namespace MADS

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@ -93,7 +93,6 @@ void Font::setColors(uint8 v1, uint8 v2, uint8 v3, uint8 v4) {
_fontColors[0] = v1;
_fontColors[1] = v2;
_fontColors[2] = v3;
_fontColors[3] = v4;
}
int Font::write(MSurface *surface, const Common::String &msg, const Common::Point &pt, int width, int spaceWidth, uint8 colors[]) {

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@ -278,4 +278,22 @@ void Game::loadResourceSequence(const Common::String prefix, int v) {
warning("TODO: loadResourceSequence");
}
Common::String Game::getQuote(int quoteId) {
if (_quotes && *_quotes) {
// Loop through the list of quotes
char *p = (char *)_quotes;
while (*p) {
// Get a pointer to the quote Id after the string
char *idP = p + strlen(p) + 1;
if (READ_LE_UINT16(idP) == quoteId)
// Found the correct string, so return it
return Common::String(p);
p = idP + 2;
}
}
return Common::String();
}
} // End of namespace MADS

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@ -124,6 +124,11 @@ public:
* Run the game
*/
void run();
/**
* Get a quote
*/
Common::String getQuote(int quoteId);
};
} // End of namespace MADS

384
engines/mads/messages.cpp Normal file
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@ -0,0 +1,384 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/font.h"
#include "mads/graphics.h"
#include "mads/messages.h"
#include "mads/scene_data.h"
namespace MADS {
KernelMessages::KernelMessages(MADSEngine *vm): _vm(vm) {
Scene &scene = _vm->_game->_scene;
for (int i = 0; i < KERNEL_MESSAGES_SIZE; ++i) {
KernelMessage rec;
_entries.push_back(rec);
}
scene._textSpacing = -1;
_talkFont = _vm->_font->getFont(FONT_CONVERSATION);
word_8469E = 0;
}
void KernelMessages::clear() {
Scene &scene = _vm->_game->_scene;
for (uint i = 0; i < _entries.size(); ++i)
_entries[i]._flags = 0;
scene._textSpacing = -1;
_talkFont = _vm->_font->getFont(FONT_CONVERSATION);
}
int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
uint8 abortTimers, uint32 timeout, const Common::String &msg) {
Scene &scene = _vm->_game->_scene;
// Find a free slot
uint idx = 0;
while ((idx < _entries.size()) && ((_entries[idx]._flags & KMSG_ACTIVE) != 0))
++idx;
if (idx == _entries.size()) {
if (abortTimers == 0)
return -1;
error("KernelMessages overflow");
}
KernelMessage &rec = _entries[idx];
rec._msg = msg;
rec._flags = flags | KMSG_ACTIVE;
rec._color1 = fontColor & 0xff;
rec._color2 = fontColor >> 8;
rec._position = pt;
rec._textDisplayIndex = -1;
rec._timeout = timeout;
rec._frameTimer = _vm->_game->_currentTimer;
rec._abortTimers = abortTimers;
rec._abortMode = _vm->_game->_abortTimersMode2;
rec._actionDetails = scene._action._activeAction;
if (flags & KMSG_PLAYER_TIMEOUT)
rec._frameTimer = _vm->_game->_player._ticksAmount +
_vm->_game->_player._priorTimer;
return idx;
}
int KernelMessages::addQuote(int quoteId, int abortTimers, uint32 timeout) {
Common::String quoteStr = _vm->_game->getQuote(quoteId);
return add(Common::Point(), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN, abortTimers, timeout, quoteStr);
}
void KernelMessages::scrollMessage(int msgIndex, int numTicks, bool quoted) {
if (msgIndex < 0)
return;
_entries[msgIndex]._flags |= quoted ? (KMSG_SCROLL | KMSG_QUOTED) : KMSG_SCROLL;
_entries[msgIndex]._msgOffset = 0;
