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SHERLOCK: Remove redundant game check from ScalpelMap
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@ -95,8 +95,7 @@ void ScalpelMap::loadData() {
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return;
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// Load the list of location names
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Common::SeekableReadStream *txtStream = _vm->_res->load(
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_vm->getGameID() == GType_SerratedScalpel ? "chess.txt" : "map.txt");
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Common::SeekableReadStream *txtStream = _vm->_res->load("chess.txt");
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int streamSize = txtStream->size();
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while (txtStream->pos() < streamSize) {
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