TITANIC: Implemented fan game classes

This commit is contained in:
Paul Gilbert 2016-08-21 17:55:48 -04:00
parent 4b51844e52
commit 9ebd75742e
6 changed files with 199 additions and 25 deletions

View File

@ -24,6 +24,10 @@
namespace Titanic {
BEGIN_MESSAGE_MAP(CFanDecrease, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()
void CFanDecrease::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
@ -34,4 +38,11 @@ void CFanDecrease::load(SimpleFile *file) {
CGameObject::load(file);
}
bool CFanDecrease::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CStatusChangeMsg statusMsg;
statusMsg._newStatus = 2;
statusMsg.execute("FanController");
return true;
}
} // End of namespace Titanic

View File

@ -28,6 +28,8 @@
namespace Titanic {
class CFanDecrease : public CGameObject {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
public:
CLASSDEF;

View File

@ -24,6 +24,10 @@
namespace Titanic {
BEGIN_MESSAGE_MAP(CFanIncrease, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()
void CFanIncrease::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
@ -34,4 +38,11 @@ void CFanIncrease::load(SimpleFile *file) {
CGameObject::load(file);
}
bool CFanIncrease::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CStatusChangeMsg statusMsg;
statusMsg._newStatus = 1;
statusMsg.execute("FanController");
return true;
}
} // End of namespace Titanic

View File

@ -28,6 +28,8 @@
namespace Titanic {
class CFanIncrease : public CGameObject {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
public:
CLASSDEF;

View File

@ -21,42 +21,185 @@
*/
#include "titanic/game/fan_noises.h"
#include "titanic/core/room_item.h"
namespace Titanic {
CFanNoises::CFanNoises() : CGameObject(), _fieldBC(-1),
_fieldC0(0), _fieldC4(70), _fieldC8(-1), _fieldCC(0),
_fieldD0(0), _fieldD4(-1) {
BEGIN_MESSAGE_MAP(CFanNoises, CGameObject)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(LeaveRoomMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(SetVolumeMsg)
ON_MESSAGE(LoadSuccessMsg)
END_MESSAGE_MAP()
CFanNoises::CFanNoises() : CGameObject(), _state(-1),
_soundHandle(0), _soundPercent(70), _soundV3(-1), _soundSeconds(0),
_stopSeconds(0), _startFlag(true) {
}
void CFanNoises::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_fieldBC, indent);
file->writeNumberLine(_fieldC0, indent);
file->writeNumberLine(_fieldC4, indent);
file->writeNumberLine(_fieldC8, indent);
file->writeNumberLine(_fieldCC, indent);
file->writeNumberLine(_fieldD0, indent);
file->writeNumberLine(_fieldD4, indent);
file->writeNumberLine(_state, indent);
file->writeNumberLine(_soundHandle, indent);
file->writeNumberLine(_soundPercent, indent);
file->writeNumberLine(_soundV3, indent);
file->writeNumberLine(_soundSeconds, indent);
file->writeNumberLine(_stopSeconds, indent);
file->writeNumberLine(_startFlag, indent);
CGameObject::save(file, indent);
}
void CFanNoises::load(SimpleFile *file) {
file->readNumber();
_fieldBC = file->readNumber();
_fieldC0 = file->readNumber();
_fieldC4 = file->readNumber();
_fieldC8 = file->readNumber();
_fieldCC = file->readNumber();
_fieldD0 = file->readNumber();
_fieldD4 = file->readNumber();
_state = file->readNumber();
_soundHandle = file->readNumber();
_soundPercent = file->readNumber();
_soundV3 = file->readNumber();
_soundSeconds = file->readNumber();
_stopSeconds = file->readNumber();
_startFlag = file->readNumber();
CGameObject::load(file);
}
bool CFanNoises::EnterRoomMsg(CEnterRoomMsg *msg) {
warning("CFanNoises::handleEvent");
if (getParent() == msg->_newRoom) {
if (_soundHandle != -1) {
if (isSoundActive(_soundHandle))
stopSound(_soundHandle, _stopSeconds);
_soundHandle = -1;
_startFlag = false;
}
switch (_state) {
case 1:
_soundHandle = playSound("b#60.wav", 0, _soundV3, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
case 2:
_soundHandle = playSound("b#58.wav", 0, _soundV3, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
default:
break;
}
}
return true;
}
bool CFanNoises::LeaveRoomMsg(CLeaveRoomMsg *msg) {
if (getParent() == msg->_oldRoom && _soundHandle != -1) {
if (isSoundActive(_soundHandle))
stopSound(_soundHandle, _stopSeconds);
_soundHandle = -1;
_startFlag = false;
}
return true;
}
bool CFanNoises::StatusChangeMsg(CStatusChangeMsg *msg) {
if (msg->_newStatus >= -1 && msg->_newStatus <= 2) {
int oldState = _state;
_state = msg->_newStatus;
switch (msg->_newStatus) {
case -1:
case 0:
if (_soundHandle != -1) {
if (isSoundActive(_soundHandle))
stopSound(_soundHandle, 1);
_soundHandle = -1;
_startFlag = false;
}
switch (oldState) {
case 1:
case 2:
playSound("b#59.wav", _soundPercent, _soundV3);
break;
default:
break;
}
break;
case 1:
if (_soundHandle != -1) {
if (isSoundActive(_soundHandle))
stopSound(_soundHandle, 1);
_soundHandle = -1;
_startFlag = false;
}
switch (oldState) {
case 1:
case 2:
_soundHandle = playSound("b#60.wav", _soundPercent, _soundV3);
break;
default:
break;
}
break;
case 2:
if (_soundHandle != -1) {
if (isSoundActive(_soundHandle))
stopSound(_soundHandle, 1);
_soundHandle = -1;
_startFlag = false;
}
if (oldState == 1) {
_soundHandle = playSound("b#58.wav", _soundPercent, _soundV3);
}
break;
default:
break;
}
}
return true;
}
bool CFanNoises::SetVolumeMsg(CSetVolumeMsg *msg) {
_soundPercent = msg->_volume;
if (_soundHandle != -1 && isSoundActive(_soundHandle))
setSoundVolume(_soundHandle, _soundPercent, msg->_secondsTransition);
return true;
}
bool CFanNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) {
if (_startFlag) {
_startFlag = false;
_soundHandle = -1;
switch (_state) {
case 1:
playSound("b#60.wav", 0, _soundV3, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
case 2:
playSound("b#58.wav", 0, _soundV3, true);
setSoundVolume(_soundHandle, _soundPercent, _soundSeconds);
_startFlag = true;
break;
default:
break;
}
}
return true;
}

View File

@ -29,15 +29,20 @@
namespace Titanic {
class CFanNoises : public CGameObject {
DECLARE_MESSAGE_MAP;
bool EnterRoomMsg(CEnterRoomMsg *msg);
bool LeaveRoomMsg(CLeaveRoomMsg *msg);
bool StatusChangeMsg(CStatusChangeMsg *msg);
bool SetVolumeMsg(CSetVolumeMsg *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
private:
int _fieldBC;
int _fieldC0;
int _fieldC4;
int _fieldC8;
int _fieldCC;
int _fieldD0;
int _fieldD4;
int _state;
int _soundHandle;
int _soundPercent;
int _soundV3;
int _soundSeconds;
int _stopSeconds;
bool _startFlag;
public:
CLASSDEF;
CFanNoises();