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possible fix for bug #833854 - I rechecked the assembly, there actually is a check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test.
svn-id: r11019
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@ -393,7 +393,6 @@ int Actor::actorWalkStep() {
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void Actor::setupActorScale() {
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uint16 scale;
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if (_vm->_features & GF_NO_SCALING) {
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scalex = 0xFF;
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@ -404,26 +403,13 @@ void Actor::setupActorScale() {
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if (ignoreBoxes)
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return;
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// FIXME: The following two lines we apparenly added to fix bug #551944,
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// which deals with "Script race in mystery vortex" in Sam&Max.
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// (this was added in the *old* CVS repository in rev 1.61 of actor.cpp).
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// The comment on that bug says: "Fixed by initial guesswork from jah.
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// Turned out we need to check the box locking state."
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// However:
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// 1) Contrary to the bug comment, this doesn't check the box locking flag
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// 2) For all Scumm versions from 1-5 this is definitely wrong
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// 3) I checked a Sam&Max IDA DB, and found no evidence for this either
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// 4) From a purely logical point of view (i.e. considering how actors,
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// scaling etc. work), this makes no sense either.
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//
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// Hence, I am hereby commenting out this code. It may cause regressions,
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// esp. in the Mystery Vortex; it would be very good if people could hence
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// playtest the Vortex. Should it turn out the Vortex needs this, we could
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// re-enable it, although it would be preferable to find a proper fix :-)
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// if (_vm->getBoxFlags(walkbox) & kBoxPlayerOnly)
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// return;
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// For some boxes, we ignore the scaling and use whatever values the
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// scripts set. This is used e.g. in the Mystery Vortex in Sam&Max.
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// Older games used the flag 0x20 differently, though.
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if (_vm->_version >= 6 && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale))
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return;
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scale = _vm->getScale(walkbox, _pos.x, _pos.y);
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uint16 scale = _vm->getScale(walkbox, _pos.x, _pos.y);
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assert(scale <= 0xFF);
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scalex = scaley = (byte)scale;
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@ -35,6 +35,7 @@ namespace Scumm {
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typedef enum {
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kBoxXFlip = 0x08,
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kBoxYFlip = 0x10,
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kBoxIgnoreScale = 0x20,
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kBoxPlayerOnly = 0x20,
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kBoxLocked = 0x40,
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kBoxInvisible = 0x80
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