_entries[msgIndex]._numTicks = numTicks;
_entries[msgIndex]._frameTimer2 = _vm->_game->_currentTimer;
Common::String msg = _entries[msgIndex]._msg;
_entries[msgIndex]._asciiChar = msg[0];
_entries[msgIndex]._asciiChar2 = msg[1];
if (_entries[msgIndex]._flags & KMSG_PLAYER_TIMEOUT)
_entries[msgIndex]._frameTimer2 = _vm->_game->_player._ticksAmount +
_vm->_game->_player._priorTimer;
_entries[msgIndex]._frameTimer = _entries[msgIndex]._frameTimer2;
}
void KernelMessages::setSeqIndex(int msgIndex, int seqIndex) {
if (msgIndex >= 0) {
_entries[msgIndex]._flags |= KMSG_SEQ_ENTRY;
_entries[msgIndex]._sequenceIndex = seqIndex;
}
}
void KernelMessages::remove(int msgIndex) {
KernelMessage &rec = _entries[msgIndex];
Scene &scene = _vm->_game->_scene;
if (rec._flags & KMSG_ACTIVE) {
if (rec._flags & KMSG_SCROLL) {
rec._msg.setChar(rec._asciiChar, rec._msgOffset);
rec._msg.setChar(rec._asciiChar2, rec._msgOffset + 1);
}
if (rec._textDisplayIndex >= 0)
scene._textDisplay.expire(rec._textDisplayIndex);
rec._flags &= ~KMSG_ACTIVE;
}
}
void KernelMessages::reset() {
for (uint i = 0; i < _entries.size(); ++i)
remove(i);
warning("TODO: KernelMessages::reset - sub_20454");
}
void KernelMessages::update() {
uint32 currentTimer = _vm->_game->_currentTimer;
for (uint i = 0; i < _entries.size(); ++i) {
if (((_entries[i]._flags & KMSG_ACTIVE) != 0) &&
(currentTimer >= _entries[i]._frameTimer))
processText(i);
}
}
void KernelMessages::processText(int msgIndex) {
Scene &scene = _vm->_game->_scene;
KernelMessage &msg = _entries[msgIndex];
uint32 currentTimer = _vm->_game->_currentTimer;
bool flag = false;
if ((msg._flags & KMSG_EXPIRE) != 0) {
scene._textDisplay.expire(msg._textDisplayIndex);
msg._flags &= !KMSG_ACTIVE;
return;
}
if ((msg._flags & KMSG_SCROLL) == 0) {
msg._timeout -= 3;
}
if (msg._flags & KMSG_SEQ_ENTRY) {
SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
if (seqEntry._doneFlag || !seqEntry._active)
msg._timeout = 0;
}
if ((msg._timeout <= 0) && (_vm->_game->_abortTimers == 0)) {
msg._flags |= KMSG_EXPIRE;
if (msg._abortTimers != 0) {
_vm->_game->_abortTimers = msg._abortTimers;
_vm->_game->_abortTimersMode = msg._abortMode;
if (_vm->_game->_abortTimersMode != ABORTMODE_1) {
scene._action._activeAction = msg._actionDetails;
}
}
}
msg._frameTimer = currentTimer + 3;
int x1 = 0, y1 = 0;
if (msg._flags & KMSG_SEQ_ENTRY) {
SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
if (!seqEntry._nonFixed) {
SpriteAsset &spriteSet = scene._spriteSlots.getSprite(seqEntry._spritesIndex);
MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1);
x1 = frame->getBounds().left;
y1 = frame->getBounds().top;
} else {
x1 = seqEntry._msgPos.x;
y1 = seqEntry._msgPos.y;
}
}
if (msg._flags & KMSG_PLAYER_TIMEOUT) {
if (word_8469E != 0) {
warning("TODO: KernelMessages::processText");
// TODO: Figure out various flags
} else {
x1 = 160;
y1 = 78;
}
}
x1 += msg._position.x;
y1 += msg._position.y;
if ((msg._flags & KMSG_SCROLL) && (msg._frameTimer >= currentTimer)) {
msg._msg.setChar(msg._asciiChar, msg._msgOffset);
++msg._msgOffset;
msg._msg.setChar(msg._asciiChar2, msg._msgOffset);
msg._asciiChar = msg._msg[msg._msgOffset];
msg._asciiChar2 = msg._msg[msg._msgOffset + 1];
if (!msg._asciiChar) {
// End of message
msg._msg.setChar('\0', msg._msgOffset);
