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MM: MM1: Fix display of a bunch of other text
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186bfe2755
commit
9ec204bbb0
@ -119,7 +119,7 @@ void Combat::draw() {
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delaySeconds(1);
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return;
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case MONSTER_ADVANCES:
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writeString(0, 20, _monsterName);
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writeBottomText(0, 0, _monsterName);
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writeString(STRING["dialogs.combat.advances"]);
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writeSpaces(30);
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writeRound();
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@ -463,9 +463,8 @@ void Combat::writeAllOptions() {
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}
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void Combat::writeDelaySelect() {
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error("TODO: delay select");
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writeString(0, 20, STRING["dialogs.combat.set_delay"]);
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writeString(0, 23, Common::String::format(
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writeBottomText(0, 0, STRING["dialogs.combat.set_delay"]);
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writeBottomText(0, 3, Common::String::format(
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STRING["dialogs.combat.delay_currently"].c_str(),
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g_globals->_delay));
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}
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@ -794,7 +793,7 @@ void Combat::writeInfiltration() {
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STRING["dialogs.combat.infiltration"].c_str());
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resetBottom();
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writeString(0, 20, line);
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writeBottomText(0, 0, line);
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Sound::sound(SOUND_2);
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Sound::sound(SOUND_2);
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}
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@ -806,13 +805,13 @@ void Combat::writeWaitsForOpening() {
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);
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resetBottom();
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writeString(0, 20, line);
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writeBottomText(0, 0, line);
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}
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void Combat::writeSpellResult() {
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for (uint i = 0; i < _spellResult._lines.size(); ++i) {
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const Line &l = _spellResult._lines[i];
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writeString(l.x, l.y + 20, l._text);
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writeBottomText(l.x, l.y, l._text);
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}
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}
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@ -889,7 +888,7 @@ void Combat::writeCharAttackDamage() {
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void Combat::writeCharAttackNoEffect() {
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resetBottom();
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writeString(0, 20, Common::String::format("%s %s %s",
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writeBottomText(0, 0, Common::String::format("%s %s %s",
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g_globals->_currCharacter->_name,
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STRING[_isShooting ? "dialogs.combat.shoots" :
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"dialogs.combat.attacks"].c_str(),
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@ -897,7 +896,7 @@ void Combat::writeCharAttackNoEffect() {
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));
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_isShooting = false;
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writeString(0, 21, STRING["dialogs.combat.weapon_no_effect"]);
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writeBottomText(0, 1, STRING["dialogs.combat.weapon_no_effect"]);
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}
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Common::String Combat::getAttackString() {
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