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ASYLUM: * renaming of a couple classes
git-svn-id: http://asylumengine.googlecode.com/svn/trunk@135 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
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@ -28,7 +28,7 @@
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#include "common/array.h"
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#include "graphics/surface.h"
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#include "asylum/resourcepack.h"
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#include "asylum/respack.h"
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namespace Asylum {
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@ -47,7 +47,7 @@ public:
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GraphicResource(byte *data, uint32 size);
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GraphicResource(ResourcePack *resPack, int entry) {
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ResourceEntry *resEntry = resPack->getResource(entry);
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init(resEntry->data, resEntry->size);
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init(resEntry->data, resEntry->size);
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}
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~GraphicResource();
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@ -29,7 +29,7 @@
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#include "common/events.h"
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#include "asylum/asylum.h"
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#include "asylum/resourcepack.h"
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#include "asylum/respack.h"
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#include "asylum/scene.h"
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#include "asylum/graphics.h"
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#include "asylum/text.h"
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@ -5,9 +5,9 @@ MODULE_OBJS := \
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detection.o \
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graphics.o \
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menu.o \
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resourcepack.o \
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respack.o \
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scene.o \
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scene_resource.o \
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sceneres.o \
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screen.o \
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sound.o \
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text.o \
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@ -23,7 +23,7 @@
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*
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*/
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#include "asylum/resourcepack.h"
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#include "asylum/respack.h"
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namespace Asylum {
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@ -29,10 +29,10 @@
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#include "common/events.h"
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#include "asylum/asylum.h"
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#include "asylum/resourcepack.h"
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#include "asylum/respack.h"
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#include "asylum/graphics.h"
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#include "asylum/text.h"
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#include "asylum/scene_resource.h"
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#include "asylum/sceneres.h"
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namespace Asylum {
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@ -23,7 +23,7 @@
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*
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*/
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#include "asylum/scene_resource.h"
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#include "asylum/sceneres.h"
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namespace Asylum {
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@ -73,15 +73,15 @@ void SceneResource::loadWorldStats(Common::SeekableReadStream *stream) {
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_worldStats->_size = stream->readUint32LE();
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_worldStats->_numEntries = stream->readUint32LE();
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_worldStats->_numChapter = stream->readUint32LE();
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stream->skip(24); // unused data
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// read common graphic resources
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stream->read(&_worldStats->_commonRes,sizeof(CommonResources));
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_worldStats->_width = stream->readUint32LE();
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_worldStats->_height = stream->readUint32LE();
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stream->skip(8); // unused data
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_worldStats->_numActions = stream->readUint32LE();
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@ -112,15 +112,15 @@ void SceneResource::loadWorldStats(Common::SeekableReadStream *stream) {
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actorDef.graphicResId = stream->readUint32LE();
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actorDef.x = stream->readUint32LE();
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actorDef.y = stream->readUint32LE();
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stream->skip(0x30);
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stream->read(actorDef.name, 52);
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stream->skip(0x30);
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stream->read(actorDef.name, 52);
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stream->skip(0x158);
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actorDef.soundResId = stream->readUint32LE();
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stream->skip(0x4D8);
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_worldStats->_actorsDef.push_back(actorDef);
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}
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// TODO grab Max actor definitions
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stream->seek(0xD6B5A); // where actors action definitions start
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@ -132,17 +132,17 @@ void SceneResource::loadWorldStats(Common::SeekableReadStream *stream) {
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stream->read(actorActionDef.name,52);
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actorActionDef.id = stream->readUint32LE();
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stream->skip(0x14);
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stream->skip(0x14);
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actorActionDef.actionListIdx1 = stream->readUint32LE();
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actorActionDef.actionListIdx2 = stream->readUint32LE();
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actorActionDef.actionType = stream->readUint32LE();
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stream->skip(0x2C);
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stream->skip(0x2C);
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actorActionDef.polyIdx = stream->readUint32LE();
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stream->skip(0x08);
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stream->skip(0x08);
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actorActionDef.soundResId = stream->readUint32LE();
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stream->skip(0x04);
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stream->skip(0x04);
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actorActionDef.palCorrection = stream->readUint32LE();
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stream->skip(0x14);
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stream->skip(0x14);
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actorActionDef.soundVolume = stream->readUint32LE();
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_worldStats->_actorsActionDef.push_back(actorActionDef);
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@ -28,7 +28,7 @@
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#include "asylum/asylum.h"
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#include "asylum/graphics.h"
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#include "asylum/resourcepack.h"
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#include "asylum/respack.h"
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#include "common/system.h" // for OSystem
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#include "graphics/surface.h"
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@ -27,7 +27,7 @@
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#define ASYLUM_SOUND_H_
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#include "sound/mixer.h"
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#include "asylum/resourcepack.h"
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#include "asylum/respack.h"
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namespace Asylum {
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@ -41,12 +41,12 @@ public:
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void playSfx(ResourcePack *resPack, int entry) {
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ResourceEntry *resEntry = resPack->getResource(entry);
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playSfx(resEntry->data, resEntry->size);
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playSfx(resEntry->data, resEntry->size);
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}
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void playMusic(ResourcePack *resPack, int entry) {
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ResourceEntry *resEntry = resPack->getResource(entry);
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playMusic(resEntry->data, resEntry->size);
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playMusic(resEntry->data, resEntry->size);
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}
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bool isSfxActive() { return _mixer->isSoundHandleActive(_sfxHandle); }
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@ -27,7 +27,7 @@
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#define ASYLUM_TEXT_H_
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#include "asylum/screen.h"
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#include "asylum/resourcepack.h"
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#include "asylum/respack.h"
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namespace Asylum {
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@ -39,7 +39,7 @@ public:
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~Text();
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void loadFont(ResourcePack *resPack, uint32 resId);
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void setTextPos(uint32 x, uint32 y);
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uint32 getTextWidth(char *text);
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uint32 getResTextWidth(uint32 resId);
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@ -50,7 +50,7 @@ public:
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void drawResText(uint32 resId);
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void drawResText(uint32 x, uint32 y, uint32 resId);
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void drawTextCentered(uint32 x, uint32 y, uint32 width, char *text);
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void drawTextCentered(uint32 x, uint32 y, uint32 width, char *text);
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void drawResTextCentered(uint32 x, uint32 y, uint32 width, uint32 resId);
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void drawTextAlignRight(uint32 x, uint32 y, char *text);
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