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TITANIC: Implemented fan game classes
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parent
4b51844e52
commit
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@ -24,6 +24,10 @@
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CFanDecrease, CGameObject)
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ON_MESSAGE(MouseButtonDownMsg)
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END_MESSAGE_MAP()
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void CFanDecrease::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CGameObject::save(file, indent);
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@ -34,4 +38,11 @@ void CFanDecrease::load(SimpleFile *file) {
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CGameObject::load(file);
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}
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bool CFanDecrease::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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CStatusChangeMsg statusMsg;
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statusMsg._newStatus = 2;
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statusMsg.execute("FanController");
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return true;
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}
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} // End of namespace Titanic
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@ -28,6 +28,8 @@
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namespace Titanic {
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class CFanDecrease : public CGameObject {
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DECLARE_MESSAGE_MAP;
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bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
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public:
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CLASSDEF;
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@ -24,6 +24,10 @@
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CFanIncrease, CGameObject)
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ON_MESSAGE(MouseButtonDownMsg)
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END_MESSAGE_MAP()
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void CFanIncrease::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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CGameObject::save(file, indent);
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@ -34,4 +38,11 @@ void CFanIncrease::load(SimpleFile *file) {
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CGameObject::load(file);
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}
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bool CFanIncrease::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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CStatusChangeMsg statusMsg;
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statusMsg._newStatus = 1;
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statusMsg.execute("FanController");
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return true;
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}
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} // End of namespace Titanic
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@ -28,6 +28,8 @@
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namespace Titanic {
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class CFanIncrease : public CGameObject {
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DECLARE_MESSAGE_MAP;
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bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
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public:
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CLASSDEF;
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@ -21,42 +21,185 @@
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*/
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#include "titanic/game/fan_noises.h"
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#include "titanic/core/room_item.h"
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namespace Titanic {
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CFanNoises::CFanNoises() : CGameObject(), _fieldBC(-1),
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_fieldC0(0), _fieldC4(70), _fieldC8(-1), _fieldCC(0),
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_fieldD0(0), _fieldD4(-1) {
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BEGIN_MESSAGE_MAP(CFanNoises, CGameObject)
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ON_MESSAGE(EnterRoomMsg)
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ON_MESSAGE(LeaveRoomMsg)
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ON_MESSAGE(StatusChangeMsg)
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ON_MESSAGE(SetVolumeMsg)
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ON_MESSAGE(LoadSuccessMsg)
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END_MESSAGE_MAP()
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CFanNoises::CFanNoises() : CGameObject(), _state(-1),
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_soundHandle(0), _soundPercent(70), _soundV3(-1), _soundSeconds(0),
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_stopSeconds(0), _startFlag(true) {
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}
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void CFanNoises::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_fieldBC, indent);
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file->writeNumberLine(_fieldC0, indent);
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file->writeNumberLine(_fieldC4, indent);
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file->writeNumberLine(_fieldC8, indent);
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file->writeNumberLine(_fieldCC, indent);
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file->writeNumberLine(_fieldD0, indent);
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file->writeNumberLine(_fieldD4, indent);
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file->writeNumberLine(_state, indent);
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file->writeNumberLine(_soundHandle, indent);
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file->writeNumberLine(_soundPercent, indent);
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file->writeNumberLine(_soundV3, indent);
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file->writeNumberLine(_soundSeconds, indent);
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file->writeNumberLine(_stopSeconds, indent);
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file->writeNumberLine(_startFlag, indent);
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CGameObject::save(file, indent);
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}
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void CFanNoises::load(SimpleFile *file) {
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file->readNumber();
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_fieldBC = file->readNumber();
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_fieldC0 = file->readNumber();
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_fieldC4 = file->readNumber();
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_fieldC8 = file->readNumber();
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_fieldCC = file->readNumber();
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_fieldD0 = file->readNumber();
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_fieldD4 = file->readNumber();
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_state = file->readNumber();
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_soundHandle = file->readNumber();
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_soundPercent = file->readNumber();
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_soundV3 = file->readNumber();
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_soundSeconds = file->readNumber();
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_stopSeconds = file->readNumber();
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_startFlag = file->readNumber();
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CGameObject::load(file);
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}
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bool CFanNoises::EnterRoomMsg(CEnterRoomMsg *msg) {
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warning("CFanNoises::handleEvent");
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if (getParent() == msg->_newRoom) {
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if (_soundHandle != -1) {
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if (isSoundActive(_soundHandle))
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stopSound(_soundHandle, _stopSeconds);
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_soundHandle = -1;
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_startFlag = false;
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}
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switch (_state) {
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case 1:
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_soundHandle = playSound("b#60.wav", 0, _soundV3, true);
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setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
