mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 07:14:59 +00:00
DREAMWEB: Port 'endgame', 'showgun' to C++
Also, remove the associated 'endtextname' and 'gungraphic' offsets from the blob
This commit is contained in:
parent
597ff0bb98
commit
9f2ed38ef1
@ -143,6 +143,8 @@ p = parser(skip_binary_data = [
|
||||
'idname',
|
||||
'samplename',
|
||||
# 'basicsample', # This can't be removed due to tasm-recover limitations
|
||||
'endtextname',
|
||||
'gungraphic',
|
||||
])
|
||||
p.strip_path = 3
|
||||
context = p.parse('dreamweb/dreamweb.asm')
|
||||
@ -296,6 +298,7 @@ generator = cpp(context, "DreamGen", blacklist = [
|
||||
'edeninbath',
|
||||
'edenscdplayer',
|
||||
'enablesoundint',
|
||||
'endgame',
|
||||
'endpaltostart',
|
||||
'entercode',
|
||||
'entersymbol',
|
||||
@ -623,6 +626,7 @@ generator = cpp(context, "DreamGen", blacklist = [
|
||||
'showframe',
|
||||
'showgamereel',
|
||||
'showgroup',
|
||||
'showgun',
|
||||
'showicon',
|
||||
'showkeypad',
|
||||
'showleftpage',
|
||||
|
@ -928,60 +928,6 @@ halfend:
|
||||
data.byte(kNumtofade) = 32;
|
||||
}
|
||||
|
||||
void DreamGenContext::showGun() {
|
||||
STACK_CHECK;
|
||||
data.byte(kAddtored) = 0;
|
||||
data.byte(kAddtogreen) = 0;
|
||||
data.byte(kAddtoblue) = 0;
|
||||
palToStartPal();
|
||||
palToEndPal();
|
||||
greyscaleSum();
|
||||
data.byte(kFadedirection) = 1;
|
||||
data.byte(kFadecount) = 63;
|
||||
data.byte(kColourpos) = 0;
|
||||
data.byte(kNumtofade) = 128;
|
||||
cx = 130;
|
||||
hangOn();
|
||||
endPalToStart();
|
||||
clearEndPal();
|
||||
data.byte(kFadedirection) = 1;
|
||||
data.byte(kFadecount) = 63;
|
||||
data.byte(kColourpos) = 0;
|
||||
data.byte(kNumtofade) = 128;
|
||||
cx = 200;
|
||||
hangOn();
|
||||
data.byte(kRoomssample) = 34;
|
||||
loadRoomsSample();
|
||||
data.byte(kVolume) = 0;
|
||||
dx = 1055;
|
||||
loadIntoTemp();
|
||||
createPanel2();
|
||||
ds = data.word(kTempgraphics);
|
||||
al = 0;
|
||||
ah = 0;
|
||||
di = 100;
|
||||
bx = 4;
|
||||
showFrame();
|
||||
ds = data.word(kTempgraphics);
|
||||
al = 1;
|
||||
ah = 0;
|
||||
di = 158;
|
||||
bx = 106;
|
||||
showFrame();
|
||||
workToScreen();
|
||||
getRidOfTemp();
|
||||
fadeScreenUp();
|
||||
cx = 160;
|
||||
hangOn();
|
||||
al = 12;
|
||||
ah = 0;
|
||||
playChannel0();
|
||||
dx = 1029;
|
||||
loadTempText();
|
||||
rollEndCredits2();
|
||||
getRidOfTempText();
|
||||
}
|
||||
|
||||
void DreamGenContext::rollEndCredits2() {
|
||||
STACK_CHECK;
|
||||
rollEm();
|
||||
@ -1222,24 +1168,11 @@ void DreamGenContext::initialMonCols() {
|
||||
showGroup();
|
||||
}
|
||||
|
||||
void DreamGenContext::endGame() {
|
||||
STACK_CHECK;
|
||||
dx = 1029;
