TSAGE: Fix for R2R endgame crash when active character is Seeker

This commit is contained in:
Paul Gilbert 2014-07-09 21:41:23 -04:00
parent a40ea1ec0e
commit 9eb99792f8

View File

@ -2843,8 +2843,8 @@ void Scene3400::signal() {
R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0);
_stripManager.start(3307, this);
if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
_sceneMode = 3400;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_sapphire, NULL);
_sceneMode = 3404;
R2_GLOBALS._player.setAction(&_sequenceManager, this, 3404, &R2_GLOBALS._player, &_teal, &_sapphire, NULL);
} else {
_sceneMode = 3408;
_companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_sapphire, NULL);