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Remove unnecessary newlines from last commit.
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@ -248,7 +248,6 @@ void GfxOpenGL::startActorDraw(Graphics::Vector3d pos, float scale, float yaw, f
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glEnable(GL_TEXTURE_2D);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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if (_currentShadowArray) {
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// TODO find out why shadowMask at device in woods is null
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if (!_currentShadowArray->shadowMask) {
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@ -621,5 +621,4 @@ void Model::Face::draw(float *vertices, float *vertNormals, float *textureVerts)
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g_driver->drawModelFace(this, vertices, vertNormals, textureVerts);
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}
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} // end of namespace Grim
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