|
||||
loadTempText();
|
||||
monkSpeaking();
|
||||
gettingShot();
|
||||
getRidOfTempText();
|
||||
data.byte(kVolumeto) = 7;
|
||||
data.byte(kVolumedirection) = 1;
|
||||
cx = 200;
|
||||
hangOn();
|
||||
}
|
||||
|
||||
void DreamGenContext::monkSpeaking() {
|
||||
STACK_CHECK;
|
||||
data.byte(kRoomssample) = 35;
|
||||
loadRoomsSample();
|
||||
dx = 1068;
|
||||
dx = 1042;
|
||||
loadIntoTemp();
|
||||
clearWork();
|
||||
showMonk();
|
||||
@ -3287,14 +3220,14 @@ void DreamGenContext::getDestInfo() {
|
||||
push(ax);
|
||||
dx = data;
|
||||
es = dx;
|
||||
si = 1433;
|
||||
si = 1407;
|
||||
_add(si, ax);
|
||||
cl = es.byte(si);
|
||||
ax = pop();
|
||||
push(cx);
|
||||
dx = data;
|
||||
es = dx;
|
||||
si = 1449;
|
||||
si = 1423;
|
||||
_add(si, ax);
|
||||
ax = pop();
|
||||
}
|
||||
@ -3346,7 +3279,7 @@ clearedlocations:
|
||||
bx = ax;
|
||||
dx = data;
|
||||
es = dx;
|
||||
_add(bx, 1433);
|
||||
_add(bx, 1407);
|
||||
es.byte(bx) = 0;
|
||||
}
|
||||
|
||||
@ -3382,7 +3315,7 @@ void DreamGenContext::execCommand() {
|
||||
es = cs;
|
||||
bx = offset_comlist;
|
||||
ds = cs;
|
||||
si = 1467;
|
||||
si = 1441;
|
||||
al = ds.byte(si);
|
||||
_cmp(al, 0);
|
||||
if (!flags.z())
|
||||
@ -3475,7 +3408,7 @@ dirroot:
|
||||
si = offset_rootdir;
|
||||
_inc(si);
|
||||
es = cs;
|
||||
di = 1290;
|
||||
di = 1264;
|
||||
_inc(di);
|
||||
cx = 12;
|
||||
_movsb(cx, true);
|
||||
@ -3577,7 +3510,7 @@ notyetassigned:
|
||||
push(bx);
|
||||
_add(bx, 2);
|
||||
ds = cs;
|
||||
si = 1467;
|
||||
si = 1441;
|
||||
checkpass:
|
||||
_lodsw();
|
||||
ah = es.byte(bx);
|
||||
@ -3648,7 +3581,7 @@ void DreamGenContext::read() {
|
||||
return;
|
||||
okcom:
|
||||
es = cs;
|
||||
di = 1290;
|
||||
di = 1264;
|
||||
ax = data.word(kTextfile1);
|
||||
data.word(kMonsource) = ax;
|
||||
ds = ax;
|
||||
@ -3778,7 +3711,7 @@ keyok2:
|
||||
ds = cs;
|
||||
si = offset_operand1+1;
|
||||
es = cs;
|
||||
di = 1290+1;
|
||||
di = 1264+1;
|
||||
cx = 12;
|
||||
_movsb(cx, true);
|
||||
monitorLogo();
|
||||
@ -3905,7 +3838,7 @@ void DreamGenContext::parser() {
|
||||
al = '=';
|
||||
_stosb();
|
||||
ds = cs;
|
||||
si = 1467;
|
||||
si = 1441;
|
||||
notspace1:
|
||||
_lodsw();
|
||||
_cmp(al, 32);
|
||||
@ -5739,7 +5672,7 @@ void DreamGenContext::getNamePos() {
|
||||
_mul(cx);
|
||||
dx = data;
|
||||
es = dx;
|
||||
bx = 1601;
|
||||
bx = 1575;
|
||||
_add(bx, ax);
|
||||
al = data.byte(kCursorpos);
|
||||
ah = 0;
|
||||
@ -5835,7 +5768,7 @@ void DreamGenContext::showNames() {
|
||||
STACK_CHECK;
|
||||
dx = data;
|
||||
es = dx;
|
||||
si = 1601+1;
|
||||
si = 1575+1;
|
||||
di = (60)+21;
|
||||
bx = (52)+10;
|
||||
cl = 0;