msg._flags &= ~KMSG_SCROLL;
} else if (msg._flags & KMSG_QUOTED) {
msg._msg.setChar('"', msg._msgOffset);
msg._msg.setChar('\0', msg._msgOffset + 1);
}
msg._frameTimer = msg._frameTimer2 = currentTimer + msg._numTicks;
flag = true;
}
int strWidth = _talkFont->getWidth(msg._msg, scene._textSpacing);
if (msg._flags & (KMSG_RIGHT_ALIGN | KMSG_CENTER_ALIGN)) {
x1 -= (msg._flags & KMSG_CENTER_ALIGN) ? strWidth / 2 : strWidth;
}
// Make sure text appears entirely on-screen
int x2 = x1 + strWidth;
if (x2 > MADS_SCREEN_WIDTH)
x1 -= x2 - MADS_SCREEN_WIDTH;
if (x1 > (MADS_SCREEN_WIDTH - 1))
x1 = MADS_SCREEN_WIDTH - 1;
if (x1 < 0)
x1 = 0;
if (y1 >(MADS_SCENE_HEIGHT - 1))
y1 = MADS_SCENE_HEIGHT - 1;
if (y1 < 0)
y1 = 0;
if (msg._textDisplayIndex >= 0) {
TextDisplay &textEntry = scene._textDisplay[msg._textDisplayIndex];
if (flag || (textEntry._bounds.left != x1) || (textEntry._bounds.top != y1)) {
// Mark the associated text entry as deleted, so it can be re-created
scene._textDisplay.expire(msg._textDisplayIndex);
msg._textDisplayIndex = -1;
}
}
if (msg._textDisplayIndex < 0) {
// Need to create a new text display entry for this message
int idx = scene._textDisplay.add(x1, y1, msg._color1 | (msg._color2 << 8),
scene._textSpacing, msg._msg, _talkFont);
if (idx >= 0)
msg._textDisplayIndex = idx;
}
}
/*------------------------------------------------------------------------*/
TextDisplay::TextDisplay() {
_active = false;
_expire = 0;
_spacing = 0;
_color1 = 0;
_color2 = 0;
_font = nullptr;
}
/*------------------------------------------------------------------------*/
TextDisplayList::TextDisplayList(MADSEngine *vm) : _vm(vm) {
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i) {
TextDisplay rec;
rec._active = false;
rec._expire = 0;
_entries.push_back(rec);
}
}
void TextDisplayList::clear() {
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i)
_entries[i]._active = false;
}
int TextDisplayList::add(int xp, int yp, uint fontColor, int charSpacing,
const Common::String &msg, Font *font) {
int usedSlot = -1;
for (int idx = 0; idx < TEXT_DISPLAY_SIZE; ++idx) {
if (!_entries[idx]._active) {
usedSlot = idx;
_entries[idx]._bounds.left = xp;
_entries[idx]._bounds.top = yp;
_entries[idx]._font = font;
_entries[idx]._msg = msg;
_entries[idx]._bounds.setWidth(font->getWidth(msg, charSpacing));
_entries[idx]._bounds.setHeight(font->getHeight());
_entries[idx]._color1 = fontColor & 0xff;
_entries[idx]._color2 = fontColor >> 8;
_entries[idx]._spacing = charSpacing;
_entries[idx]._expire = 1;
_entries[idx]._active = true;
break;
}
}
return usedSlot;
}
void TextDisplayList::setDirtyAreas() {
Scene &scene = _vm->_game->_scene;
for (uint idx = 0, dirtyIdx = DIRTY_AREAS_TEXT_DISPLAY_IDX; dirtyIdx < DIRTY_AREAS_SIZE; ++idx, ++dirtyIdx) {
if ((_entries[idx]._expire >= 0) || !_entries[idx]._active)
scene._dirtyAreas[dirtyIdx]._active = false;
else {
scene._dirtyAreas[dirtyIdx]._textActive = true;
scene._dirtyAreas.setTextDisplay(dirtyIdx, _entries[idx]);
}
}
}
void TextDisplayList::setDirtyAreas2() {
Scene &scene = _vm->_game->_scene;
for (uint idx = 0, dirtyIdx = DIRTY_AREAS_TEXT_DISPLAY_IDX; dirtyIdx < DIRTY_AREAS_SIZE; ++idx, ++dirtyIdx) {
if (_entries[idx]._active && (_entries[idx]._expire >= 0)) {
scene._dirtyAreas.setTextDisplay(dirtyIdx, _entries[idx]);
