Fix endian issue in akos costume code

svn-id: r21343
This commit is contained in:
Travis Howell 2006-03-17 01:55:43 +00:00
parent a908cbed32
commit 9ecd855c2b

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@ -1709,7 +1709,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const
int code2 = aksq[curpos];
if (code2 & 0x80)
code2 = (code2 << 8) | aksq[curpos + 1];
code2 = READ_BE_UINT16(aksq + curpos);
assert((code2 & 0xC000) != 0xC000 || code2 == AKC_ComplexChan || code2 == AKC_Return || code2 == AKC_EndSeq || code2 == AKC_C08E || code2 == AKC_ComplexChan2 || code2 == AKC_C021 || code2 == AKC_C022);