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Fix endian issue in akos costume code
svn-id: r21343
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@ -1709,7 +1709,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
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int code2 = aksq[curpos];
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if (code2 & 0x80)
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code2 = (code2 << 8) | aksq[curpos + 1];
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code2 = READ_BE_UINT16(aksq + curpos);
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assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_C08E || code2 == AKC_ComplexChan2 || code2 == AKC_C021 || code2 == AKC_C022);
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