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TSAGE: Fix for R2R endgame crash when active character is Seeker
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@ -2843,8 +2843,8 @@ void Scene3400::signal() {
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R2_INVENTORY.setObjectScene(R2_SAPPHIRE_BLUE, 0);
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_stripManager.start(3307, this);
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if (R2_GLOBALS._player._characterIndex == R2_SEEKER) {
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_sceneMode = 3400;
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R2_GLOBALS._player.setAction(&_sequenceManager, this, 3400, &R2_GLOBALS._player, &_teal, &_sapphire, NULL);
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_sceneMode = 3404;
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R2_GLOBALS._player.setAction(&_sequenceManager, this, 3404, &R2_GLOBALS._player, &_teal, &_sapphire, NULL);
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} else {
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_sceneMode = 3408;
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_companion1.setAction(&_sequenceManager, this, 3408, &_companion1, &_teal, &_sapphire, NULL);
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