|
||||
@ -6211,7 +6144,7 @@ void DreamGenContext::clearChanges() {
|
||||
di = 0;
|
||||
_stosw(cx, true);
|
||||
es = cs;
|
||||
di = 1433;
|
||||
di = 1407;
|
||||
al = 1;
|
||||
_stosb(2);
|
||||
al = 0;
|
||||
@ -6532,61 +6465,61 @@ void DreamGenContext::__start() {
|
||||
//0x03e0: EAMW EB.V 99.D REAM
|
||||
0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x34, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42,
|
||||
//0x03f0: WEB. G14. DREA MWEB
|
||||
0x2e, 0x54, 0x35, 0x31, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x54, 0x38,
|
||||
//0x0400: .T51 .DRE AMWE B.T8
|
||||
0x33, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f, 0x4c, 0x00, 0x44,
|
||||
//0x0410: 3.DR EAMW EB.V OL.D
|
||||
0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x33, 0x00, 0x44, 0x52, 0x45, 0x41,
|
||||
//0x0420: REAM WEB. G13. DREA
|
||||
0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x35, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45,
|
||||
//0x0430: MWEB .G15 .DRE AMWE
|
||||
0x42, 0x2e, 0x49, 0x30, 0x37, 0x00, 0x00, 0x01, 0x45, 0x58, 0x49, 0x54, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x0440: B.I0 7... EXIT
|
||||
0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x49, 0x53, 0x54,
|
||||
//0x0450: HE LP LIST
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x0460: RE AD
|
||||
0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4b, 0x45, 0x59, 0x53, 0x20, 0x20,
|
||||
//0x0470: LOGO N KE YS
|
||||
0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x0480: ..PU BLIC
|
||||
0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00,
|
||||
//0x0490: PU BLIC ...
|
||||
0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f, 0x4e, 0x20, 0x52, 0x59, 0x41, 0x4e,
|
||||
//0x04a0: BLAC KDRA GON RYAN
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x48, 0x45, 0x4e, 0x44, 0x52, 0x49,
|
||||
//0x04b0: . ..HE NDRI
|
||||
0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49, 0x53, 0x20, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x04c0: X LO UIS
|
||||
0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d, 0x55, 0x53, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x04d0: ... SEPT IMUS
|
||||
0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20, 0x20, 0x00, 0xff, 0xff, 0x20, 0x20,
|
||||
//0x04e0: BECK ETT . ..
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x52, 0x4f, 0x4f,
|
||||
//0x04f0: . "ROO
|
||||
0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x22, 0x20, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x0500: T ."
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30, 0x30, 0x30, 0x00, 0x30, 0x30, 0x00,
|
||||
//0x0510: . 0000 .00.