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_startFlag = true;
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break;
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case 2:
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_soundHandle = playSound("b#58.wav", 0, _soundV3, true);
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setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
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_startFlag = true;
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break;
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default:
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break;
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}
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}
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return true;
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}
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bool CFanNoises::LeaveRoomMsg(CLeaveRoomMsg *msg) {
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if (getParent() == msg->_oldRoom && _soundHandle != -1) {
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if (isSoundActive(_soundHandle))
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stopSound(_soundHandle, _stopSeconds);
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_soundHandle = -1;
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_startFlag = false;
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}
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return true;
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}
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bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
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if (msg->_newStatus >= -1 && msg->_newStatus <= 2) {
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int oldState = _state;
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_state = msg->_newStatus;
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switch (msg->_newStatus) {
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case -1:
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case 0:
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if (_soundHandle != -1) {
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if (isSoundActive(_soundHandle))
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stopSound(_soundHandle, 1);
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_soundHandle = -1;
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_startFlag = false;
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}
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switch (oldState) {
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case 1:
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case 2:
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playSound("b#59.wav", _soundPercent, _soundV3);
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break;
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default:
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break;
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}
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break;
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case 1:
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if (_soundHandle != -1) {
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if (isSoundActive(_soundHandle))
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stopSound(_soundHandle, 1);
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_soundHandle = -1;
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_startFlag = false;
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}
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switch (oldState) {
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case 1:
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case 2:
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_soundHandle = playSound("b#60.wav", _soundPercent, _soundV3);
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break;
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default:
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break;
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}
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break;
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case 2:
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if (_soundHandle != -1) {
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if (isSoundActive(_soundHandle))
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stopSound(_soundHandle, 1);
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_soundHandle = -1;
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_startFlag = false;
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}
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if (oldState == 1) {
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_soundHandle = playSound("b#58.wav", _soundPercent, _soundV3);
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}
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break;
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default:
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break;
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}
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}
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return true;
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}
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bool CFanNoises::SetVolumeMsg(CSetVolumeMsg *msg) {
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_soundPercent = msg->_volume;
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if (_soundHandle != -1 && isSoundActive(_soundHandle))
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setSoundVolume(_soundHandle, _soundPercent, msg->_secondsTransition);
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return true;
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}
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bool CFanNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) {
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if (_startFlag) {
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_startFlag = false;
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_soundHandle = -1;
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switch (_state) {
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case 1:
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playSound("b#60.wav", 0, _soundV3, true);
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setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
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_startFlag = true;
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break;
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case 2:
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playSound("b#58.wav", 0, _soundV3, true);
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setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
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_startFlag = true;
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break;
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default:
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break;
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}
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}
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return true;
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}
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@ -29,15 +29,20 @@
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namespace Titanic {
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class CFanNoises : public CGameObject {
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DECLARE_MESSAGE_MAP;
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bool EnterRoomMsg(CEnterRoomMsg *msg);
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bool LeaveRoomMsg(CLeaveRoomMsg *msg);
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bool StatusChangeMsg(CStatusChangeMsg *msg);
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bool SetVolumeMsg(CSetVolumeMsg *msg);
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bool LoadSuccessMsg(CLoadSuccessMsg *msg);
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private:
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int _fieldBC;
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int _fieldC0;
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int _fieldC4;
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int _fieldC8;
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int _fieldCC;
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int _fieldD0;
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int _fieldD4;
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int _state;
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int _soundHandle;
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int _soundPercent;
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int _soundV3;
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int _soundSeconds;
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int _stopSeconds;
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bool _startFlag;
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public:
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CLASSDEF;
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CFanNoises();
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