scene._dirtyAreas[dirtyIdx]._textActive = (_entries[idx]._expire <= 0) ? 0 : 1;
}
}
}
void TextDisplayList::draw(MSurface *view) {
error("TODO");
/*
for (uint idx = 0; idx < _entries.size(); ++idx) {
if (_entries[idx]._active && (_entries[idx]._expire >= 0)) {
_entries[idx]._font->setColors(_entries[idx]._color1, _entries[idx]._color2, 0);
_entries[idx]._font->writeString(view, _entries[idx]._msg,
Common::Point(_entries[idx]._bounds.left, _entries[idx]._bounds.top),
_entries[idx]._bounds.width(), _entries[idx]._spacing);
}
}
*/
}
void TextDisplayList::cleanUp() {
for (uint idx = 0; idx < _entries.size(); ++idx) {
if (_entries[idx]._expire < 0) {
_entries[idx]._active = false;
_entries[idx]._expire = 0;
}
}
}
void TextDisplayList::expire(int idx) {
_entries[idx]._expire = -1;
}
} // End of namespace MADS

148
engines/mads/messages.h Normal file
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@ -0,0 +1,148 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MADS_MESSAGES_H
#define MADS_MESSAGES_H
#include "common/scummsys.h"
#include "common/array.h"
#include "mads/action.h"
#include "mads/font.h"
#include "mads/msurface.h"
namespace MADS {
#define KERNEL_MESSAGES_SIZE 10
#define INDEFINITE_TIMEOUT 9999999
#define TEXT_DISPLAY_SIZE 40
enum KernelMessageFlags {
KMSG_QUOTED = 1, KMSG_PLAYER_TIMEOUT = 2, KMSG_SEQ_ENTRY = 4, KMSG_SCROLL = 8,
KMSG_RIGHT_ALIGN = 0x10, KMSG_CENTER_ALIGN = 0x20, KMSG_EXPIRE = 0x40,
KMSG_ACTIVE = 0x80
};
class MADSEngine;
class KernelMessage {
public:
uint8 _flags;
int _sequenceIndex;
char _asciiChar;
char _asciiChar2;
int _color1;
int _color2;
Common::Point _position;
int _textDisplayIndex;
int _msgOffset;
int _numTicks;
uint32 _frameTimer2;
uint32 _frameTimer;
uint32 _timeout;
int _abortTimers;
AbortTimerMode _abortMode;
ActionDetails _actionDetails;
Common::String _msg;
KernelMessage();
};
class KernelMessages {
private:
MADSEngine *_vm;
Common::Array<KernelMessage> _entries;
Font *_talkFont;
public:
int word_8469E;
public:
KernelMessages(MADSEngine *vm);
void clear();
int add(const Common::Point &pt, uint fontColor, uint8 flags, uint8 abortTimers,
uint32 timeout, const Common::String &msg);
int addQuote(int quoteId, int abortTimers, uint32 timeout);
void scrollMessage(int msgIndex, int numTicks, bool quoted);
void setSeqIndex(int msgIndex, int seqIndex);
void remove(int msgIndex);
void reset();
void update();
void processText(int msgIndex);
};
class TextDisplay {
public:
bool _active;
int _expire;
int _spacing;
Common::Rect _bounds;
uint8 _color1;
uint8 _color2;
Font *_font;
Common::String _msg;
TextDisplay();
};
#define TEXT_DISPLAY_SIZE 40
class TextDisplayList {
private:
MADSEngine *_vm;
Common::Array<TextDisplay> _entries;
/**
* Determine dirty areas for active text areas
*/
void setDirtyAreas2();
public:
TextDisplayList(MADSEngine *vm);
/**
* Item operator
*/
TextDisplay &operator[](int idx) {
return _entries[idx];
}
/**
* Expire a given text display entry
*/
void expire(int idx);
int add(int xp, int yp, uint fontColor, int charSpacing, const Common::String &, Font *font);
void clear();
void draw(MSurface *view);
/**
* Determine dirty areas for active text areas
*/
void setDirtyAreas();
/**
* Deactivates any text display entries that are finished
*/
void cleanUp();
};
} // End of namespace MADS
#endif /* MADS_MESSAGES_H */