|
||||
0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x53, 0x50, 0x45, 0x45, 0x43, 0x48, 0x52, 0x32, 0x34, 0x43, 0x30,
|
||||
//0x0520: .... $SPE ECHR 24C0
|
||||
0x30, 0x30, 0x35, 0x2e, 0x52, 0x41, 0x57, 0x00, 0x4f, 0x42, 0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e,
|
||||
//0x0530: 005. RAW. OBJE CT N
|
||||
0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x0540: AME ONE
|
||||
0x2e, 0x54, 0x35, 0x31, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x56, 0x4f,
|
||||
//0x0400: .T51 .DRE AMWE B.VO
|
||||
0x4c, 0x00, 0x44, 0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x47, 0x31, 0x35, 0x00, 0x44,
|
||||
//0x0410: L.DR EAMW EB.G 15.D
|
||||
0x52, 0x45, 0x41, 0x4d, 0x57, 0x45, 0x42, 0x2e, 0x49, 0x30, 0x37, 0x00, 0x00, 0x01, 0x45, 0x58,
|
||||
//0x0420: REAM WEB. I07. ..EX
|
||||
0x49, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x48, 0x45, 0x4c, 0x50, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x0430: IT HELP
|
||||
0x20, 0x20, 0x4c, 0x49, 0x53, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x52, 0x45, 0x41, 0x44,
|
||||
//0x0440: LI ST READ
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x47, 0x4f, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x0450: LO GON
|
||||
0x4b, 0x45, 0x59, 0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x01, 0x00, 0x50, 0x55, 0x42, 0x4c,
|
||||
//0x0460: KEYS .. PUBL
|
||||
0x49, 0x43, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x50, 0x55, 0x42, 0x4c, 0x49, 0x43, 0x20, 0x20,
|
||||
//0x0470: IC PUBL IC
|
||||
0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x42, 0x4c, 0x41, 0x43, 0x4b, 0x44, 0x52, 0x41, 0x47, 0x4f,
|
||||
//0x0480: . ..BL ACKD RAGO
|
||||
0x4e, 0x20, 0x52, 0x59, 0x41, 0x4e, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00,
|
||||
//0x0490: N RY AN ...
|
||||
0x48, 0x45, 0x4e, 0x44, 0x52, 0x49, 0x58, 0x20, 0x20, 0x20, 0x20, 0x20, 0x4c, 0x4f, 0x55, 0x49,
|
||||
//0x04a0: HEND RIX LOUI
|
||||
0x53, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x00, 0x00, 0x53, 0x45, 0x50, 0x54, 0x49, 0x4d,
|
||||
//0x04b0: S . ..SE PTIM
|
||||
0x55, 0x53, 0x20, 0x20, 0x20, 0x20, 0x42, 0x45, 0x43, 0x4b, 0x45, 0x54, 0x54, 0x20, 0x20, 0x20,
|
||||
//0x04c0: US BE CKET T
|
||||
0x20, 0x00, 0xff, 0xff, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x04d0: ...
|
||||
0x20, 0x00, 0x22, 0x52, 0x4f, 0x4f, 0x54, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00,
|
||||
//0x04e0: ."R OOT .
|
||||
0x22, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x30, 0x30,
|
||||
//0x04f0: " .00
|
||||
0x30, 0x30, 0x00, 0x30, 0x30, 0x00, 0x0d, 0x0a, 0x0d, 0x0a, 0x24, 0x53, 0x50, 0x45, 0x45, 0x43,
|
||||
//0x0500: 00.0 0... ..$S PEEC
|
||||
0x48, 0x52, 0x32, 0x34, 0x43, 0x30, 0x30, 0x30, 0x35, 0x2e, 0x52, 0x41, 0x57, 0x00, 0x4f, 0x42,
|
||||
//0x0510: HR24 C000 5.RA W.OB
|
||||
0x4a, 0x45, 0x43, 0x54, 0x20, 0x4e, 0x41, 0x4d, 0x45, 0x20, 0x4f, 0x4e, 0x45, 0x20, 0x20, 0x20,
|
||||
//0x0520: JECT NAM E ON E
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
|
||||
//0x0550:
|
||||
0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
//0x0560: .... .... .... ....
|
||||
0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44, 0x3a, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
//0x0570: .... .... .D:. ....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
//0x0530:
|
||||
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x00, 0x10, 0x12, 0x12, 0x11, 0x10, 0x10, 0x10, 0x01, 0x01,
|
||||
//0x0540: .. .... ....
