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MISC: Fix typo in comment
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@ -101,7 +101,7 @@ GfxOpenGL::GfxOpenGL() : _smushNumTex(0),
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_dimFragProgram(0), _maxLights(0), _storedDisplay(NULL),
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_emergFont(0), _alpha(1.f) {
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g_driver = this;
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// GL_LEQUAL as glDepthFucn ensures that subsequent drawing attempts for
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// GL_LEQUAL as glDepthFunc ensures that subsequent drawing attempts for
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// the same triangles are not ignored by the depth test.
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// That's necessary for EMI where some models have multiple faces which
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// refer to the same vertices. The first face is usually using the
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@ -344,7 +344,7 @@ byte *GfxOpenGLS::setupScreen(int screenW, int screenH, bool fullscreen) {
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_screenSize = _screenWidth * _screenHeight * 4;
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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if (g_grim->getGameType() == GType_MONKEY4) {
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// GL_LEQUAL as glDepthFucn ensures that subsequent drawing attempts for
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// GL_LEQUAL as glDepthFunc ensures that subsequent drawing attempts for
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// the same triangles are not ignored by the depth test.
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// That's necessary for EMI where some models have multiple faces which
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// refer to the same vertices. The first face is usually using the
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