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@ -19,6 +19,7 @@ MODULE_OBJS := \
game_data.o \
graphics.o \
mads.o \
messages.o \
msprite.o \
msurface.o \
palette.o \

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@ -29,8 +29,8 @@
namespace MADS {
Scene::Scene(MADSEngine *vm): _vm(vm), _spriteSlots(vm), _action(_vm),
_dynamicHotspots(vm), _screenObjects(vm), _interface(vm),
_sequences(vm) {
_dirtyAreas(_vm), _dynamicHotspots(vm), _interface(vm), _messages(vm),
_screenObjects(vm), _sequences(vm), _textDisplay(vm) {
_priorSceneId = 0;
_nextSceneId = 0;
_currentSceneId = 0;
@ -45,6 +45,8 @@ Scene::Scene(MADSEngine *vm): _vm(vm), _spriteSlots(vm), _action(_vm),
_reloadSceneFlag = false;
_destFacing = 0;
_freeAnimationFlag = false;
_animation = nullptr;
_activeAnimation = nullptr;
_verbList.push_back(VerbInit(VERB_LOOK, 2, 0));
_verbList.push_back(VerbInit(VERB_TAKE, 2, 0));
@ -356,9 +358,21 @@ void Scene::doFrame() {
_vm->_events->setCursor(cursorId);
}
if (!_vm->_game->_abortTimers)
if (!_vm->_game->_abortTimers) {
// Handle any active sequences
_sequences.tick();
// Handle any active animation
if (_activeAnimation)
_activeAnimation->update();
}
// If the debugget flag is set, show the mouse position
if (_vm->_debugger->_showMousePos) {
Common::Point pt = _vm->_events->mousePos();
Common::String msg = Common::String::format("(%d,%d)", pt.x, pt.y);
_messages.add(Common::Point(5, 5), 0x203, 0, 0, 1, msg);
}
// TODO: Rest of Scene::doFrame
}

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@ -27,6 +27,7 @@
#include "common/array.h"
#include "common/rect.h"
#include "mads/assets.h"
#include "mads/messages.h"
#include "mads/msurface.h"
#include "mads/scene_data.h"
#include "mads/animation.h"
@ -78,7 +79,7 @@ public:
int _nextSceneId;
int _currentSceneId;
Common::Array<VerbInit> _verbList;
Common::Array<TextDisplay> _textDisplay;
TextDisplayList _textDisplay;
SpriteSlots _spriteSlots;
SpriteSets _sprites;
int _spritesIndex;
@ -86,11 +87,12 @@ public:
byte *_vocabBuffer;
Common::Array<int> _activeVocabs;
SequenceList _sequences;
Common::Array<KernelMessage> _messages;
KernelMessages _messages;
Common::String _talkFont;
int _textSpacing;
Common::Array<Hotspot> _hotspots;
ScreenObjects _screenObjects;
DirtyAreas _dirtyAreas;
int _v1;
SceneInfo *_sceneInfo;
MSurface _backgroundSurface;
@ -104,6 +106,7 @@ public:
SceneNodeList _nodes;
Common::StringArray _vocabStrings;
Animation *_animation;
Animation *_activeAnimation;
bool _freeAnimationFlag;
int _depthStyle;
int _bandsRange;
@ -118,6 +121,7 @@ public:
bool _reloadSceneFlag;
Common::Point _destPos;
int _destFacing;
Common::Point _posAdjust;
/**
* Constructor

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@ -202,11 +202,152 @@ int SpriteSets::add(SpriteAsset *asset, int idx) {
/*------------------------------------------------------------------------*/
TextDisplay::TextDisplay() {
_active = false;
_spacing = 0;
_expire = 0;
_col1 = _col2 = 0;
void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) {
if (_bounds.left % 2) {
--_bounds.left;
++width;
}
if (_bounds.left < 0)
_bounds.left = 0;
else if (_bounds.left > maxWidth)
_bounds.left = maxWidth;
int right = _bounds.left + width;
if (right < 0)
right = 0;
if (right > maxWidth)
right = maxWidth;
_bounds.right = right;