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x44,
|
||||
//0x0550: .... .... .... ...D
|
||||
0x3a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
//0x0560: :... .... .... ....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
|
||||
//0x0570: .... .... .... ....
|
||||
0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05,
|
||||
//0x0580: .... .... .... ....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x00, 0x03, 0x02, 0x04, 0x01, 0x0a, 0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00,
|
||||
//0x0590: .... .... .... ....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x02, 0x04, 0x01, 0x0a,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
//0x05a0: .... .... .... ....
|
||||
0x09, 0x08, 0x06, 0x0b, 0x04, 0x07, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
//0x05b0: .... .... .... ....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
//0x05c0: .... .... .... ....
|
||||
@ -6600,25 +6533,23 @@ void DreamGenContext::__start() {
|
||||
//0x0600: .... .... .... ....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
//0x0610: .... .... .... ....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
//0x0620: .... .... .... ....
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
//0x0630: .... .... .... ....
|
||||
0xff, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
//0x0640: .... .... .... ....
|
||||
0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01,
|
||||
//0x0650: .... .... .... ....
|
||||
0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01,
|
||||
//0x0660: .... .... .... ....
|
||||
0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01,
|
||||
//0x0670: .... .... .... ....
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01,
|
||||
//0x0680: .... .... .... ....
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00,
|
||||
//0x0690: .... .... .... ....
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
|
||||
//0x06a0: .... .... .... ....
|
||||
0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, };
|
||||
0x00, };
|
||||
ds.assign(src, src + sizeof(src));
|
||||
dreamweb();
|
||||
}
|
||||
|
@ -32,15 +32,15 @@
|
||||
|
||||
namespace DreamGen {
|
||||
|
||||
static const uint16 offset_money1poke = 0x0518;
|
||||
static const uint16 offset_comlist = 0x0448;
|
||||
static const uint16 offset_openchangesize = 0x0446;
|
||||
static const uint16 offset_operand1 = 0x04ee;
|
||||
static const uint16 offset_commandline = 0x0538;
|
||||
static const uint16 offset_money2poke = 0x051d;
|
||||
static const uint16 offset_speechfile = 0x052b;
|
||||
static const uint16 offset_rootdir = 0x04fc;
|
||||
static const uint16 offset_keys = 0x0484;
|
||||
static const uint16 offset_commandline = 0x051e;
|
||||
static const uint16 offset_rootdir = 0x04e2;
|
||||
static const uint16 offset_money2poke = 0x0503;
|
||||
static const uint16 offset_openchangesize = 0x042c;
|
||||
static const uint16 offset_keys = 0x046a;
|
||||
static const uint16 offset_comlist = 0x042e;
|
||||
static const uint16 offset_money1poke = 0x04fe;
|
||||
static const uint16 offset_speechfile = 0x0511;
|
||||
static const uint16 offset_operand1 = 0x04d4;
|
||||
static const uint16 kStartvars = 0;
|
||||
static const uint16 kProgresspoints = 1;
|
||||
static const uint16 kWatchon = 2;
|
||||
@ -416,21 +416,19 @@ static const uint16 kCharacterset3 = 977;
|
||||
static const uint16 kBasicsample = 990;
|
||||
static const uint16 kDiarygraphic = 1003;
|
||||
static const uint16 kDiarytext = 1016;
|
||||
static const uint16 kEndtextname = 1029;