_bounds2.left = _bounds.width() / 2;
_bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1;
if (_bounds.top < 0)
_bounds.top = 0;
else if (_bounds.top > maxHeight)
_bounds.top = maxHeight;
int bottom = _bounds.top + height;
if (bottom < 0)
bottom = 0;
if (bottom > maxHeight)
bottom = maxHeight;
_bounds.bottom = bottom;
_bounds2.top = _bounds.height() / 2;
_bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1;
_active = true;
}
/*------------------------------------------------------------------------*/
DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) {
for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) {
DirtyArea rec;
rec._active = false;
_entries.push_back(rec);
}
}
void DirtyAreas::setSpriteSlot(int dirtyIdx, const SpriteSlot &spriteSlot) {
int width, height;
DirtyArea &dirtyArea = _entries[dirtyIdx];
Scene &scene = _vm->_game->_scene;
if (spriteSlot._spriteType == ST_FULL_SCREEN_REFRESH) {
// Special entry to refresh the entire screen
dirtyArea._bounds.left = 0;
dirtyArea._bounds.top = 0;
width = MADS_SCREEN_WIDTH;
height = MADS_SCENE_HEIGHT;
} else {
// Standard sprite slots
dirtyArea._bounds.left = spriteSlot._position.x - scene._posAdjust.x;
dirtyArea._bounds.top = spriteSlot._position.y - scene._posAdjust.y;
SpriteAsset &spriteSet = scene._spriteSlots.getSprite(spriteSlot._spritesIndex);
MSprite *frame = spriteSet.getFrame(((spriteSlot._frameNumber & 0x7fff) - 1) & 0x7f);
if (spriteSlot._scale == -1) {
width = frame->getWidth();
height = frame->getHeight();
} else {
width = frame->getWidth() * spriteSlot._scale / 100;
height = frame->getHeight() * spriteSlot._scale / 100;
dirtyArea._bounds.left -= width / 2;
dirtyArea._bounds.top += -(height - 1);
}
}
dirtyArea.setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
}
void DirtyAreas::setTextDisplay(int dirtyIdx, const TextDisplay &textDisplay) {
DirtyArea &dirtyArea = _entries[dirtyIdx];
dirtyArea._bounds.left = textDisplay._bounds.left;
dirtyArea._bounds.top = textDisplay._bounds.top;
dirtyArea.setArea(textDisplay._bounds.width(), textDisplay._bounds.height(),
MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT);
}
void DirtyAreas::merge(int startIndex, int count) {
error("TODO: DirtyAreas::merge");
if (startIndex >= count)
return;
for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) {
if (!_entries[outerCtr]._active)
continue;
for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) {
if (!_entries[innerCtr]._active || !intersects(outerCtr, innerCtr))
continue;
if (_entries[outerCtr]._textActive && _entries[innerCtr]._textActive)
mergeAreas(outerCtr, innerCtr);
}
}
}
/**
* Returns true if two dirty areas intersect
*/
bool DirtyAreas::intersects(int idx1, int idx2) {
return _entries[idx1]._bounds2.intersects(_entries[idx2]._bounds2);
}
void DirtyAreas::mergeAreas(int idx1, int idx2) {
DirtyArea &da1 = _entries[idx1];
DirtyArea &da2 = _entries[idx2];
da1._bounds.extend(da2._bounds);
da1._bounds2.left = da1._bounds.width() / 2;
da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1;
da1._bounds2.top = da1._bounds.height() / 2;
da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1;
da2._active = false;
da1._textActive = true;
}
void DirtyAreas::copy(MSurface *dest, MSurface *src, const Common::Point &posAdjust) {
for (uint i = 0; i < _entries.size(); ++i) {