|
||||
static const uint16 kVolumetabname = 1042;
|
||||
static const uint16 kGungraphic = 1055;
|
||||
static const uint16 kMonkface = 1068;
|
||||
static const uint16 kTitle7graphics = 1081;
|
||||
static const uint16 kCurrentfile = 1290;
|
||||
static const uint16 kRoomscango = 1433;
|
||||
static const uint16 kRoompics = 1449;
|
||||
static const uint16 kOplist = 1464;
|
||||
static const uint16 kInputline = 1467;
|
||||
static const uint16 kPresslist = 1595;
|
||||
static const uint16 kSavenames = 1601;
|
||||
static const uint16 kQuitrequested = 1720;
|
||||
static const uint16 kSubtitles = 1721;
|
||||
static const uint16 kForeignrelease = 1722;
|
||||
static const uint16 kVolumetabname = 1029;
|
||||
static const uint16 kMonkface = 1042;
|
||||
static const uint16 kTitle7graphics = 1055;
|
||||
static const uint16 kCurrentfile = 1264;
|
||||
static const uint16 kRoomscango = 1407;
|
||||
static const uint16 kRoompics = 1423;
|
||||
static const uint16 kOplist = 1438;
|
||||
static const uint16 kInputline = 1441;
|
||||
static const uint16 kPresslist = 1569;
|
||||
static const uint16 kSavenames = 1575;
|
||||
static const uint16 kQuitrequested = 1694;
|
||||
static const uint16 kSubtitles = 1695;
|
||||
static const uint16 kForeignrelease = 1696;
|
||||
static const uint16 kBlocktextdat = (0);
|
||||
static const uint16 kPersonframes = (0);
|
||||
static const uint16 kDebuglevel1 = (0);
|
||||
@ -566,7 +564,6 @@ public:
|
||||
void useAltar();
|
||||
void startTalk();
|
||||
void getAnyAd();
|
||||
void endGame();
|
||||
void usePipe();
|
||||
void reminders();
|
||||
void runTap();
|
||||
@ -636,7 +633,6 @@ public:
|
||||
void useOpened();
|
||||
void fillOpen();
|
||||
void signOn();
|
||||
void showGun();
|
||||
void locationPic();
|
||||
void triggerMessage();
|
||||
void swapWithOpen();
|
||||
|
@ -4118,4 +4118,50 @@ void DreamGenContext::hangOnPQ() {
|
||||
flags._c = false;
|
||||
}
|
||||
|
||||
void DreamGenContext::endGame() {
|
||||
loadTempText("DREAMWEB.T83");
|
||||
monkSpeaking();
|
||||
gettingShot();
|
||||
getRidOfTempText();
|
||||
data.byte(kVolumeto) = 7;
|
||||
data.byte(kVolumedirection) = 1;
|
||||
hangOn(200);
|
||||
}
|
||||
|
||||
void DreamGenContext::showGun() {
|
||||
data.byte(kAddtored) = 0;
|
||||
data.byte(kAddtogreen) = 0;
|
||||
data.byte(kAddtoblue) = 0;
|
||||
palToStartPal();
|
||||
palToEndPal();
|
||||
greyscaleSum();
|
||||
data.byte(kFadedirection) = 1;
|
||||
data.byte(kFadecount) = 63;
|
||||
data.byte(kColourpos) = 0;
|
||||
data.byte(kNumtofade) = 128;
|
||||
hangOn(130);
|
||||
endPalToStart();
|
||||
clearEndPal();
|
||||
data.byte(kFadedirection) = 1;
|
||||
data.byte(kFadecount) = 63;
|
||||
data.byte(kColourpos) = 0;
|
||||
data.byte(kNumtofade) = 128;
|
||||
hangOn(200);
|
||||
data.byte(kRoomssample) = 34;
|
||||
loadRoomsSample();
|
||||
data.byte(kVolume) = 0;
|
||||
loadIntoTemp("DREAMWEB.G13");
|
||||
createPanel2();
|
||||
showFrame(tempGraphics(), 100, 4, 0, 0);
|
||||
showFrame(tempGraphics(), 158, 106, 1, 0);
|
||||
workToScreen();
|
||||
getRidOfTemp();
|
||||
fadeScreenUp();
|
||||
hangOn(160);
|
||||
playChannel0(12, 0);
|
||||
loadTempText("DREAMWEB.T83");
|
||||
rollEndCredits2();
|
||||
getRidOfTempText();
|
||||
}
|
||||
|
||||
} // End of namespace DreamGen
|
||||
|
@ -560,5 +560,7 @@
|
||||
void doSaveLoad();
|
||||
void useDiary();
|
||||
void hangOnPQ();
|
||||
void showGun();
|
||||
void endGame();
|
||||
|
||||
#endif
|
||||
|
Loading…
x
Reference in New Issue
Block a user