const Common::Rect &srcBounds = _entries[i]._bounds;
Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y,
srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y);
if (_entries[i]._active && _entries[i]._bounds.isValidRect())
src->copyTo(dest, bounds, Common::Point(_entries[i]._bounds.left, _entries[i]._bounds.top));
}
}
void DirtyAreas::clear() {
for (uint i = 0; i < _entries.size(); ++i)
_entries[i]._active = false;
}
/*------------------------------------------------------------------------*/
@ -315,18 +456,21 @@ void DynamicHotspots::refresh() {
KernelMessage::KernelMessage() {
_flags = 0;
_seqInex = 0;
_sequenceIndex = 0;
_asciiChar = '\0';
_asciiChar2 = '\0';
_colors = 0;
_color1 = 0;
_color2 = 0;
_msgOffset = 0;
_numTicks = 0;
_frameTimer2 = 0;
_frameTimer = 0;
_timeout = 0;
_field1C = 0;
_abortMode = 0;
_nounList[0] = _nounList[1] = _nounList[2] = 0;
_abortTimers = 0;
_abortMode = ABORTMODE_0;
_actionDetails._verbId = 0;
_actionDetails._objectNameId = 0;
_actionDetails._indirectObjectId = 0;
}
/*------------------------------------------------------------------------*/

View File

@ -32,6 +32,7 @@
#include "mads/assets.h"
#include "mads/events.h"
#include "mads/game_data.h"
#include "mads/messages.h"
namespace MADS {
@ -44,6 +45,9 @@ class Scene;
#define DEPTH_BANDS_SIZE 15
#define MAX_ROUTE_NODES 22
#define DIRTY_AREAS_SIZE 90
#define DIRTY_AREAS_TEXT_DISPLAY_IDX 50
enum ScrCategory {
CAT_NONE = 0, CAT_ACTION = 1, CAT_INV_LIST = 2, CAT_INV_VOCAB = 3,
CAT_HOTSPOT = 4, CAT_INV_ANIM = 5, CAT_6 = 6, CAT_INV_SCROLLER = 7,
@ -175,20 +179,6 @@ public:
int add(SpriteAsset *asset, int idx = 0);
};
class TextDisplay {
public:
bool _active;
int _spacing;
Common::Rect _bounds;
int _expire;
int _col1;
int _col2;
Common::String _fontName;
Common::String _msg;
TextDisplay();
};
class DynamicHotspot {
public:
bool _active;
@ -226,27 +216,6 @@ public:
void refresh();
};
class KernelMessage {
public:
int _flags;
int _seqInex;
char _asciiChar;
char _asciiChar2;
int _colors;
Common::Point _posiition;
int _msgOffset;
int _numTicks;
int _frameTimer2;
int _frameTimer;
int _timeout;
int _field1C;
int _abortMode;
int _nounList[3];
Common::String _msg;
KernelMessage();
};
class Hotspot {
public:
Common::Rect _bounds;
@ -261,6 +230,46 @@ public:
Hotspot(Common::SeekableReadStream &f);
};
class DirtyArea {
public:
Common::Rect _bounds;
Common::Rect _bounds2;
bool _textActive;
bool _active;
DirtyArea() { _active = false; }
void setArea(int width, int height, int maxWidth, int maxHeight);
};
class DirtyAreas {
private:
MADSEngine *_vm;
Common::Array<DirtyArea> _entries;
public:
DirtyAreas(MADSEngine *vm);
DirtyArea &operator[](uint idx) {
assert(idx < _entries.size());
return _entries[idx];
}
void setSpriteSlot(int dirtyIdx, const SpriteSlot &spriteSlot);
void setTextDisplay(int dirtyIdx, const TextDisplay &textDisplay);
/**
* Merge together any designated dirty areas that overlap
* @param startIndex 1-based starting dirty area starting index
* @param count Number of entries to process
*/
void merge(int startIndex, int count);
bool intersects(int idx1, int idx2);
void mergeAreas(int idx1, int idx2);
void copy(MSurface *dest, MSurface *src, const Common::Point &posAdjust);
void clear();
};
class SceneLogic {
protected:
Scene *_scene;